Simplify - remove RoverAttributes and rover UUIDs
This commit is contained in:
parent
f9c30f541c
commit
1ed1c60de0
6 changed files with 89 additions and 138 deletions
4
.vscode/launch.json
vendored
4
.vscode/launch.json
vendored
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@ -11,7 +11,9 @@
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"mode": "auto",
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"program": "${workspaceFolder}/cmd/rove-server/main.go",
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"cwd": "${workspaceFolder}",
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"env": {},
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"env": {
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"WORDS_FILE": "${workspaceFolder}/data/words_alpha.txt",
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},
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"args": [],
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},
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{
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@ -4,7 +4,6 @@ import (
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"context"
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"fmt"
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"github.com/google/uuid"
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"github.com/mdiluz/rove/pkg/accounts"
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"github.com/mdiluz/rove/pkg/game"
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"github.com/mdiluz/rove/pkg/rove"
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@ -37,12 +36,11 @@ func (s *Server) Register(ctx context.Context, req *rove.RegisterRequest) (*rove
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if _, err := s.accountant.Register(ctx, &accounts.RegisterInfo{Name: req.Name}, grpc.WaitForReady(true)); err != nil {
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return nil, err
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} else if _, _, err := s.SpawnRoverForAccount(req.Name); err != nil {
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} else if _, err := s.SpawnRoverForAccount(req.Name); err != nil {
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return nil, fmt.Errorf("failed to spawn rover for account: %s", err)
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} else if err := s.SaveWorld(); err != nil {
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return nil, fmt.Errorf("internal server error when saving world: %s", err)
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}
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return &rove.RegisterResponse{}, nil
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@ -56,27 +54,18 @@ func (s *Server) Rover(ctx context.Context, req *rove.RoverRequest) (*rove.Rover
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} else if resp, err := s.accountant.GetValue(ctx, &accounts.DataKey{Account: req.Account, Key: "rover"}); err != nil {
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return nil, fmt.Errorf("gRPC failed to contact accountant: %s", err)
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} else if id, err := uuid.Parse(resp.Value); err != nil {
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return nil, fmt.Errorf("account had invalid rover ID: %s", resp.Value)
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} else if attrib, err := s.world.RoverAttributes(id); err != nil {
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return nil, fmt.Errorf("error getting rover attributes: %s", err)
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} else if pos, err := s.world.RoverPosition(id); err != nil {
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return nil, fmt.Errorf("error getting rover attributes: %s", err)
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} else if inv, err := s.world.RoverInventory(id); err != nil {
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return nil, fmt.Errorf("error getting rover attributes: %s", err)
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} else if rover, err := s.world.GetRover(resp.Value); err != nil {
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return nil, fmt.Errorf("error getting rover: %s", err)
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} else {
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response = &rove.RoverResponse{
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Name: attrib.Name,
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Name: rover.Name,
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Position: &rove.Vector{
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X: int32(pos.X),
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Y: int32(pos.Y),
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X: int32(rover.Pos.X),
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Y: int32(rover.Pos.Y),
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},
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Range: int32(attrib.Range),
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Inventory: inv,
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Range: int32(rover.Range),
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Inventory: rover.Inventory,
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}
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}
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return response, nil
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@ -92,20 +81,16 @@ func (s *Server) Radar(ctx context.Context, req *rove.RadarRequest) (*rove.Radar
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resp, err := s.accountant.GetValue(ctx, &accounts.DataKey{Account: req.Account, Key: "rover"})
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if err != nil {
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return nil, fmt.Errorf("gRPC failed to contact accountant: %s", err)
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}
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if id, err := uuid.Parse(resp.Value); err != nil {
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return nil, fmt.Errorf("account had invalid rover ID: %s", resp.Value)
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} else if attrib, err := s.world.RoverAttributes(id); err != nil {
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} else if rover, err := s.world.GetRover(resp.Value); err != nil {
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return nil, fmt.Errorf("error getting rover attributes: %s", err)
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} else if radar, err := s.world.RadarFromRover(id); err != nil {
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} else if radar, err := s.world.RadarFromRover(resp.Value); err != nil {
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return nil, fmt.Errorf("error getting radar from rover: %s", err)
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} else {
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response.Tiles = radar
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response.Range = int32(attrib.Range)
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response.Range = int32(rover.Range)
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}
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return response, nil
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@ -121,11 +106,6 @@ func (s *Server) Commands(ctx context.Context, req *rove.CommandsRequest) (*rove
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return nil, err
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}
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id, err := uuid.Parse(resp.Value)
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if err != nil {
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return nil, fmt.Errorf("account had invalid rover ID: %s", resp.Value)
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}
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var cmds []game.Command
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for _, c := range req.Commands {
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cmds = append(cmds, game.Command{
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@ -133,7 +113,7 @@ func (s *Server) Commands(ctx context.Context, req *rove.CommandsRequest) (*rove
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Command: c.Command})
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}
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if err := s.world.Enqueue(id, cmds...); err != nil {
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if err := s.world.Enqueue(resp.Value, cmds...); err != nil {
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return nil, err
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}
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@ -8,7 +8,6 @@ import (
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"os"
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"sync"
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"github.com/google/uuid"
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"github.com/mdiluz/rove/pkg/accounts"
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"github.com/mdiluz/rove/pkg/game"
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"github.com/mdiluz/rove/pkg/persistence"
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@ -239,15 +238,12 @@ type BadRequestError struct {
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}
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// SpawnRoverForAccount spawns the rover rover for an account
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func (s *Server) SpawnRoverForAccount(account string) (game.RoverAttributes, uuid.UUID, error) {
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func (s *Server) SpawnRoverForAccount(account string) (string, error) {
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if inst, err := s.world.SpawnRover(); err != nil {
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return game.RoverAttributes{}, uuid.UUID{}, err
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} else if attribs, err := s.world.RoverAttributes(inst); err != nil {
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return game.RoverAttributes{}, uuid.UUID{}, fmt.Errorf("no attributes found for created rover: %s", err)
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return "", err
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} else {
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keyval := accounts.DataKeyValue{Account: account, Key: "rover", Value: inst.String()}
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keyval := accounts.DataKeyValue{Account: account, Key: "rover", Value: inst}
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_, err := s.accountant.AssignValue(context.Background(), &keyval)
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if err != nil {
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log.Printf("Failed to assign rover to account, %s", err)
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@ -257,9 +253,9 @@ func (s *Server) SpawnRoverForAccount(account string) (game.RoverAttributes, uui
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log.Printf("Failed to destroy rover after failed rover assign: %s", err)
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}
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return game.RoverAttributes{}, uuid.UUID{}, err
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return "", err
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} else {
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return attribs, inst, nil
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return inst, nil
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}
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}
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}
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@ -1,29 +1,19 @@
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package game
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import (
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"github.com/google/uuid"
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"github.com/mdiluz/rove/pkg/vector"
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)
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// RoverAttributes contains attributes of a rover
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type RoverAttributes struct {
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// Name of this rover
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Name string `json:"name"`
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// Range represents the distance the unit's radar can see
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Range int `json:"range"`
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}
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// Rover describes a single rover in the world
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type Rover struct {
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// Id is a unique ID for this rover
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Id uuid.UUID `json:"id"`
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// Unique name of this rover
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Name string `json:"name"`
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// Pos represents where this rover is in the world
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Pos vector.Vector `json:"pos"`
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// Attributes represents the physical attributes of the rover
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Attributes RoverAttributes `json:"attributes"`
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// Range represents the distance the unit's radar can see
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Range int `json:"range"`
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// Inventory represents any items the rover is carrying
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Inventory []byte `json:"inventory"`
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@ -20,7 +20,7 @@ import (
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// World describes a self contained universe and everything in it
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type World struct {
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// Rovers is a id->data map of all the rovers in the game
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Rovers map[uuid.UUID]Rover `json:"rovers"`
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Rovers map[string]Rover `json:"rovers"`
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// Atlas represends the world map of chunks and tiles
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Atlas atlas.Atlas `json:"atlas"`
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@ -29,10 +29,10 @@ type World struct {
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worldMutex sync.RWMutex
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// Commands is the set of currently executing command streams per rover
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CommandQueue map[uuid.UUID]CommandStream `json:"commands"`
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CommandQueue map[string]CommandStream `json:"commands"`
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// Incoming represents the set of commands to add to the queue at the end of the current tick
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Incoming map[uuid.UUID]CommandStream `json:"incoming"`
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Incoming map[string]CommandStream `json:"incoming"`
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// Mutex to lock around command operations
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cmdMutex sync.RWMutex
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@ -62,9 +62,9 @@ func NewWorld(size, chunkSize int) *World {
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}
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return &World{
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Rovers: make(map[uuid.UUID]Rover),
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CommandQueue: make(map[uuid.UUID]CommandStream),
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Incoming: make(map[uuid.UUID]CommandStream),
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Rovers: make(map[string]Rover),
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CommandQueue: make(map[string]CommandStream),
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Incoming: make(map[string]CommandStream),
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Atlas: atlas.NewAtlas(size, chunkSize),
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words: lines,
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}
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@ -83,22 +83,26 @@ func (w *World) SpawnWorld(fillWorld bool) error {
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}
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// SpawnRover adds an rover to the game
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func (w *World) SpawnRover() (uuid.UUID, error) {
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func (w *World) SpawnRover() (string, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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// Initialise the rover
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rover := Rover{
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Id: uuid.New(),
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Attributes: RoverAttributes{
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Range: 5.0,
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Name: "rover",
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},
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Range: 4.0,
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Name: uuid.New().String(),
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}
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// Assign a random name if we have words
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if len(w.words) > 0 {
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rover.Attributes.Name = fmt.Sprintf("%s-%s", w.words[rand.Intn(len(w.words))], w.words[rand.Intn(len(w.words))])
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for {
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// Loop until we find a unique name
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name := fmt.Sprintf("%s-%s", w.words[rand.Intn(len(w.words))], w.words[rand.Intn(len(w.words))])
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if _, ok := w.Rovers[name]; !ok {
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rover.Name = name
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break
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}
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}
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}
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// Spawn in a random place near the origin
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@ -110,7 +114,7 @@ func (w *World) SpawnRover() (uuid.UUID, error) {
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// Seach until we error (run out of world)
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for {
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if tile, err := w.Atlas.GetTile(rover.Pos); err != nil {
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return uuid.Nil, err
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return "", err
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} else {
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if !objects.IsBlocking(tile) {
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break
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@ -124,22 +128,34 @@ func (w *World) SpawnRover() (uuid.UUID, error) {
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log.Printf("Spawned rover at %+v\n", rover.Pos)
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// Append the rover to the list
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w.Rovers[rover.Id] = rover
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w.Rovers[rover.Name] = rover
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return rover.Id, nil
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return rover.Name, nil
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}
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// GetRover gets a specific rover by name
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func (w *World) GetRover(rover string) (Rover, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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if i, ok := w.Rovers[rover]; ok {
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return i, nil
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} else {
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return Rover{}, fmt.Errorf("Failed to find rover with name: %s", rover)
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}
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}
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// Removes an rover from the game
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func (w *World) DestroyRover(id uuid.UUID) error {
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func (w *World) DestroyRover(rover string) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if i, ok := w.Rovers[id]; ok {
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if i, ok := w.Rovers[rover]; ok {
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// Clear the tile
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if err := w.Atlas.SetTile(i.Pos, objects.Empty); err != nil {
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return fmt.Errorf("coudln't clear old rover tile: %s", err)
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}
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delete(w.Rovers, id)
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delete(w.Rovers, rover)
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} else {
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return fmt.Errorf("no rover matching id")
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}
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@ -147,11 +163,11 @@ func (w *World) DestroyRover(id uuid.UUID) error {
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}
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// RoverPosition returns the position of the rover
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func (w *World) RoverPosition(id uuid.UUID) (vector.Vector, error) {
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func (w *World) RoverPosition(rover string) (vector.Vector, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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if i, ok := w.Rovers[id]; ok {
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if i, ok := w.Rovers[rover]; ok {
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return i.Pos, nil
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} else {
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return vector.Vector{}, fmt.Errorf("no rover matching id")
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@ -159,39 +175,13 @@ func (w *World) RoverPosition(id uuid.UUID) (vector.Vector, error) {
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}
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// SetRoverPosition sets the position of the rover
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func (w *World) SetRoverPosition(id uuid.UUID, pos vector.Vector) error {
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func (w *World) SetRoverPosition(rover string, pos vector.Vector) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if i, ok := w.Rovers[id]; ok {
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if i, ok := w.Rovers[rover]; ok {
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i.Pos = pos
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w.Rovers[id] = i
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return nil
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} else {
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return fmt.Errorf("no rover matching id")
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}
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}
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// RoverAttributes returns the attributes of a requested rover
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func (w *World) RoverAttributes(id uuid.UUID) (RoverAttributes, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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if i, ok := w.Rovers[id]; ok {
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return i.Attributes, nil
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} else {
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return RoverAttributes{}, fmt.Errorf("no rover matching id")
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}
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}
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// SetRoverAttributes sets the attributes of a requested rover
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func (w *World) SetRoverAttributes(id uuid.UUID, attributes RoverAttributes) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if i, ok := w.Rovers[id]; ok {
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i.Attributes = attributes
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w.Rovers[id] = i
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w.Rovers[rover] = i
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return nil
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} else {
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return fmt.Errorf("no rover matching id")
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@ -199,11 +189,11 @@ func (w *World) SetRoverAttributes(id uuid.UUID, attributes RoverAttributes) err
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}
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// RoverInventory returns the inventory of a requested rover
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func (w *World) RoverInventory(id uuid.UUID) ([]byte, error) {
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func (w *World) RoverInventory(rover string) ([]byte, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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if i, ok := w.Rovers[id]; ok {
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if i, ok := w.Rovers[rover]; ok {
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return i.Inventory, nil
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} else {
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return nil, fmt.Errorf("no rover matching id")
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@ -211,11 +201,11 @@ func (w *World) RoverInventory(id uuid.UUID) ([]byte, error) {
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}
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// WarpRover sets an rovers position
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func (w *World) WarpRover(id uuid.UUID, pos vector.Vector) error {
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func (w *World) WarpRover(rover string, pos vector.Vector) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if i, ok := w.Rovers[id]; ok {
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if i, ok := w.Rovers[rover]; ok {
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// Nothing to do if these positions match
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if i.Pos == pos {
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return nil
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@ -229,7 +219,7 @@ func (w *World) WarpRover(id uuid.UUID, pos vector.Vector) error {
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}
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i.Pos = pos
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w.Rovers[id] = i
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w.Rovers[rover] = i
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return nil
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} else {
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return fmt.Errorf("no rover matching id")
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@ -237,11 +227,11 @@ func (w *World) WarpRover(id uuid.UUID, pos vector.Vector) error {
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}
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// SetPosition sets an rovers position
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func (w *World) MoveRover(id uuid.UUID, b bearing.Bearing) (vector.Vector, error) {
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func (w *World) MoveRover(rover string, b bearing.Bearing) (vector.Vector, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if i, ok := w.Rovers[id]; ok {
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if i, ok := w.Rovers[rover]; ok {
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// Try the new move position
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newPos := i.Pos.Added(b.Vector())
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@ -251,7 +241,7 @@ func (w *World) MoveRover(id uuid.UUID, b bearing.Bearing) (vector.Vector, error
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} else if !objects.IsBlocking(tile) {
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// Perform the move
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i.Pos = newPos
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w.Rovers[id] = i
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w.Rovers[rover] = i
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}
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return i.Pos, nil
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@ -261,17 +251,17 @@ func (w *World) MoveRover(id uuid.UUID, b bearing.Bearing) (vector.Vector, error
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}
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// RoverStash will stash an item at the current rovers position
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func (w *World) RoverStash(id uuid.UUID) (byte, error) {
|
||||
func (w *World) RoverStash(rover string) (byte, error) {
|
||||
w.worldMutex.Lock()
|
||||
defer w.worldMutex.Unlock()
|
||||
|
||||
if r, ok := w.Rovers[id]; ok {
|
||||
if r, ok := w.Rovers[rover]; ok {
|
||||
if tile, err := w.Atlas.GetTile(r.Pos); err != nil {
|
||||
return objects.Empty, err
|
||||
} else {
|
||||
if objects.IsStashable(tile) {
|
||||
r.Inventory = append(r.Inventory, tile)
|
||||
w.Rovers[id] = r
|
||||
w.Rovers[rover] = r
|
||||
if err := w.Atlas.SetTile(r.Pos, objects.Empty); err != nil {
|
||||
return objects.Empty, err
|
||||
} else {
|
||||
|
@ -288,23 +278,23 @@ func (w *World) RoverStash(id uuid.UUID) (byte, error) {
|
|||
}
|
||||
|
||||
// RadarFromRover can be used to query what a rover can currently see
|
||||
func (w *World) RadarFromRover(id uuid.UUID) ([]byte, error) {
|
||||
func (w *World) RadarFromRover(rover string) ([]byte, error) {
|
||||
w.worldMutex.RLock()
|
||||
defer w.worldMutex.RUnlock()
|
||||
|
||||
if r, ok := w.Rovers[id]; ok {
|
||||
if r, ok := w.Rovers[rover]; ok {
|
||||
// The radar should span in range direction on each axis, plus the row/column the rover is currently on
|
||||
radarSpan := (r.Attributes.Range * 2) + 1
|
||||
radarSpan := (r.Range * 2) + 1
|
||||
roverPos := r.Pos
|
||||
|
||||
// Get the radar min and max values
|
||||
radarMin := vector.Vector{
|
||||
X: roverPos.X - r.Attributes.Range,
|
||||
Y: roverPos.Y - r.Attributes.Range,
|
||||
X: roverPos.X - r.Range,
|
||||
Y: roverPos.Y - r.Range,
|
||||
}
|
||||
radarMax := vector.Vector{
|
||||
X: roverPos.X + r.Attributes.Range,
|
||||
Y: roverPos.Y + r.Attributes.Range,
|
||||
X: roverPos.X + r.Range,
|
||||
Y: roverPos.Y + r.Range,
|
||||
}
|
||||
|
||||
// Make sure we only query within the actual world
|
||||
|
@ -342,7 +332,7 @@ func (w *World) RadarFromRover(id uuid.UUID) ([]byte, error) {
|
|||
dist := r.Pos.Added(roverPos.Negated())
|
||||
dist = dist.Abs()
|
||||
|
||||
if dist.X <= r.Attributes.Range && dist.Y <= r.Attributes.Range {
|
||||
if dist.X <= r.Range && dist.Y <= r.Range {
|
||||
relative := r.Pos.Added(radarMin.Negated())
|
||||
index := relative.X + relative.Y*radarSpan
|
||||
radar[index] = objects.Rover
|
||||
|
@ -359,7 +349,7 @@ func (w *World) RadarFromRover(id uuid.UUID) ([]byte, error) {
|
|||
}
|
||||
|
||||
// Enqueue will queue the commands given
|
||||
func (w *World) Enqueue(rover uuid.UUID, commands ...Command) error {
|
||||
func (w *World) Enqueue(rover string, commands ...Command) error {
|
||||
|
||||
// First validate the commands
|
||||
for _, c := range commands {
|
||||
|
@ -397,7 +387,7 @@ func (w *World) EnqueueAllIncoming() {
|
|||
commands = append(commands, incoming...)
|
||||
w.CommandQueue[id] = commands
|
||||
}
|
||||
w.Incoming = make(map[uuid.UUID]CommandStream)
|
||||
w.Incoming = make(map[string]CommandStream)
|
||||
}
|
||||
|
||||
// Execute will execute any commands in the current command queue
|
||||
|
@ -429,7 +419,7 @@ func (w *World) ExecuteCommandQueues() {
|
|||
}
|
||||
|
||||
// ExecuteCommand will execute a single command
|
||||
func (w *World) ExecuteCommand(c *Command, rover uuid.UUID) (err error) {
|
||||
func (w *World) ExecuteCommand(c *Command, rover string) (err error) {
|
||||
log.Printf("Executing command: %+v\n", *c)
|
||||
|
||||
switch c.Command {
|
||||
|
|
|
@ -32,14 +32,14 @@ func TestWorld_CreateRover(t *testing.T) {
|
|||
}
|
||||
}
|
||||
|
||||
func TestWorld_RoverAttributes(t *testing.T) {
|
||||
func TestWorld_GetRover(t *testing.T) {
|
||||
world := NewWorld(2, 4)
|
||||
a, err := world.SpawnRover()
|
||||
assert.NoError(t, err)
|
||||
|
||||
attribs, err := world.RoverAttributes(a)
|
||||
rover, err := world.GetRover(a)
|
||||
assert.NoError(t, err, "Failed to get rover attribs")
|
||||
assert.NotZero(t, attribs.Range, "Rover should not be spawned blind")
|
||||
assert.NotZero(t, rover.Range, "Rover should not be spawned blind")
|
||||
}
|
||||
|
||||
func TestWorld_DestroyRover(t *testing.T) {
|
||||
|
@ -97,13 +97,6 @@ func TestWorld_RadarFromRover(t *testing.T) {
|
|||
b, err := world.SpawnRover()
|
||||
assert.NoError(t, err)
|
||||
|
||||
// Set the rover range to a predictable value
|
||||
attrib, err := world.RoverAttributes(a)
|
||||
assert.NoError(t, err, "Failed to get rover attribs")
|
||||
attrib.Range = 4 // Set the range to 4 so we can predict the radar fully
|
||||
err = world.SetRoverAttributes(a, attrib)
|
||||
assert.NoError(t, err, "Failed to set rover attribs")
|
||||
|
||||
// Warp the rovers into position
|
||||
bpos := vector.Vector{X: -3, Y: -3}
|
||||
assert.NoError(t, world.WarpRover(b, bpos), "Failed to warp rover")
|
||||
|
|
Loading…
Add table
Reference in a new issue