Fix up gocritic issues
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2ee68e74ac
commit
14c4e61660
9 changed files with 72 additions and 56 deletions
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@ -29,7 +29,7 @@ type Atlas struct {
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}
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// NewAtlas creates a new empty atlas
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func NewAtlas(size int, chunkSize int) Atlas {
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func NewAtlas(size, chunkSize int) Atlas {
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if size%2 != 0 {
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log.Fatal("atlas size must always be even")
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}
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@ -77,11 +77,11 @@ func (a *Atlas) SpawnWalls() error {
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if err := a.SetTile(vector.Vector{X: i, Y: extent - 1}, TileWall); err != nil { // N
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return err
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} else if a.SetTile(vector.Vector{X: extent - 1, Y: i}, TileWall); err != nil { // E
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} else if err := a.SetTile(vector.Vector{X: extent - 1, Y: i}, TileWall); err != nil { // E
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return err
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} else if a.SetTile(vector.Vector{X: i, Y: -extent}, TileWall); err != nil { // S
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} else if err := a.SetTile(vector.Vector{X: i, Y: -extent}, TileWall); err != nil { // S
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return err
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} else if a.SetTile(vector.Vector{X: -extent, Y: i}, TileWall); err != nil { // W
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} else if err := a.SetTile(vector.Vector{X: -extent, Y: i}, TileWall); err != nil { // W
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return err
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}
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}
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@ -155,7 +155,7 @@ func (a *Atlas) ChunkOrigin(chunk int) vector.Vector {
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}
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// GetWorldExtent gets the min and max valid coordinates of world
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func (a *Atlas) GetWorldExtents() (min vector.Vector, max vector.Vector) {
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func (a *Atlas) GetWorldExtents() (min, max vector.Vector) {
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min = vector.Vector{
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X: -(a.Size / 2) * a.ChunkSize,
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Y: -(a.Size / 2) * a.ChunkSize,
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@ -3,7 +3,6 @@ package game
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import (
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"testing"
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"github.com/mdiluz/rove/pkg/bearing"
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"github.com/mdiluz/rove/pkg/vector"
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"github.com/stretchr/testify/assert"
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)
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@ -23,10 +22,9 @@ func TestCommand_Move(t *testing.T) {
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err = world.WarpRover(a, pos)
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assert.NoError(t, err, "Failed to set position for rover")
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bearing := bearing.North
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duration := 1
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// Try the move command
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moveCommand := Command{Command: CommandMove, Bearing: bearing.String(), Duration: duration}
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moveCommand := Command{Command: CommandMove, Bearing: "N", Duration: duration}
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assert.NoError(t, world.Enqueue(a, moveCommand), "Failed to execute move command")
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// Tick the world
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@ -36,7 +36,7 @@ type World struct {
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}
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// NewWorld creates a new world object
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func NewWorld(size int, chunkSize int) *World {
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func NewWorld(size, chunkSize int) *World {
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return &World{
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Rovers: make(map[uuid.UUID]Rover),
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CommandQueue: make(map[uuid.UUID]CommandStream),
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@ -183,7 +183,7 @@ func (w *World) WarpRover(id uuid.UUID, pos vector.Vector) error {
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}
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// SetPosition sets an rovers position
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func (w *World) MoveRover(id uuid.UUID, bearing bearing.Bearing) (RoverAttributes, error) {
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func (w *World) MoveRover(id uuid.UUID, b bearing.Bearing) (RoverAttributes, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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@ -192,7 +192,7 @@ func (w *World) MoveRover(id uuid.UUID, bearing bearing.Bearing) (RoverAttribute
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distance := i.Attributes.Speed
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// Calculate the full movement based on the bearing
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move := bearing.Vector().Multiplied(distance)
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move := b.Vector().Multiplied(distance)
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// Try the new move position
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newPos := i.Attributes.Pos.Added(move)
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@ -79,16 +79,16 @@ func TestWorld_GetSetMovePosition(t *testing.T) {
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assert.NoError(t, err, "Failed to set position for rover")
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assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly set position for rover")
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bearing := bearing.North
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b := bearing.North
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duration := 1
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newAttribs, err = world.MoveRover(a, bearing)
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newAttribs, err = world.MoveRover(a, b)
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assert.NoError(t, err, "Failed to set position for rover")
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pos.Add(vector.Vector{X: 0, Y: attribs.Speed * duration}) // We should have move one unit of the speed north
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assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly move position for rover")
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// Place a tile in front of the rover
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assert.NoError(t, world.Atlas.SetTile(vector.Vector{X: 0, Y: 2}, TileWall))
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newAttribs, err = world.MoveRover(a, bearing)
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newAttribs, err = world.MoveRover(a, b)
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assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly not move position for rover into wall")
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}
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