Huge Instance -> Rover refactor, for clarification
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parent
33f25a7414
commit
0fbad15c01
10 changed files with 96 additions and 96 deletions
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@ -161,18 +161,18 @@ func (s *Server) wrapHandler(method string, handler Handler) func(w http.Respons
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}
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}
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// SpawnPrimaryForAccount spawns the primary instance for an account
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func (s *Server) SpawnPrimaryForAccount(accountid uuid.UUID) (game.Vector, uuid.UUID, error) {
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// SpawnRoverForAccount spawns the rover rover for an account
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func (s *Server) SpawnRoverForAccount(accountid uuid.UUID) (game.Vector, uuid.UUID, error) {
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inst := uuid.New()
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s.world.Spawn(inst)
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s.world.SpawnRover(inst)
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if pos, err := s.world.GetPosition(inst); err != nil {
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return game.Vector{}, uuid.UUID{}, fmt.Errorf("No position found for created instance")
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return game.Vector{}, uuid.UUID{}, fmt.Errorf("No position found for created rover")
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} else {
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if err := s.accountant.AssignPrimary(accountid, inst); err != nil {
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// Try and clear up the instance
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if err := s.world.DestroyInstance(inst); err != nil {
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fmt.Printf("Failed to destroy instance after failed primary assign: %s", err)
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if err := s.accountant.AssignRover(accountid, inst); err != nil {
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// Try and clear up the rover
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if err := s.world.DestroyRover(inst); err != nil {
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fmt.Printf("Failed to destroy rover after failed rover assign: %s", err)
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}
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return game.Vector{}, uuid.UUID{}, err
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