Fix bug where we were still placing psuedo-random objects down
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1 changed files with 0 additions and 10 deletions
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@ -2,7 +2,6 @@ package rove
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import (
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import (
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"log"
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"log"
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"math/rand"
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"github.com/mdiluz/rove/pkg/maths"
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"github.com/mdiluz/rove/pkg/maths"
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"github.com/mdiluz/rove/proto/roveapi"
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"github.com/mdiluz/rove/proto/roveapi"
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@ -111,15 +110,6 @@ func (a *chunkBasedAtlas) populate(chunk int) {
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}
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}
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}
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}
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// Set up any objects
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for i := 0; i < len(c.Tiles); i++ {
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if rand.Intn(16) == 0 {
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c.Objects[i] = Object{Type: roveapi.Object_RockLarge}
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} else if rand.Intn(32) == 0 {
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c.Objects[i] = Object{Type: roveapi.Object_RockSmall}
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}
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}
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a.Chunks[chunk] = c
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a.Chunks[chunk] = c
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}
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}
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