Refactor tiles to objects to be re-used
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parent
8b1eca0aee
commit
2846ed796e
6 changed files with 69 additions and 51 deletions
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@ -3,6 +3,7 @@ package atlas
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import (
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"testing"
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"github.com/mdiluz/rove/pkg/objects"
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"github.com/mdiluz/rove/pkg/vector"
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"github.com/stretchr/testify/assert"
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)
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@ -146,24 +147,24 @@ func TestAtlas_SpawnWorld(t *testing.T) {
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for i := -4; i < 4; i++ {
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tile, err := a.GetTile(vector.Vector{X: i, Y: -4})
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assert.NoError(t, err)
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assert.Equal(t, TileLargeRock, tile)
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assert.Equal(t, objects.LargeRock, tile)
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}
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for i := -4; i < 4; i++ {
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tile, err := a.GetTile(vector.Vector{X: -4, Y: i})
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assert.NoError(t, err)
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assert.Equal(t, TileLargeRock, tile)
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assert.Equal(t, objects.LargeRock, tile)
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}
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for i := -4; i < 4; i++ {
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tile, err := a.GetTile(vector.Vector{X: 3, Y: i})
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assert.NoError(t, err)
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assert.Equal(t, TileLargeRock, tile)
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assert.Equal(t, objects.LargeRock, tile)
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}
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for i := -4; i < 4; i++ {
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tile, err := a.GetTile(vector.Vector{X: i, Y: 3})
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assert.NoError(t, err)
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assert.Equal(t, TileLargeRock, tile)
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assert.Equal(t, objects.LargeRock, tile)
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}
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}
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