Simplify - remove RoverAttributes and rover UUIDs
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f9c30f541c
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1ed1c60de0
6 changed files with 89 additions and 138 deletions
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@ -20,7 +20,7 @@ import (
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// World describes a self contained universe and everything in it
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type World struct {
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// Rovers is a id->data map of all the rovers in the game
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Rovers map[uuid.UUID]Rover `json:"rovers"`
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Rovers map[string]Rover `json:"rovers"`
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// Atlas represends the world map of chunks and tiles
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Atlas atlas.Atlas `json:"atlas"`
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@ -29,10 +29,10 @@ type World struct {
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worldMutex sync.RWMutex
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// Commands is the set of currently executing command streams per rover
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CommandQueue map[uuid.UUID]CommandStream `json:"commands"`
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CommandQueue map[string]CommandStream `json:"commands"`
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// Incoming represents the set of commands to add to the queue at the end of the current tick
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Incoming map[uuid.UUID]CommandStream `json:"incoming"`
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Incoming map[string]CommandStream `json:"incoming"`
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// Mutex to lock around command operations
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cmdMutex sync.RWMutex
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@ -62,9 +62,9 @@ func NewWorld(size, chunkSize int) *World {
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}
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return &World{
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Rovers: make(map[uuid.UUID]Rover),
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CommandQueue: make(map[uuid.UUID]CommandStream),
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Incoming: make(map[uuid.UUID]CommandStream),
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Rovers: make(map[string]Rover),
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CommandQueue: make(map[string]CommandStream),
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Incoming: make(map[string]CommandStream),
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Atlas: atlas.NewAtlas(size, chunkSize),
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words: lines,
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}
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@ -83,22 +83,26 @@ func (w *World) SpawnWorld(fillWorld bool) error {
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}
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// SpawnRover adds an rover to the game
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func (w *World) SpawnRover() (uuid.UUID, error) {
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func (w *World) SpawnRover() (string, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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// Initialise the rover
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rover := Rover{
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Id: uuid.New(),
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Attributes: RoverAttributes{
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Range: 5.0,
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Name: "rover",
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},
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Range: 4.0,
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Name: uuid.New().String(),
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}
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// Assign a random name if we have words
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if len(w.words) > 0 {
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rover.Attributes.Name = fmt.Sprintf("%s-%s", w.words[rand.Intn(len(w.words))], w.words[rand.Intn(len(w.words))])
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for {
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// Loop until we find a unique name
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name := fmt.Sprintf("%s-%s", w.words[rand.Intn(len(w.words))], w.words[rand.Intn(len(w.words))])
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if _, ok := w.Rovers[name]; !ok {
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rover.Name = name
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break
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}
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}
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}
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// Spawn in a random place near the origin
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@ -110,7 +114,7 @@ func (w *World) SpawnRover() (uuid.UUID, error) {
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// Seach until we error (run out of world)
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for {
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if tile, err := w.Atlas.GetTile(rover.Pos); err != nil {
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return uuid.Nil, err
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return "", err
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} else {
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if !objects.IsBlocking(tile) {
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break
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@ -124,22 +128,34 @@ func (w *World) SpawnRover() (uuid.UUID, error) {
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log.Printf("Spawned rover at %+v\n", rover.Pos)
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// Append the rover to the list
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w.Rovers[rover.Id] = rover
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w.Rovers[rover.Name] = rover
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return rover.Id, nil
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return rover.Name, nil
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}
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// GetRover gets a specific rover by name
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func (w *World) GetRover(rover string) (Rover, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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if i, ok := w.Rovers[rover]; ok {
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return i, nil
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} else {
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return Rover{}, fmt.Errorf("Failed to find rover with name: %s", rover)
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}
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}
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// Removes an rover from the game
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func (w *World) DestroyRover(id uuid.UUID) error {
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func (w *World) DestroyRover(rover string) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if i, ok := w.Rovers[id]; ok {
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if i, ok := w.Rovers[rover]; ok {
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// Clear the tile
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if err := w.Atlas.SetTile(i.Pos, objects.Empty); err != nil {
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return fmt.Errorf("coudln't clear old rover tile: %s", err)
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}
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delete(w.Rovers, id)
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delete(w.Rovers, rover)
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} else {
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return fmt.Errorf("no rover matching id")
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}
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@ -147,11 +163,11 @@ func (w *World) DestroyRover(id uuid.UUID) error {
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}
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// RoverPosition returns the position of the rover
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func (w *World) RoverPosition(id uuid.UUID) (vector.Vector, error) {
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func (w *World) RoverPosition(rover string) (vector.Vector, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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if i, ok := w.Rovers[id]; ok {
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if i, ok := w.Rovers[rover]; ok {
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return i.Pos, nil
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} else {
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return vector.Vector{}, fmt.Errorf("no rover matching id")
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@ -159,39 +175,13 @@ func (w *World) RoverPosition(id uuid.UUID) (vector.Vector, error) {
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}
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// SetRoverPosition sets the position of the rover
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func (w *World) SetRoverPosition(id uuid.UUID, pos vector.Vector) error {
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func (w *World) SetRoverPosition(rover string, pos vector.Vector) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if i, ok := w.Rovers[id]; ok {
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if i, ok := w.Rovers[rover]; ok {
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i.Pos = pos
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w.Rovers[id] = i
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return nil
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} else {
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return fmt.Errorf("no rover matching id")
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}
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}
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// RoverAttributes returns the attributes of a requested rover
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func (w *World) RoverAttributes(id uuid.UUID) (RoverAttributes, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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if i, ok := w.Rovers[id]; ok {
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return i.Attributes, nil
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} else {
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return RoverAttributes{}, fmt.Errorf("no rover matching id")
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}
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}
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// SetRoverAttributes sets the attributes of a requested rover
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func (w *World) SetRoverAttributes(id uuid.UUID, attributes RoverAttributes) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if i, ok := w.Rovers[id]; ok {
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i.Attributes = attributes
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w.Rovers[id] = i
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w.Rovers[rover] = i
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return nil
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} else {
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return fmt.Errorf("no rover matching id")
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@ -199,11 +189,11 @@ func (w *World) SetRoverAttributes(id uuid.UUID, attributes RoverAttributes) err
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}
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// RoverInventory returns the inventory of a requested rover
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func (w *World) RoverInventory(id uuid.UUID) ([]byte, error) {
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func (w *World) RoverInventory(rover string) ([]byte, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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if i, ok := w.Rovers[id]; ok {
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if i, ok := w.Rovers[rover]; ok {
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return i.Inventory, nil
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} else {
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return nil, fmt.Errorf("no rover matching id")
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@ -211,11 +201,11 @@ func (w *World) RoverInventory(id uuid.UUID) ([]byte, error) {
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}
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// WarpRover sets an rovers position
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func (w *World) WarpRover(id uuid.UUID, pos vector.Vector) error {
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func (w *World) WarpRover(rover string, pos vector.Vector) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if i, ok := w.Rovers[id]; ok {
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if i, ok := w.Rovers[rover]; ok {
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// Nothing to do if these positions match
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if i.Pos == pos {
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return nil
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@ -229,7 +219,7 @@ func (w *World) WarpRover(id uuid.UUID, pos vector.Vector) error {
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}
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i.Pos = pos
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w.Rovers[id] = i
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w.Rovers[rover] = i
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return nil
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} else {
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return fmt.Errorf("no rover matching id")
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@ -237,11 +227,11 @@ func (w *World) WarpRover(id uuid.UUID, pos vector.Vector) error {
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}
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// SetPosition sets an rovers position
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func (w *World) MoveRover(id uuid.UUID, b bearing.Bearing) (vector.Vector, error) {
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func (w *World) MoveRover(rover string, b bearing.Bearing) (vector.Vector, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if i, ok := w.Rovers[id]; ok {
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if i, ok := w.Rovers[rover]; ok {
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// Try the new move position
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newPos := i.Pos.Added(b.Vector())
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@ -251,7 +241,7 @@ func (w *World) MoveRover(id uuid.UUID, b bearing.Bearing) (vector.Vector, error
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} else if !objects.IsBlocking(tile) {
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// Perform the move
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i.Pos = newPos
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w.Rovers[id] = i
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w.Rovers[rover] = i
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}
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return i.Pos, nil
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@ -261,17 +251,17 @@ func (w *World) MoveRover(id uuid.UUID, b bearing.Bearing) (vector.Vector, error
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}
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// RoverStash will stash an item at the current rovers position
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func (w *World) RoverStash(id uuid.UUID) (byte, error) {
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func (w *World) RoverStash(rover string) (byte, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if r, ok := w.Rovers[id]; ok {
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if r, ok := w.Rovers[rover]; ok {
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if tile, err := w.Atlas.GetTile(r.Pos); err != nil {
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return objects.Empty, err
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} else {
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if objects.IsStashable(tile) {
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r.Inventory = append(r.Inventory, tile)
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w.Rovers[id] = r
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w.Rovers[rover] = r
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if err := w.Atlas.SetTile(r.Pos, objects.Empty); err != nil {
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return objects.Empty, err
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} else {
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@ -288,23 +278,23 @@ func (w *World) RoverStash(id uuid.UUID) (byte, error) {
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}
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// RadarFromRover can be used to query what a rover can currently see
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func (w *World) RadarFromRover(id uuid.UUID) ([]byte, error) {
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func (w *World) RadarFromRover(rover string) ([]byte, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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if r, ok := w.Rovers[id]; ok {
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if r, ok := w.Rovers[rover]; ok {
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// The radar should span in range direction on each axis, plus the row/column the rover is currently on
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radarSpan := (r.Attributes.Range * 2) + 1
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radarSpan := (r.Range * 2) + 1
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roverPos := r.Pos
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// Get the radar min and max values
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radarMin := vector.Vector{
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X: roverPos.X - r.Attributes.Range,
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Y: roverPos.Y - r.Attributes.Range,
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X: roverPos.X - r.Range,
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Y: roverPos.Y - r.Range,
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}
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radarMax := vector.Vector{
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X: roverPos.X + r.Attributes.Range,
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Y: roverPos.Y + r.Attributes.Range,
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X: roverPos.X + r.Range,
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Y: roverPos.Y + r.Range,
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}
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// Make sure we only query within the actual world
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@ -342,7 +332,7 @@ func (w *World) RadarFromRover(id uuid.UUID) ([]byte, error) {
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dist := r.Pos.Added(roverPos.Negated())
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dist = dist.Abs()
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if dist.X <= r.Attributes.Range && dist.Y <= r.Attributes.Range {
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if dist.X <= r.Range && dist.Y <= r.Range {
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relative := r.Pos.Added(radarMin.Negated())
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index := relative.X + relative.Y*radarSpan
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radar[index] = objects.Rover
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@ -359,7 +349,7 @@ func (w *World) RadarFromRover(id uuid.UUID) ([]byte, error) {
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}
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// Enqueue will queue the commands given
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func (w *World) Enqueue(rover uuid.UUID, commands ...Command) error {
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func (w *World) Enqueue(rover string, commands ...Command) error {
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// First validate the commands
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for _, c := range commands {
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@ -397,7 +387,7 @@ func (w *World) EnqueueAllIncoming() {
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commands = append(commands, incoming...)
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w.CommandQueue[id] = commands
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}
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w.Incoming = make(map[uuid.UUID]CommandStream)
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w.Incoming = make(map[string]CommandStream)
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}
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// Execute will execute any commands in the current command queue
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@ -429,7 +419,7 @@ func (w *World) ExecuteCommandQueues() {
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}
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// ExecuteCommand will execute a single command
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func (w *World) ExecuteCommand(c *Command, rover uuid.UUID) (err error) {
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func (w *World) ExecuteCommand(c *Command, rover string) (err error) {
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log.Printf("Executing command: %+v\n", *c)
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switch c.Command {
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