diff --git a/js/game.js b/js/game.js index 2713482..0ccef76 100644 --- a/js/game.js +++ b/js/game.js @@ -229,6 +229,11 @@ Player.prototype.update = function() { sprite.position.x = sprite.position.x + velocity.x; sprite.position.y = sprite.position.y + velocity.y; + if (sprite.position.x < -50) sprite.position.x = width; + if (sprite.position.y < -50) sprite.position.y = height; + if (sprite.position.x > width) sprite.position.x = -50; + if (sprite.position.y > height) sprite.position.y = -50; + var state = { x: sprite.position.x, y: sprite.position.y @@ -248,7 +253,7 @@ function createDests() { var minX = 0; var maxX = width - minX; var minY = 150; - var maxY = height; + var maxY = height + 100; var len = destinations.length; @@ -300,7 +305,7 @@ function updateDests() { // For each external player for (var p in playerList) { - var dist = distance(playerList[p].sprite.x,playerList[p].sprite.y, dest.text.x, dest.text.y); + var dist = distance(playerList[p].sprite.x, playerList[p].sprite.y, dest.text.x, dest.text.y); if (dist < votingRange) dest.num++; }