Adjust size and player sprite
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1 changed files with 6 additions and 4 deletions
10
js/game.js
10
js/game.js
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@ -76,7 +76,7 @@ var eurecaClientSetup = function() {
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}
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}
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// Create the game
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// Create the game
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var game = new Phaser.Game(600, 400,
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var game = new Phaser.Game(800, 540,
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Phaser.AUTO,
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Phaser.AUTO,
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'', {
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'', {
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preload: preload,
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preload: preload,
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@ -115,7 +115,6 @@ Player = function(id, x, y) {
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// Create a sprite
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// Create a sprite
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this.sprite = game.add.sprite(x, y, 'dude');
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this.sprite = game.add.sprite(x, y, 'dude');
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this.sprite.frame = 4;
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// set alive
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// set alive
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this.alive = true;
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this.alive = true;
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@ -208,10 +207,13 @@ function preload() {
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game.scale.pageAlignVertically = true;
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game.scale.pageAlignVertically = true;
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// load the background
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// load the background
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game.load.image("bg", "assets/bg.jpg");
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game.load.image("bg", "assets/bg.png");
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// load the background
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game.load.image("options", "assets/options.png");
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// Load the dude
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// Load the dude
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game.load.spritesheet('dude', 'assets/dude.png', 32, 48);
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game.load.image('dude', 'assets/dude.png', 50, 50);
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}
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}
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// Create the game
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// Create the game
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