From 1eba9a865279f0f4d28b714f7c42978935f8876e Mon Sep 17 00:00:00 2001 From: Marc Di Luzio Date: Sun, 19 Jul 2020 13:41:47 +0100 Subject: [PATCH] Pull world gen out into interface --- pkg/atlas/chunkAtlas.go | 64 +++++++++++++---------------------------- pkg/atlas/worldgen.go | 64 +++++++++++++++++++++++++++++++++++++++++ 2 files changed, 84 insertions(+), 44 deletions(-) create mode 100644 pkg/atlas/worldgen.go diff --git a/pkg/atlas/chunkAtlas.go b/pkg/atlas/chunkAtlas.go index 3f19b07..4abb0e8 100644 --- a/pkg/atlas/chunkAtlas.go +++ b/pkg/atlas/chunkAtlas.go @@ -6,7 +6,6 @@ import ( "github.com/mdiluz/rove/pkg/maths" "github.com/mdiluz/rove/proto/roveapi" - "github.com/ojrac/opensimplex-go" ) // chunk represents a fixed square grid of tiles @@ -34,29 +33,23 @@ type chunkBasedAtlas struct { // ChunkSize is the x/y dimensions of each square chunk ChunkSize int `json:"chunksize"` - // terrainNoise describes the noise function for the terrain - terrainNoise opensimplex.Noise - - // terrainNoise describes the noise function for the terrain - objectNoise opensimplex.Noise + // worldGen is the internal world generator + worldGen WorldGen } const ( - noiseSeed = 1024 - terrainNoiseScale = 6 - objectNoiseScale = 3 + noiseSeed = 1024 ) // NewChunkAtlas creates a new empty atlas func NewChunkAtlas(chunkSize int) Atlas { // Start up with one chunk a := chunkBasedAtlas{ - ChunkSize: chunkSize, - Chunks: make([]chunk, 1), - LowerBound: maths.Vector{X: 0, Y: 0}, - UpperBound: maths.Vector{X: chunkSize, Y: chunkSize}, - terrainNoise: opensimplex.New(noiseSeed), - objectNoise: opensimplex.New(noiseSeed), + ChunkSize: chunkSize, + Chunks: make([]chunk, 1), + LowerBound: maths.Vector{X: 0, Y: 0}, + UpperBound: maths.Vector{X: chunkSize, Y: chunkSize}, + worldGen: NewNoiseWorldGen(noiseSeed), } // Initialise the first chunk a.populate(0) @@ -105,31 +98,15 @@ func (a *chunkBasedAtlas) populate(chunk int) { origin := a.chunkOriginInWorldSpace(chunk) for i := 0; i < a.ChunkSize; i++ { for j := 0; j < a.ChunkSize; j++ { + loc := maths.Vector{X: origin.X + i, Y: origin.Y + j} - // Get the terrain noise value for this location - t := a.terrainNoise.Eval2(float64(origin.X+i)/terrainNoiseScale, float64(origin.Y+j)/terrainNoiseScale) - var tile roveapi.Tile - switch { - case t > 0.5: - tile = roveapi.Tile_Gravel - case t > 0.05: - tile = roveapi.Tile_Sand - default: - tile = roveapi.Tile_Rock - } - c.Tiles[j*a.ChunkSize+i] = byte(tile) + // Set the tile + c.Tiles[j*a.ChunkSize+i] = byte(a.worldGen.GetTile(loc)) - // Get the object noise value for this location - o := a.objectNoise.Eval2(float64(origin.X+i)/objectNoiseScale, float64(origin.Y+j)/objectNoiseScale) - var obj = roveapi.Object_ObjectUnknown - switch { - case o > 0.6: - obj = roveapi.Object_RockLarge - case o > 0.5: - obj = roveapi.Object_RockSmall - } - if obj != roveapi.Object_ObjectUnknown { - c.Objects[j*a.ChunkSize+i] = Object{Type: roveapi.Object(obj)} + // Set the object + obj := a.worldGen.GetObject(loc) + if obj.Type != roveapi.Object_ObjectUnknown { + c.Objects[j*a.ChunkSize+i] = obj } } } @@ -236,12 +213,11 @@ func (a *chunkBasedAtlas) worldSpaceToChunkWithGrow(v maths.Vector) int { // Create the new empty atlas newAtlas := chunkBasedAtlas{ - ChunkSize: a.ChunkSize, - LowerBound: lower, - UpperBound: upper, - Chunks: make([]chunk, size.X*size.Y), - terrainNoise: a.terrainNoise, - objectNoise: a.objectNoise, + ChunkSize: a.ChunkSize, + LowerBound: lower, + UpperBound: upper, + Chunks: make([]chunk, size.X*size.Y), + worldGen: a.worldGen, } // Log that we're resizing diff --git a/pkg/atlas/worldgen.go b/pkg/atlas/worldgen.go new file mode 100644 index 0000000..38bcd4f --- /dev/null +++ b/pkg/atlas/worldgen.go @@ -0,0 +1,64 @@ +package atlas + +import ( + "github.com/mdiluz/rove/pkg/maths" + "github.com/mdiluz/rove/proto/roveapi" + "github.com/ojrac/opensimplex-go" +) + +// WorldGen describes a world gen algorythm +type WorldGen interface { + // GetTile generates a tile for a location + GetTile(v maths.Vector) roveapi.Tile + + // GetObject generates an object for a location + GetObject(v maths.Vector) Object +} + +// NoiseWorldGen returns a noise based world generator +type NoiseWorldGen struct { + // terrainNoise describes the noise function for the terrain + terrainNoise opensimplex.Noise + + // terrainNoise describes the noise function for the terrain + objectNoise opensimplex.Noise +} + +// NewNoiseWorldGen creates a new noise based world generator +func NewNoiseWorldGen(seed int64) WorldGen { + return &NoiseWorldGen{ + terrainNoise: opensimplex.New(seed), + objectNoise: opensimplex.New(seed), + } +} + +const ( + terrainNoiseScale = 6 + objectNoiseScale = 3 +) + +// GetTile returns the chosen tile at a location +func (g *NoiseWorldGen) GetTile(v maths.Vector) roveapi.Tile { + t := g.terrainNoise.Eval2(float64(v.X)/terrainNoiseScale, float64(v.Y)/terrainNoiseScale) + switch { + case t > 0.5: + return roveapi.Tile_Gravel + case t > 0.05: + return roveapi.Tile_Sand + default: + return roveapi.Tile_Rock + } +} + +// GetObject returns the chosen object at a location +func (g *NoiseWorldGen) GetObject(v maths.Vector) Object { + o := g.objectNoise.Eval2(float64(v.X)/objectNoiseScale, float64(v.Y)/objectNoiseScale) + var obj = roveapi.Object_ObjectUnknown + switch { + case o > 0.6: + obj = roveapi.Object_RockLarge + case o > 0.5: + obj = roveapi.Object_RockSmall + } + return Object{Type: roveapi.Object(obj)} +}