Split Atlas chunks into tiles and objects
This commit is contained in:
parent
74dcae6542
commit
062f9cfec8
11 changed files with 284 additions and 169 deletions
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@ -101,8 +101,8 @@ func (w *World) SpawnRover() (string, error) {
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// Seach until we error (run out of world)
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for {
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tile := w.Atlas.GetTile(rover.Pos)
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if !objects.IsBlocking(tile) {
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_, obj := w.Atlas.QueryPosition(rover.Pos)
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if !obj.IsBlocking() {
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break
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} else {
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// Try and spawn to the east of the blockage
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@ -136,13 +136,11 @@ func (w *World) DestroyRover(rover string) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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i, ok := w.Rovers[rover]
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_, ok := w.Rovers[rover]
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if !ok {
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return fmt.Errorf("no rover matching id")
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}
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// Clear the tile
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w.Atlas.SetTile(i.Pos, objects.Empty)
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delete(w.Rovers, rover)
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return nil
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}
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@ -175,7 +173,7 @@ func (w *World) SetRoverPosition(rover string, pos vector.Vector) error {
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}
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// RoverInventory returns the inventory of a requested rover
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func (w *World) RoverInventory(rover string) ([]byte, error) {
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func (w *World) RoverInventory(rover string) ([]objects.Object, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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@ -201,8 +199,8 @@ func (w *World) WarpRover(rover string, pos vector.Vector) error {
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}
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// Check the tile is not blocked
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tile := w.Atlas.GetTile(pos)
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if objects.IsBlocking(tile) {
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_, obj := w.Atlas.QueryPosition(pos)
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if obj.IsBlocking() {
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return fmt.Errorf("can't warp rover to occupied tile, check before warping")
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}
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@ -224,8 +222,8 @@ func (w *World) MoveRover(rover string, b bearing.Bearing) (vector.Vector, error
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newPos := i.Pos.Added(b.Vector())
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// Get the tile and verify it's empty
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tile := w.Atlas.GetTile(newPos)
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if !objects.IsBlocking(tile) {
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_, obj := w.Atlas.QueryPosition(newPos)
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if !obj.IsBlocking() {
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// Perform the move
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i.Pos = newPos
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w.Rovers[rover] = i
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@ -243,34 +241,35 @@ func (w *World) MoveRover(rover string, b bearing.Bearing) (vector.Vector, error
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}
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// RoverStash will stash an item at the current rovers position
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func (w *World) RoverStash(rover string) (byte, error) {
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func (w *World) RoverStash(rover string) (objects.Type, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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r, ok := w.Rovers[rover]
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if !ok {
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return objects.Empty, fmt.Errorf("no rover matching id")
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return objects.None, fmt.Errorf("no rover matching id")
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}
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tile := w.Atlas.GetTile(r.Pos)
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if !objects.IsStashable(tile) {
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return objects.Empty, nil
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_, obj := w.Atlas.QueryPosition(r.Pos)
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if !obj.IsStashable() {
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return objects.None, nil
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}
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r.Inventory = append(r.Inventory, tile)
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r.Inventory = append(r.Inventory, obj)
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w.Rovers[rover] = r
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w.Atlas.SetTile(r.Pos, objects.Empty)
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return tile, nil
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w.Atlas.SetObject(r.Pos, objects.Object{Type: objects.None})
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return obj.Type, nil
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}
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// RadarFromRover can be used to query what a rover can currently see
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func (w *World) RadarFromRover(rover string) ([]byte, error) {
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func (w *World) RadarFromRover(rover string) (radar []byte, objs []byte, err error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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r, ok := w.Rovers[rover]
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if !ok {
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return nil, fmt.Errorf("no rover matching id")
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err = fmt.Errorf("no rover matching id")
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return
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}
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// The radar should span in range direction on each axis, plus the row/column the rover is currently on
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@ -288,18 +287,19 @@ func (w *World) RadarFromRover(rover string) ([]byte, error) {
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}
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// Gather up all tiles within the range
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var radar = make([]byte, radarSpan*radarSpan)
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radar = make([]byte, radarSpan*radarSpan)
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objs = make([]byte, radarSpan*radarSpan)
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for j := radarMin.Y; j <= radarMax.Y; j++ {
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for i := radarMin.X; i <= radarMax.X; i++ {
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q := vector.Vector{X: i, Y: j}
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tile := w.Atlas.GetTile(q)
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tile, obj := w.Atlas.QueryPosition(q)
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// Get the position relative to the bottom left of the radar
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relative := q.Added(radarMin.Negated())
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index := relative.X + relative.Y*radarSpan
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radar[index] = tile
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objs[index] = byte(obj.Type)
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}
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}
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@ -312,14 +312,11 @@ func (w *World) RadarFromRover(rover string) ([]byte, error) {
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if dist.X <= r.Range && dist.Y <= r.Range {
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relative := r.Pos.Added(radarMin.Negated())
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index := relative.X + relative.Y*radarSpan
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radar[index] = objects.Rover
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objs[index] = byte(objects.Rover)
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}
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}
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// Add this rover
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radar[len(radar)/2] = objects.Rover
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return radar, nil
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return radar, objs, nil
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}
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// Enqueue will queue the commands given
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@ -433,7 +430,14 @@ func PrintTiles(tiles []byte) {
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num := int(math.Sqrt(float64(len(tiles))))
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for j := num - 1; j >= 0; j-- {
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for i := 0; i < num; i++ {
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fmt.Printf("%c", tiles[i+num*j])
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t := tiles[i+num*j]
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if t != 0 {
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fmt.Printf("%c", t)
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} else {
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fmt.Printf(" ")
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}
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}
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fmt.Print("\n")
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}
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