Fix bug where we were still placing psuedo-random objects down
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					 1 changed files with 0 additions and 10 deletions
				
			
		|  | @ -2,7 +2,6 @@ package rove | ||||||
| 
 | 
 | ||||||
| import ( | import ( | ||||||
| 	"log" | 	"log" | ||||||
| 	"math/rand" |  | ||||||
| 
 | 
 | ||||||
| 	"github.com/mdiluz/rove/pkg/maths" | 	"github.com/mdiluz/rove/pkg/maths" | ||||||
| 	"github.com/mdiluz/rove/proto/roveapi" | 	"github.com/mdiluz/rove/proto/roveapi" | ||||||
|  | @ -111,15 +110,6 @@ func (a *chunkBasedAtlas) populate(chunk int) { | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
| 
 | 
 | ||||||
| 	// Set up any objects |  | ||||||
| 	for i := 0; i < len(c.Tiles); i++ { |  | ||||||
| 		if rand.Intn(16) == 0 { |  | ||||||
| 			c.Objects[i] = Object{Type: roveapi.Object_RockLarge} |  | ||||||
| 		} else if rand.Intn(32) == 0 { |  | ||||||
| 			c.Objects[i] = Object{Type: roveapi.Object_RockSmall} |  | ||||||
| 		} |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	a.Chunks[chunk] = c | 	a.Chunks[chunk] = c | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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