Many more improvements
* Remove caching guilds not really needed * Set the bot prescense * Allow anyone to match, but only Matchers to use a button to post * Allow specifying the matchee role (can also use @everyone) * Lots of cleanup and refactor
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1 changed files with 70 additions and 83 deletions
153
matchy.py
153
matchy.py
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@ -10,116 +10,103 @@ from discord.ext import commands
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# OWNERS : list[int] - ids of owners able to use the owner commands
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import config
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# Set up a logger for matchy
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logger = logging.getLogger("matchy")
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logger.setLevel(logging.INFO)
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# Create the discord commands bot
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intents = discord.Intents.default()
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intents.message_content = True
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intents.members = True
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bot = commands.Bot(command_prefix='$', description="Matchy matches matchees", intents=intents)
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guilds = []
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def cache_guilds():
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"""Sync current bot guilds to a list to use"""
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guilds = list(g for g in bot.guilds if g.id in config.SERVERS)
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logger.info(f"Cached {len(guilds)} guild(s)")
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@bot.event
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async def on_ready():
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"""Cache some info once ready"""
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cache_guilds()
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"""Bot is ready and connected"""
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logger.info("Bot is up and ready!")
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activity = discord.Game("/match")
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await bot.change_presence(status=discord.Status.online, activity=activity)
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@bot.command()
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@commands.check(lambda ctx: ctx.message.author.id in config.OWNERS)
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@commands.dm_only()
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@commands.check(lambda ctx: ctx.message.author.id in config.OWNERS)
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async def sync(ctx: commands.Context):
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"""Handle sync command"""
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# Reload the config first
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"""Handle sync command"""
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msg = await ctx.reply("Reloading config...", ephemeral=True)
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importlib.reload(config)
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logger.info(f"Reloaded config")
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# Sync the commands with the discord API
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await msg.edit(content="Syncing...")
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await msg.edit(content="Syncing commands...")
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synced = await bot.tree.sync()
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logger.info(f"Synced {len(synced)} command(s)")
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# Cache the guild information
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await msg.edit(content="Caching guilds...")
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cache_guilds()
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await msg.edit(content="Done!")
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@bot.tree.command(description = "Match matchees into groups", guilds = list(g for g in guilds if g.id in config.SERVERS))
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@app_commands.describe(per_group = "Matchees per group (default 3+)", post = "Post to channel", test_people = "Use example test matchees")
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@bot.tree.command(description = "Match up matchees")
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@commands.guild_only()
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async def match(interaction: discord.Interaction, per_group: int = None, post: bool = None, test_people: bool = False):
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@app_commands.describe(group_min = "Minimum matchees per match (defaults to 3)", matchee_role = "Role for matchees (defaults to @Matchee)")
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async def match(interaction: discord.Interaction, group_min: int = None, matchee_role: str = None):
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"""Match groups of channel members"""
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if not per_group:
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per_group = 3
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logger.info(f"User {interaction.user} requested /match {per_group}")
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# Grab the roles
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matchee_role = next(r for r in interaction.guild.roles if r.name == "Matchee")
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matcher_role = next(r for r in interaction.guild.roles if r.name == "Matcher")
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if not matchee_role or not matcher_role:
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await interaction.response.send_message("Server has missing matchy roles :(", ephemeral=True)
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return
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# Validate that the user has the scope we need
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if matcher_role not in interaction.user.roles:
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await interaction.response.send_message(f"You'll need the {matcher_role.mention} role to do this, sorry!", ephemeral=True)
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return
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# Let the channel know the matching is starting
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if post:
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post = await interaction.channel.send(f"{interaction.user.display_name} asked me to match groups of {per_group}!")
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# Find all the members in the role
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if not test_people:
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matchees = list( m for m in interaction.channel.members if not m.bot and matchee_role in m.roles)
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else:
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matchees = list( m for m in interaction.channel.members) # Test with everyone on the server
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logger.info(f"{len(matchees)} matchees found")
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# Shuffle the people for randomness
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random.shuffle(matchees)
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# Calculate the number of groups to generate
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total_num = len(matchees)
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num_groups = max(total_num//per_group, 1)
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logger.info(f"Creating {num_groups} groups")
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# Split members into groups and share them
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groups = [matchees[i::num_groups] for i in range(num_groups)]
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group_msgs = []
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for group in groups:
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mentions = [m.mention for m in group]
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if len(group) > 1:
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mentions = "{} and {}".format(', '.join(mentions[:-1]), mentions[-1])
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else:
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mentions = mentions[0]
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logger.info(f"Sending group: {list(m.name for m in group)}")
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group_msgs.append(f"Matched up {mentions}!")
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# Send the messages
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if post:
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for msg in group_msgs:
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await interaction.channel.send(msg)
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await interaction.channel.send("That's all folks, happy matching and remember - DFTBA!")
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await interaction.response.send_message("All done! :)", ephemeral=True, silent=True)
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else:
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await interaction.response.send_message("\n".join(group_msgs), ephemeral=True, silent=True)
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logger.info(f"Done")
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logger.info(f"User {interaction.user} from {interaction.guild.name} in #{interaction.channel.name} requested "
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+ f"'/match group_min={group_min} matchee_role={matchee_role}'")
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# Sort out the defaults, if not specified they'll come in as None
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if not group_min:
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group_min = 3
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if not matchee_role:
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matchee_role = "Matchee"
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# Grab the roles and verify the given role
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matcher_role = next((r for r in interaction.guild.roles if r.name == "Matcher"), None)
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matchee_role = next((r for r in interaction.guild.roles if r.name == matchee_role), None)
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if not matchee_role:
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await interaction.response.send_message(f"Server is missing '{matchee_role}' role :(", ephemeral=True)
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return
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matcher = matcher_role and matcher_role in interaction.user.roles
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# Create our groups!
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matchees = list(m for m in interaction.channel.members if matchee_role in m.roles)
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groups = matchees_to_groups(matchees, group_min)
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# Post about all the groups with a button to send to the channel
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msg = f"{'\n'.join(group_to_message(g) for g in groups)}"
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if not matcher: # Let a non-matcher know why they don't have the button
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msg += f"\nYou'll need the {matcher_role.mention if matcher_role else 'Matcher'} role to send this to the channel, sorry!"
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await interaction.response.send_message(msg, ephemeral=True, silent=True, view=(GroupMessageButton(groups) if matcher else discord.utils.MISSING))
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logger.info(f"Done. Matched {len(matchees)} matchees into {len(groups)} groups.")
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async def send_groups_to_channel(channel : discord.channel, groups : list[list[discord.Member]]):
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"""Send the group messages to a channel"""
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for msg in (group_to_message(g) for g in groups):
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await channel.send(msg)
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await channel.send("That's all folks, happy matching and remember - DFTBA!")
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class GroupMessageButton(discord.ui.View):
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"""A button to press to send the groups to the channel"""
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def __init__(self, groups : list[list[discord.Member]], timeout : int = 180):
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self.groups = groups
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super().__init__(timeout=timeout)
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@discord.ui.button(label="Send groups to channel", style=discord.ButtonStyle.green, emoji="📮")
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async def send_to_channel(self, interaction:discord.Interaction, button: discord.ui.Button):
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await send_groups_to_channel(interaction.channel, self.groups)
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await interaction.response.edit_message(content=f"Groups sent to channel!", view=None)
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def matchees_to_groups(matchees : list[discord.Member], per_group : int) -> list[list[discord.Member]]:
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"""Generate the groups from the set of matchees"""
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random.shuffle(matchees)
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num_groups = max(len(matchees)//per_group, 1)
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return [matchees[i::num_groups] for i in range(num_groups)]
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def group_to_message(group : list[discord.Member]) -> str:
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"""Get the message to send for each group"""
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mentions = [m.mention for m in group]
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if len(group) > 1:
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mentions = "{} and {}".format(', '.join(mentions[:-1]), mentions[-1])
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else:
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mentions = mentions[0]
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return f"Matched up {mentions}!"
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# Kick off the bot run cycle
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handler = logging.StreamHandler()
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bot.run(config.TOKEN, log_handler=handler, root_logger=True)
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bot.run(config.TOKEN, log_handler=handler, root_logger=True)
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