rove/pkg/game/command.go

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package game
import "github.com/google/uuid"
// A command is simply a function that acts on the a given instance in the world
type Command func() error
// CommandMove will move the instance in question
func (w *World) CommandMove(id uuid.UUID, bearing float64, duration int64) Command {
return func() error {
// TODO: Calculate the move itself
//_, err := w.MovePosition(id, vec)
return nil
}
}
// CommandSpawn
// TODO: Two spawn commands with the same id could trigger a fail later on, we should prevent that somehow
func (w *World) CommandSpawn(id uuid.UUID) Command {
return func() error {
return w.Spawn(id)
}
}