From 175c66cddfe303bee9f8be5af575d37809badf5b Mon Sep 17 00:00:00 2001 From: Marc Di Luzio Date: Sun, 7 Jun 2020 23:19:57 +0100 Subject: [PATCH] Remove tests on spawn world for empty tiles --- pkg/game/atlas_test.go | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/pkg/game/atlas_test.go b/pkg/game/atlas_test.go index bb7fee5..f0090b1 100644 --- a/pkg/game/atlas_test.go +++ b/pkg/game/atlas_test.go @@ -142,18 +142,10 @@ func TestAtlas_SpawnWorld(t *testing.T) { assert.Equal(t, 4, len(a.Chunks)) assert.NoError(t, a.SpawnWorld()) - tile, err := a.GetTile(Vector{0, 0}) - assert.NoError(t, err) - assert.Equal(t, TileEmpty, tile) - - tile, err = a.GetTile(Vector{1, 1}) + tile, err := a.GetTile(Vector{1, 1}) assert.NoError(t, err) assert.Equal(t, TileWall, tile) - tile, err = a.GetTile(Vector{-1, -1}) - assert.NoError(t, err) - assert.Equal(t, TileEmpty, tile) - tile, err = a.GetTile(Vector{-2, -2}) assert.NoError(t, err) assert.Equal(t, TileWall, tile)