Simplify - remove RoverAttributes and rover UUIDs

This commit is contained in:
Marc Di Luzio 2020-06-27 00:32:27 +01:00
parent f9c30f541c
commit 1ed1c60de0
6 changed files with 89 additions and 138 deletions

4
.vscode/launch.json vendored
View file

@ -11,7 +11,9 @@
"mode": "auto", "mode": "auto",
"program": "${workspaceFolder}/cmd/rove-server/main.go", "program": "${workspaceFolder}/cmd/rove-server/main.go",
"cwd": "${workspaceFolder}", "cwd": "${workspaceFolder}",
"env": {}, "env": {
"WORDS_FILE": "${workspaceFolder}/data/words_alpha.txt",
},
"args": [], "args": [],
}, },
{ {

View file

@ -4,7 +4,6 @@ import (
"context" "context"
"fmt" "fmt"
"github.com/google/uuid"
"github.com/mdiluz/rove/pkg/accounts" "github.com/mdiluz/rove/pkg/accounts"
"github.com/mdiluz/rove/pkg/game" "github.com/mdiluz/rove/pkg/game"
"github.com/mdiluz/rove/pkg/rove" "github.com/mdiluz/rove/pkg/rove"
@ -37,12 +36,11 @@ func (s *Server) Register(ctx context.Context, req *rove.RegisterRequest) (*rove
if _, err := s.accountant.Register(ctx, &accounts.RegisterInfo{Name: req.Name}, grpc.WaitForReady(true)); err != nil { if _, err := s.accountant.Register(ctx, &accounts.RegisterInfo{Name: req.Name}, grpc.WaitForReady(true)); err != nil {
return nil, err return nil, err
} else if _, _, err := s.SpawnRoverForAccount(req.Name); err != nil { } else if _, err := s.SpawnRoverForAccount(req.Name); err != nil {
return nil, fmt.Errorf("failed to spawn rover for account: %s", err) return nil, fmt.Errorf("failed to spawn rover for account: %s", err)
} else if err := s.SaveWorld(); err != nil { } else if err := s.SaveWorld(); err != nil {
return nil, fmt.Errorf("internal server error when saving world: %s", err) return nil, fmt.Errorf("internal server error when saving world: %s", err)
} }
return &rove.RegisterResponse{}, nil return &rove.RegisterResponse{}, nil
@ -56,27 +54,18 @@ func (s *Server) Rover(ctx context.Context, req *rove.RoverRequest) (*rove.Rover
} else if resp, err := s.accountant.GetValue(ctx, &accounts.DataKey{Account: req.Account, Key: "rover"}); err != nil { } else if resp, err := s.accountant.GetValue(ctx, &accounts.DataKey{Account: req.Account, Key: "rover"}); err != nil {
return nil, fmt.Errorf("gRPC failed to contact accountant: %s", err) return nil, fmt.Errorf("gRPC failed to contact accountant: %s", err)
} else if id, err := uuid.Parse(resp.Value); err != nil { } else if rover, err := s.world.GetRover(resp.Value); err != nil {
return nil, fmt.Errorf("account had invalid rover ID: %s", resp.Value) return nil, fmt.Errorf("error getting rover: %s", err)
} else if attrib, err := s.world.RoverAttributes(id); err != nil {
return nil, fmt.Errorf("error getting rover attributes: %s", err)
} else if pos, err := s.world.RoverPosition(id); err != nil {
return nil, fmt.Errorf("error getting rover attributes: %s", err)
} else if inv, err := s.world.RoverInventory(id); err != nil {
return nil, fmt.Errorf("error getting rover attributes: %s", err)
} else { } else {
response = &rove.RoverResponse{ response = &rove.RoverResponse{
Name: attrib.Name, Name: rover.Name,
Position: &rove.Vector{ Position: &rove.Vector{
X: int32(pos.X), X: int32(rover.Pos.X),
Y: int32(pos.Y), Y: int32(rover.Pos.Y),
}, },
Range: int32(attrib.Range), Range: int32(rover.Range),
Inventory: inv, Inventory: rover.Inventory,
} }
} }
return response, nil return response, nil
@ -92,20 +81,16 @@ func (s *Server) Radar(ctx context.Context, req *rove.RadarRequest) (*rove.Radar
resp, err := s.accountant.GetValue(ctx, &accounts.DataKey{Account: req.Account, Key: "rover"}) resp, err := s.accountant.GetValue(ctx, &accounts.DataKey{Account: req.Account, Key: "rover"})
if err != nil { if err != nil {
return nil, fmt.Errorf("gRPC failed to contact accountant: %s", err) return nil, fmt.Errorf("gRPC failed to contact accountant: %s", err)
}
if id, err := uuid.Parse(resp.Value); err != nil { } else if rover, err := s.world.GetRover(resp.Value); err != nil {
return nil, fmt.Errorf("account had invalid rover ID: %s", resp.Value)
} else if attrib, err := s.world.RoverAttributes(id); err != nil {
return nil, fmt.Errorf("error getting rover attributes: %s", err) return nil, fmt.Errorf("error getting rover attributes: %s", err)
} else if radar, err := s.world.RadarFromRover(id); err != nil { } else if radar, err := s.world.RadarFromRover(resp.Value); err != nil {
return nil, fmt.Errorf("error getting radar from rover: %s", err) return nil, fmt.Errorf("error getting radar from rover: %s", err)
} else { } else {
response.Tiles = radar response.Tiles = radar
response.Range = int32(attrib.Range) response.Range = int32(rover.Range)
} }
return response, nil return response, nil
@ -121,11 +106,6 @@ func (s *Server) Commands(ctx context.Context, req *rove.CommandsRequest) (*rove
return nil, err return nil, err
} }
id, err := uuid.Parse(resp.Value)
if err != nil {
return nil, fmt.Errorf("account had invalid rover ID: %s", resp.Value)
}
var cmds []game.Command var cmds []game.Command
for _, c := range req.Commands { for _, c := range req.Commands {
cmds = append(cmds, game.Command{ cmds = append(cmds, game.Command{
@ -133,7 +113,7 @@ func (s *Server) Commands(ctx context.Context, req *rove.CommandsRequest) (*rove
Command: c.Command}) Command: c.Command})
} }
if err := s.world.Enqueue(id, cmds...); err != nil { if err := s.world.Enqueue(resp.Value, cmds...); err != nil {
return nil, err return nil, err
} }

View file

@ -8,7 +8,6 @@ import (
"os" "os"
"sync" "sync"
"github.com/google/uuid"
"github.com/mdiluz/rove/pkg/accounts" "github.com/mdiluz/rove/pkg/accounts"
"github.com/mdiluz/rove/pkg/game" "github.com/mdiluz/rove/pkg/game"
"github.com/mdiluz/rove/pkg/persistence" "github.com/mdiluz/rove/pkg/persistence"
@ -239,15 +238,12 @@ type BadRequestError struct {
} }
// SpawnRoverForAccount spawns the rover rover for an account // SpawnRoverForAccount spawns the rover rover for an account
func (s *Server) SpawnRoverForAccount(account string) (game.RoverAttributes, uuid.UUID, error) { func (s *Server) SpawnRoverForAccount(account string) (string, error) {
if inst, err := s.world.SpawnRover(); err != nil { if inst, err := s.world.SpawnRover(); err != nil {
return game.RoverAttributes{}, uuid.UUID{}, err return "", err
} else if attribs, err := s.world.RoverAttributes(inst); err != nil {
return game.RoverAttributes{}, uuid.UUID{}, fmt.Errorf("no attributes found for created rover: %s", err)
} else { } else {
keyval := accounts.DataKeyValue{Account: account, Key: "rover", Value: inst.String()} keyval := accounts.DataKeyValue{Account: account, Key: "rover", Value: inst}
_, err := s.accountant.AssignValue(context.Background(), &keyval) _, err := s.accountant.AssignValue(context.Background(), &keyval)
if err != nil { if err != nil {
log.Printf("Failed to assign rover to account, %s", err) log.Printf("Failed to assign rover to account, %s", err)
@ -257,9 +253,9 @@ func (s *Server) SpawnRoverForAccount(account string) (game.RoverAttributes, uui
log.Printf("Failed to destroy rover after failed rover assign: %s", err) log.Printf("Failed to destroy rover after failed rover assign: %s", err)
} }
return game.RoverAttributes{}, uuid.UUID{}, err return "", err
} else { } else {
return attribs, inst, nil return inst, nil
} }
} }
} }

View file

@ -1,29 +1,19 @@
package game package game
import ( import (
"github.com/google/uuid"
"github.com/mdiluz/rove/pkg/vector" "github.com/mdiluz/rove/pkg/vector"
) )
// RoverAttributes contains attributes of a rover
type RoverAttributes struct {
// Name of this rover
Name string `json:"name"`
// Range represents the distance the unit's radar can see
Range int `json:"range"`
}
// Rover describes a single rover in the world // Rover describes a single rover in the world
type Rover struct { type Rover struct {
// Id is a unique ID for this rover // Unique name of this rover
Id uuid.UUID `json:"id"` Name string `json:"name"`
// Pos represents where this rover is in the world // Pos represents where this rover is in the world
Pos vector.Vector `json:"pos"` Pos vector.Vector `json:"pos"`
// Attributes represents the physical attributes of the rover // Range represents the distance the unit's radar can see
Attributes RoverAttributes `json:"attributes"` Range int `json:"range"`
// Inventory represents any items the rover is carrying // Inventory represents any items the rover is carrying
Inventory []byte `json:"inventory"` Inventory []byte `json:"inventory"`

View file

@ -20,7 +20,7 @@ import (
// World describes a self contained universe and everything in it // World describes a self contained universe and everything in it
type World struct { type World struct {
// Rovers is a id->data map of all the rovers in the game // Rovers is a id->data map of all the rovers in the game
Rovers map[uuid.UUID]Rover `json:"rovers"` Rovers map[string]Rover `json:"rovers"`
// Atlas represends the world map of chunks and tiles // Atlas represends the world map of chunks and tiles
Atlas atlas.Atlas `json:"atlas"` Atlas atlas.Atlas `json:"atlas"`
@ -29,10 +29,10 @@ type World struct {
worldMutex sync.RWMutex worldMutex sync.RWMutex
// Commands is the set of currently executing command streams per rover // Commands is the set of currently executing command streams per rover
CommandQueue map[uuid.UUID]CommandStream `json:"commands"` CommandQueue map[string]CommandStream `json:"commands"`
// Incoming represents the set of commands to add to the queue at the end of the current tick // Incoming represents the set of commands to add to the queue at the end of the current tick
Incoming map[uuid.UUID]CommandStream `json:"incoming"` Incoming map[string]CommandStream `json:"incoming"`
// Mutex to lock around command operations // Mutex to lock around command operations
cmdMutex sync.RWMutex cmdMutex sync.RWMutex
@ -62,9 +62,9 @@ func NewWorld(size, chunkSize int) *World {
} }
return &World{ return &World{
Rovers: make(map[uuid.UUID]Rover), Rovers: make(map[string]Rover),
CommandQueue: make(map[uuid.UUID]CommandStream), CommandQueue: make(map[string]CommandStream),
Incoming: make(map[uuid.UUID]CommandStream), Incoming: make(map[string]CommandStream),
Atlas: atlas.NewAtlas(size, chunkSize), Atlas: atlas.NewAtlas(size, chunkSize),
words: lines, words: lines,
} }
@ -83,22 +83,26 @@ func (w *World) SpawnWorld(fillWorld bool) error {
} }
// SpawnRover adds an rover to the game // SpawnRover adds an rover to the game
func (w *World) SpawnRover() (uuid.UUID, error) { func (w *World) SpawnRover() (string, error) {
w.worldMutex.Lock() w.worldMutex.Lock()
defer w.worldMutex.Unlock() defer w.worldMutex.Unlock()
// Initialise the rover // Initialise the rover
rover := Rover{ rover := Rover{
Id: uuid.New(), Range: 4.0,
Attributes: RoverAttributes{ Name: uuid.New().String(),
Range: 5.0,
Name: "rover",
},
} }
// Assign a random name if we have words // Assign a random name if we have words
if len(w.words) > 0 { if len(w.words) > 0 {
rover.Attributes.Name = fmt.Sprintf("%s-%s", w.words[rand.Intn(len(w.words))], w.words[rand.Intn(len(w.words))]) for {
// Loop until we find a unique name
name := fmt.Sprintf("%s-%s", w.words[rand.Intn(len(w.words))], w.words[rand.Intn(len(w.words))])
if _, ok := w.Rovers[name]; !ok {
rover.Name = name
break
}
}
} }
// Spawn in a random place near the origin // Spawn in a random place near the origin
@ -110,7 +114,7 @@ func (w *World) SpawnRover() (uuid.UUID, error) {
// Seach until we error (run out of world) // Seach until we error (run out of world)
for { for {
if tile, err := w.Atlas.GetTile(rover.Pos); err != nil { if tile, err := w.Atlas.GetTile(rover.Pos); err != nil {
return uuid.Nil, err return "", err
} else { } else {
if !objects.IsBlocking(tile) { if !objects.IsBlocking(tile) {
break break
@ -124,22 +128,34 @@ func (w *World) SpawnRover() (uuid.UUID, error) {
log.Printf("Spawned rover at %+v\n", rover.Pos) log.Printf("Spawned rover at %+v\n", rover.Pos)
// Append the rover to the list // Append the rover to the list
w.Rovers[rover.Id] = rover w.Rovers[rover.Name] = rover
return rover.Id, nil return rover.Name, nil
}
// GetRover gets a specific rover by name
func (w *World) GetRover(rover string) (Rover, error) {
w.worldMutex.RLock()
defer w.worldMutex.RUnlock()
if i, ok := w.Rovers[rover]; ok {
return i, nil
} else {
return Rover{}, fmt.Errorf("Failed to find rover with name: %s", rover)
}
} }
// Removes an rover from the game // Removes an rover from the game
func (w *World) DestroyRover(id uuid.UUID) error { func (w *World) DestroyRover(rover string) error {
w.worldMutex.Lock() w.worldMutex.Lock()
defer w.worldMutex.Unlock() defer w.worldMutex.Unlock()
if i, ok := w.Rovers[id]; ok { if i, ok := w.Rovers[rover]; ok {
// Clear the tile // Clear the tile
if err := w.Atlas.SetTile(i.Pos, objects.Empty); err != nil { if err := w.Atlas.SetTile(i.Pos, objects.Empty); err != nil {
return fmt.Errorf("coudln't clear old rover tile: %s", err) return fmt.Errorf("coudln't clear old rover tile: %s", err)
} }
delete(w.Rovers, id) delete(w.Rovers, rover)
} else { } else {
return fmt.Errorf("no rover matching id") return fmt.Errorf("no rover matching id")
} }
@ -147,11 +163,11 @@ func (w *World) DestroyRover(id uuid.UUID) error {
} }
// RoverPosition returns the position of the rover // RoverPosition returns the position of the rover
func (w *World) RoverPosition(id uuid.UUID) (vector.Vector, error) { func (w *World) RoverPosition(rover string) (vector.Vector, error) {
w.worldMutex.RLock() w.worldMutex.RLock()
defer w.worldMutex.RUnlock() defer w.worldMutex.RUnlock()
if i, ok := w.Rovers[id]; ok { if i, ok := w.Rovers[rover]; ok {
return i.Pos, nil return i.Pos, nil
} else { } else {
return vector.Vector{}, fmt.Errorf("no rover matching id") return vector.Vector{}, fmt.Errorf("no rover matching id")
@ -159,39 +175,13 @@ func (w *World) RoverPosition(id uuid.UUID) (vector.Vector, error) {
} }
// SetRoverPosition sets the position of the rover // SetRoverPosition sets the position of the rover
func (w *World) SetRoverPosition(id uuid.UUID, pos vector.Vector) error { func (w *World) SetRoverPosition(rover string, pos vector.Vector) error {
w.worldMutex.Lock() w.worldMutex.Lock()
defer w.worldMutex.Unlock() defer w.worldMutex.Unlock()
if i, ok := w.Rovers[id]; ok { if i, ok := w.Rovers[rover]; ok {
i.Pos = pos i.Pos = pos
w.Rovers[id] = i w.Rovers[rover] = i
return nil
} else {
return fmt.Errorf("no rover matching id")
}
}
// RoverAttributes returns the attributes of a requested rover
func (w *World) RoverAttributes(id uuid.UUID) (RoverAttributes, error) {
w.worldMutex.RLock()
defer w.worldMutex.RUnlock()
if i, ok := w.Rovers[id]; ok {
return i.Attributes, nil
} else {
return RoverAttributes{}, fmt.Errorf("no rover matching id")
}
}
// SetRoverAttributes sets the attributes of a requested rover
func (w *World) SetRoverAttributes(id uuid.UUID, attributes RoverAttributes) error {
w.worldMutex.Lock()
defer w.worldMutex.Unlock()
if i, ok := w.Rovers[id]; ok {
i.Attributes = attributes
w.Rovers[id] = i
return nil return nil
} else { } else {
return fmt.Errorf("no rover matching id") return fmt.Errorf("no rover matching id")
@ -199,11 +189,11 @@ func (w *World) SetRoverAttributes(id uuid.UUID, attributes RoverAttributes) err
} }
// RoverInventory returns the inventory of a requested rover // RoverInventory returns the inventory of a requested rover
func (w *World) RoverInventory(id uuid.UUID) ([]byte, error) { func (w *World) RoverInventory(rover string) ([]byte, error) {
w.worldMutex.RLock() w.worldMutex.RLock()
defer w.worldMutex.RUnlock() defer w.worldMutex.RUnlock()
if i, ok := w.Rovers[id]; ok { if i, ok := w.Rovers[rover]; ok {
return i.Inventory, nil return i.Inventory, nil
} else { } else {
return nil, fmt.Errorf("no rover matching id") return nil, fmt.Errorf("no rover matching id")
@ -211,11 +201,11 @@ func (w *World) RoverInventory(id uuid.UUID) ([]byte, error) {
} }
// WarpRover sets an rovers position // WarpRover sets an rovers position
func (w *World) WarpRover(id uuid.UUID, pos vector.Vector) error { func (w *World) WarpRover(rover string, pos vector.Vector) error {
w.worldMutex.Lock() w.worldMutex.Lock()
defer w.worldMutex.Unlock() defer w.worldMutex.Unlock()
if i, ok := w.Rovers[id]; ok { if i, ok := w.Rovers[rover]; ok {
// Nothing to do if these positions match // Nothing to do if these positions match
if i.Pos == pos { if i.Pos == pos {
return nil return nil
@ -229,7 +219,7 @@ func (w *World) WarpRover(id uuid.UUID, pos vector.Vector) error {
} }
i.Pos = pos i.Pos = pos
w.Rovers[id] = i w.Rovers[rover] = i
return nil return nil
} else { } else {
return fmt.Errorf("no rover matching id") return fmt.Errorf("no rover matching id")
@ -237,11 +227,11 @@ func (w *World) WarpRover(id uuid.UUID, pos vector.Vector) error {
} }
// SetPosition sets an rovers position // SetPosition sets an rovers position
func (w *World) MoveRover(id uuid.UUID, b bearing.Bearing) (vector.Vector, error) { func (w *World) MoveRover(rover string, b bearing.Bearing) (vector.Vector, error) {
w.worldMutex.Lock() w.worldMutex.Lock()
defer w.worldMutex.Unlock() defer w.worldMutex.Unlock()
if i, ok := w.Rovers[id]; ok { if i, ok := w.Rovers[rover]; ok {
// Try the new move position // Try the new move position
newPos := i.Pos.Added(b.Vector()) newPos := i.Pos.Added(b.Vector())
@ -251,7 +241,7 @@ func (w *World) MoveRover(id uuid.UUID, b bearing.Bearing) (vector.Vector, error
} else if !objects.IsBlocking(tile) { } else if !objects.IsBlocking(tile) {
// Perform the move // Perform the move
i.Pos = newPos i.Pos = newPos
w.Rovers[id] = i w.Rovers[rover] = i
} }
return i.Pos, nil return i.Pos, nil
@ -261,17 +251,17 @@ func (w *World) MoveRover(id uuid.UUID, b bearing.Bearing) (vector.Vector, error
} }
// RoverStash will stash an item at the current rovers position // RoverStash will stash an item at the current rovers position
func (w *World) RoverStash(id uuid.UUID) (byte, error) { func (w *World) RoverStash(rover string) (byte, error) {
w.worldMutex.Lock() w.worldMutex.Lock()
defer w.worldMutex.Unlock() defer w.worldMutex.Unlock()
if r, ok := w.Rovers[id]; ok { if r, ok := w.Rovers[rover]; ok {
if tile, err := w.Atlas.GetTile(r.Pos); err != nil { if tile, err := w.Atlas.GetTile(r.Pos); err != nil {
return objects.Empty, err return objects.Empty, err
} else { } else {
if objects.IsStashable(tile) { if objects.IsStashable(tile) {
r.Inventory = append(r.Inventory, tile) r.Inventory = append(r.Inventory, tile)
w.Rovers[id] = r w.Rovers[rover] = r
if err := w.Atlas.SetTile(r.Pos, objects.Empty); err != nil { if err := w.Atlas.SetTile(r.Pos, objects.Empty); err != nil {
return objects.Empty, err return objects.Empty, err
} else { } else {
@ -288,23 +278,23 @@ func (w *World) RoverStash(id uuid.UUID) (byte, error) {
} }
// RadarFromRover can be used to query what a rover can currently see // RadarFromRover can be used to query what a rover can currently see
func (w *World) RadarFromRover(id uuid.UUID) ([]byte, error) { func (w *World) RadarFromRover(rover string) ([]byte, error) {
w.worldMutex.RLock() w.worldMutex.RLock()
defer w.worldMutex.RUnlock() defer w.worldMutex.RUnlock()
if r, ok := w.Rovers[id]; ok { if r, ok := w.Rovers[rover]; ok {
// The radar should span in range direction on each axis, plus the row/column the rover is currently on // The radar should span in range direction on each axis, plus the row/column the rover is currently on
radarSpan := (r.Attributes.Range * 2) + 1 radarSpan := (r.Range * 2) + 1
roverPos := r.Pos roverPos := r.Pos
// Get the radar min and max values // Get the radar min and max values
radarMin := vector.Vector{ radarMin := vector.Vector{
X: roverPos.X - r.Attributes.Range, X: roverPos.X - r.Range,
Y: roverPos.Y - r.Attributes.Range, Y: roverPos.Y - r.Range,
} }
radarMax := vector.Vector{ radarMax := vector.Vector{
X: roverPos.X + r.Attributes.Range, X: roverPos.X + r.Range,
Y: roverPos.Y + r.Attributes.Range, Y: roverPos.Y + r.Range,
} }
// Make sure we only query within the actual world // Make sure we only query within the actual world
@ -342,7 +332,7 @@ func (w *World) RadarFromRover(id uuid.UUID) ([]byte, error) {
dist := r.Pos.Added(roverPos.Negated()) dist := r.Pos.Added(roverPos.Negated())
dist = dist.Abs() dist = dist.Abs()
if dist.X <= r.Attributes.Range && dist.Y <= r.Attributes.Range { if dist.X <= r.Range && dist.Y <= r.Range {
relative := r.Pos.Added(radarMin.Negated()) relative := r.Pos.Added(radarMin.Negated())
index := relative.X + relative.Y*radarSpan index := relative.X + relative.Y*radarSpan
radar[index] = objects.Rover radar[index] = objects.Rover
@ -359,7 +349,7 @@ func (w *World) RadarFromRover(id uuid.UUID) ([]byte, error) {
} }
// Enqueue will queue the commands given // Enqueue will queue the commands given
func (w *World) Enqueue(rover uuid.UUID, commands ...Command) error { func (w *World) Enqueue(rover string, commands ...Command) error {
// First validate the commands // First validate the commands
for _, c := range commands { for _, c := range commands {
@ -397,7 +387,7 @@ func (w *World) EnqueueAllIncoming() {
commands = append(commands, incoming...) commands = append(commands, incoming...)
w.CommandQueue[id] = commands w.CommandQueue[id] = commands
} }
w.Incoming = make(map[uuid.UUID]CommandStream) w.Incoming = make(map[string]CommandStream)
} }
// Execute will execute any commands in the current command queue // Execute will execute any commands in the current command queue
@ -429,7 +419,7 @@ func (w *World) ExecuteCommandQueues() {
} }
// ExecuteCommand will execute a single command // ExecuteCommand will execute a single command
func (w *World) ExecuteCommand(c *Command, rover uuid.UUID) (err error) { func (w *World) ExecuteCommand(c *Command, rover string) (err error) {
log.Printf("Executing command: %+v\n", *c) log.Printf("Executing command: %+v\n", *c)
switch c.Command { switch c.Command {

View file

@ -32,14 +32,14 @@ func TestWorld_CreateRover(t *testing.T) {
} }
} }
func TestWorld_RoverAttributes(t *testing.T) { func TestWorld_GetRover(t *testing.T) {
world := NewWorld(2, 4) world := NewWorld(2, 4)
a, err := world.SpawnRover() a, err := world.SpawnRover()
assert.NoError(t, err) assert.NoError(t, err)
attribs, err := world.RoverAttributes(a) rover, err := world.GetRover(a)
assert.NoError(t, err, "Failed to get rover attribs") assert.NoError(t, err, "Failed to get rover attribs")
assert.NotZero(t, attribs.Range, "Rover should not be spawned blind") assert.NotZero(t, rover.Range, "Rover should not be spawned blind")
} }
func TestWorld_DestroyRover(t *testing.T) { func TestWorld_DestroyRover(t *testing.T) {
@ -97,13 +97,6 @@ func TestWorld_RadarFromRover(t *testing.T) {
b, err := world.SpawnRover() b, err := world.SpawnRover()
assert.NoError(t, err) assert.NoError(t, err)
// Set the rover range to a predictable value
attrib, err := world.RoverAttributes(a)
assert.NoError(t, err, "Failed to get rover attribs")
attrib.Range = 4 // Set the range to 4 so we can predict the radar fully
err = world.SetRoverAttributes(a, attrib)
assert.NoError(t, err, "Failed to set rover attribs")
// Warp the rovers into position // Warp the rovers into position
bpos := vector.Vector{X: -3, Y: -3} bpos := vector.Vector{X: -3, Y: -3}
assert.NoError(t, world.WarpRover(b, bpos), "Failed to warp rover") assert.NoError(t, world.WarpRover(b, bpos), "Failed to warp rover")