Large refactor, move object and tile types out into the proto

This commit is contained in:
Marc Di Luzio 2020-07-19 12:26:57 +01:00
parent 24d4fe9273
commit 305f64ec38
9 changed files with 338 additions and 210 deletions

View file

@ -4,35 +4,19 @@ import (
"log"
"github.com/mdiluz/rove/pkg/maths"
"github.com/mdiluz/rove/proto/roveapi"
)
// Tile describes the type of terrain
type Tile byte
const (
// TileNone is a keyword for nothing
TileNone = Tile(0)
// TileRock is solid rock ground
TileRock = Tile(1)
// TileGravel is loose rocks
TileGravel = Tile(2)
// TileSand is sand
TileSand = Tile(3)
)
// Glyph returns the glyph for this tile type
func (t Tile) Glyph() Glyph {
// TileGlyph returns the glyph for this tile type
func TileGlyph(t roveapi.Tile) Glyph {
switch t {
case TileNone:
case roveapi.Tile_TileNone:
return GlyphNone
case TileRock:
case roveapi.Tile_Rock:
return GlyphGroundRock
case TileGravel:
case roveapi.Tile_Gravel:
return GlyphGroundGravel
case TileSand:
case roveapi.Tile_Sand:
return GlyphGroundSand
}
@ -43,11 +27,11 @@ func (t Tile) Glyph() Glyph {
// Atlas represents a 2D world atlas of tiles and objects
type Atlas interface {
// SetTile sets a location on the Atlas to a type of tile
SetTile(v maths.Vector, tile Tile)
SetTile(v maths.Vector, tile roveapi.Tile)
// SetObject will set a location on the Atlas to contain an object
SetObject(v maths.Vector, obj Object)
// QueryPosition queries a position on the atlas
QueryPosition(v maths.Vector) (byte, Object)
QueryPosition(v maths.Vector) (roveapi.Tile, Object)
}

View file

@ -5,6 +5,7 @@ import (
"testing"
"github.com/mdiluz/rove/pkg/maths"
"github.com/mdiluz/rove/proto/roveapi"
"github.com/stretchr/testify/assert"
)
@ -169,15 +170,15 @@ func TestAtlas_GetSetTile(t *testing.T) {
a := NewChunkAtlas(10)
assert.NotNil(t, a)
// Set the origin tile to 1 and test it
a.SetTile(maths.Vector{X: 0, Y: 0}, 1)
// Set the origin tile and test it
a.SetTile(maths.Vector{X: 0, Y: 0}, roveapi.Tile_Gravel)
tile, _ := a.QueryPosition(maths.Vector{X: 0, Y: 0})
assert.Equal(t, byte(1), tile)
assert.Equal(t, roveapi.Tile_Gravel, tile)
// Set another tile to 1 and test it
a.SetTile(maths.Vector{X: 5, Y: -2}, 2)
// Set another tile and test it
a.SetTile(maths.Vector{X: 5, Y: -2}, roveapi.Tile_Rock)
tile, _ = a.QueryPosition(maths.Vector{X: 5, Y: -2})
assert.Equal(t, byte(2), tile)
assert.Equal(t, roveapi.Tile_Rock, tile)
}
func TestAtlas_GetSetObject(t *testing.T) {
@ -185,14 +186,14 @@ func TestAtlas_GetSetObject(t *testing.T) {
assert.NotNil(t, a)
// Set the origin tile to 1 and test it
a.SetObject(maths.Vector{X: 0, Y: 0}, Object{Type: ObjectRockLarge})
a.SetObject(maths.Vector{X: 0, Y: 0}, Object{Type: roveapi.Object_RockLarge})
_, obj := a.QueryPosition(maths.Vector{X: 0, Y: 0})
assert.Equal(t, Object{Type: ObjectRockLarge}, obj)
assert.Equal(t, Object{Type: roveapi.Object_RockLarge}, obj)
// Set another tile to 1 and test it
a.SetObject(maths.Vector{X: 5, Y: -2}, Object{Type: ObjectRockSmall})
a.SetObject(maths.Vector{X: 5, Y: -2}, Object{Type: roveapi.Object_RockSmall})
_, obj = a.QueryPosition(maths.Vector{X: 5, Y: -2})
assert.Equal(t, Object{Type: ObjectRockSmall}, obj)
assert.Equal(t, Object{Type: roveapi.Object_RockSmall}, obj)
}
func TestAtlas_Grown(t *testing.T) {
@ -202,28 +203,28 @@ func TestAtlas_Grown(t *testing.T) {
assert.Equal(t, 1, len(a.Chunks))
// Set a few tiles to values
a.SetTile(maths.Vector{X: 0, Y: 0}, 1)
a.SetTile(maths.Vector{X: -1, Y: -1}, 2)
a.SetTile(maths.Vector{X: 1, Y: -2}, 3)
a.SetTile(maths.Vector{X: 0, Y: 0}, roveapi.Tile_Gravel)
a.SetTile(maths.Vector{X: -1, Y: -1}, roveapi.Tile_Rock)
a.SetTile(maths.Vector{X: 1, Y: -2}, roveapi.Tile_Sand)
// Check tile values
tile, _ := a.QueryPosition(maths.Vector{X: 0, Y: 0})
assert.Equal(t, byte(1), tile)
assert.Equal(t, roveapi.Tile_Gravel, tile)
tile, _ = a.QueryPosition(maths.Vector{X: -1, Y: -1})
assert.Equal(t, byte(2), tile)
assert.Equal(t, roveapi.Tile_Rock, tile)
tile, _ = a.QueryPosition(maths.Vector{X: 1, Y: -2})
assert.Equal(t, byte(3), tile)
assert.Equal(t, roveapi.Tile_Sand, tile)
tile, _ = a.QueryPosition(maths.Vector{X: 0, Y: 0})
assert.Equal(t, byte(1), tile)
assert.Equal(t, roveapi.Tile_Gravel, tile)
tile, _ = a.QueryPosition(maths.Vector{X: -1, Y: -1})
assert.Equal(t, byte(2), tile)
assert.Equal(t, roveapi.Tile_Rock, tile)
tile, _ = a.QueryPosition(maths.Vector{X: 1, Y: -2})
assert.Equal(t, byte(3), tile)
assert.Equal(t, roveapi.Tile_Sand, tile)
}
func TestAtlas_GetSetCorrect(t *testing.T) {
@ -237,12 +238,12 @@ func TestAtlas_GetSetCorrect(t *testing.T) {
assert.Equal(t, 1, len(a.Chunks))
pos := maths.Vector{X: x, Y: y}
a.SetTile(pos, TileRock)
a.SetObject(pos, Object{Type: ObjectRockLarge})
a.SetTile(pos, roveapi.Tile_Rock)
a.SetObject(pos, Object{Type: roveapi.Object_RockLarge})
tile, obj := a.QueryPosition(pos)
assert.Equal(t, TileRock, Tile(tile))
assert.Equal(t, Object{Type: ObjectRockLarge}, obj)
assert.Equal(t, roveapi.Tile_Rock, roveapi.Tile(tile))
assert.Equal(t, Object{Type: roveapi.Object_RockLarge}, obj)
}
}
@ -259,10 +260,10 @@ func TestAtlas_WorldGen(t *testing.T) {
for j := num - 1; j >= 0; j-- {
for i := 0; i < num; i++ {
t, o := a.QueryPosition(maths.Vector{X: i, Y: j})
if o.Type != ObjectNone {
fmt.Printf("%c", o.Type)
} else if t != byte(TileNone) {
fmt.Printf("%c", t)
if o.Type != roveapi.Object_ObjectNone {
fmt.Printf("%c", ObjectGlyph(o.Type))
} else if t != roveapi.Tile_TileNone {
fmt.Printf("%c", TileGlyph(t))
} else {
fmt.Printf(" ")
}

View file

@ -5,6 +5,7 @@ import (
"math/rand"
"github.com/mdiluz/rove/pkg/maths"
"github.com/mdiluz/rove/proto/roveapi"
"github.com/ojrac/opensimplex-go"
)
@ -63,7 +64,7 @@ func NewChunkAtlas(chunkSize int) Atlas {
}
// SetTile sets an individual tile's kind
func (a *chunkBasedAtlas) SetTile(v maths.Vector, tile Tile) {
func (a *chunkBasedAtlas) SetTile(v maths.Vector, tile roveapi.Tile) {
c := a.worldSpaceToChunkWithGrow(v)
local := a.worldSpaceToChunkLocal(v)
a.setTile(c, local, byte(tile))
@ -77,13 +78,13 @@ func (a *chunkBasedAtlas) SetObject(v maths.Vector, obj Object) {
}
// QueryPosition will return information for a specific position
func (a *chunkBasedAtlas) QueryPosition(v maths.Vector) (byte, Object) {
func (a *chunkBasedAtlas) QueryPosition(v maths.Vector) (roveapi.Tile, Object) {
c := a.worldSpaceToChunkWithGrow(v)
local := a.worldSpaceToChunkLocal(v)
a.populate(c)
chunk := a.Chunks[c]
i := a.chunkTileIndex(local)
return chunk.Tiles[i], chunk.Objects[i]
return roveapi.Tile(chunk.Tiles[i]), chunk.Objects[i]
}
// chunkTileID returns the tile index within a chunk
@ -107,28 +108,28 @@ func (a *chunkBasedAtlas) populate(chunk int) {
// Get the terrain noise value for this location
t := a.terrainNoise.Eval2(float64(origin.X+i)/terrainNoiseScale, float64(origin.Y+j)/terrainNoiseScale)
var tile Tile
var tile roveapi.Tile
switch {
case t > 0.5:
tile = TileGravel
tile = roveapi.Tile_Gravel
case t > 0.05:
tile = TileSand
tile = roveapi.Tile_Sand
default:
tile = TileRock
tile = roveapi.Tile_Rock
}
c.Tiles[j*a.ChunkSize+i] = byte(tile)
// Get the object noise value for this location
o := a.objectNoise.Eval2(float64(origin.X+i)/objectNoiseScale, float64(origin.Y+j)/objectNoiseScale)
var obj = ObjectNone
var obj = roveapi.Object_ObjectNone
switch {
case o > 0.6:
obj = ObjectRockLarge
obj = roveapi.Object_RockLarge
case o > 0.5:
obj = ObjectRockSmall
obj = roveapi.Object_RockSmall
}
if obj != ObjectNone {
c.Objects[j*a.ChunkSize+i] = Object{Type: ObjectType(obj)}
if obj != roveapi.Object_ObjectNone {
c.Objects[j*a.ChunkSize+i] = Object{Type: roveapi.Object(obj)}
}
}
}
@ -136,9 +137,9 @@ func (a *chunkBasedAtlas) populate(chunk int) {
// Set up any objects
for i := 0; i < len(c.Tiles); i++ {
if rand.Intn(16) == 0 {
c.Objects[i] = Object{Type: ObjectRockLarge}
c.Objects[i] = Object{Type: roveapi.Object_RockLarge}
} else if rand.Intn(32) == 0 {
c.Objects[i] = Object{Type: ObjectRockSmall}
c.Objects[i] = Object{Type: roveapi.Object_RockSmall}
}
}
@ -159,7 +160,7 @@ func (a *chunkBasedAtlas) setObject(chunk int, local maths.Vector, object Object
c := a.Chunks[chunk]
i := a.chunkTileIndex(local)
if object.Type != ObjectNone {
if object.Type != roveapi.Object_ObjectNone {
c.Objects[i] = object
} else {
delete(c.Objects, i)

View file

@ -1,35 +1,21 @@
package atlas
import "log"
import (
"log"
// ObjectType represents an object type
type ObjectType byte
// Types of objects
const (
// ObjectNone represents no object at all
ObjectNone = ObjectType(0)
// ObjectRover represents a live rover
ObjectRoverLive = ObjectType(1)
// ObjectSmallRock is a small stashable rock
ObjectRockSmall = ObjectType(2)
// ObjectLargeRock is a large blocking rock
ObjectRockLarge = ObjectType(3)
"github.com/mdiluz/rove/proto/roveapi"
)
// Glyph returns the glyph for this object type
func (o ObjectType) Glyph() Glyph {
// ObjectGlyph returns the glyph for this object type
func ObjectGlyph(o roveapi.Object) Glyph {
switch o {
case ObjectNone:
case roveapi.Object_ObjectNone:
return GlyphNone
case ObjectRoverLive:
case roveapi.Object_RoverLive:
return GlyphRoverLive
case ObjectRockSmall:
case roveapi.Object_RockSmall:
return GlyphRockSmall
case ObjectRockLarge:
case roveapi.Object_RockLarge:
return GlyphRockLarge
}
@ -40,14 +26,14 @@ func (o ObjectType) Glyph() Glyph {
// Object represents an object in the world
type Object struct {
// The type of the object
Type ObjectType `json:"type"`
Type roveapi.Object `json:"type"`
}
// IsBlocking checks if an object is a blocking object
func (o *Object) IsBlocking() bool {
var blocking = [...]ObjectType{
ObjectRoverLive,
ObjectRockLarge,
var blocking = [...]roveapi.Object{
roveapi.Object_RoverLive,
roveapi.Object_RockLarge,
}
for _, t := range blocking {
@ -60,8 +46,8 @@ func (o *Object) IsBlocking() bool {
// IsStashable checks if an object is stashable
func (o *Object) IsStashable() bool {
var stashable = [...]ObjectType{
ObjectRockSmall,
var stashable = [...]roveapi.Object{
roveapi.Object_RockSmall,
}
for _, t := range stashable {

View file

@ -318,40 +318,40 @@ func (w *World) MoveRover(rover string, b maths.Bearing) (maths.Vector, error) {
}
// RoverStash will stash an item at the current rovers position
func (w *World) RoverStash(rover string) (atlas.ObjectType, error) {
func (w *World) RoverStash(rover string) (roveapi.Object, error) {
w.worldMutex.Lock()
defer w.worldMutex.Unlock()
r, ok := w.Rovers[rover]
if !ok {
return atlas.ObjectNone, fmt.Errorf("no rover matching id")
return roveapi.Object_ObjectNone, fmt.Errorf("no rover matching id")
}
// Can't pick up when full
if len(r.Inventory) >= r.Capacity {
return atlas.ObjectNone, nil
return roveapi.Object_ObjectNone, nil
}
// Ensure the rover has energy
if r.Charge <= 0 {
return atlas.ObjectNone, nil
return roveapi.Object_ObjectNone, nil
}
r.Charge--
_, obj := w.Atlas.QueryPosition(r.Pos)
if !obj.IsStashable() {
return atlas.ObjectNone, nil
return roveapi.Object_ObjectNone, nil
}
r.AddLogEntryf("stashed %c", obj.Type)
r.Inventory = append(r.Inventory, obj)
w.Rovers[rover] = r
w.Atlas.SetObject(r.Pos, atlas.Object{Type: atlas.ObjectNone})
w.Atlas.SetObject(r.Pos, atlas.Object{Type: roveapi.Object_ObjectNone})
return obj.Type, nil
}
// RadarFromRover can be used to query what a rover can currently see
func (w *World) RadarFromRover(rover string) (radar []byte, objs []byte, err error) {
func (w *World) RadarFromRover(rover string) (radar []roveapi.Tile, objs []roveapi.Object, err error) {
w.worldMutex.RLock()
defer w.worldMutex.RUnlock()
@ -376,8 +376,8 @@ func (w *World) RadarFromRover(rover string) (radar []byte, objs []byte, err err
}
// Gather up all tiles within the range
radar = make([]byte, radarSpan*radarSpan)
objs = make([]byte, radarSpan*radarSpan)
radar = make([]roveapi.Tile, radarSpan*radarSpan)
objs = make([]roveapi.Object, radarSpan*radarSpan)
for j := radarMin.Y; j <= radarMax.Y; j++ {
for i := radarMin.X; i <= radarMax.X; i++ {
q := maths.Vector{X: i, Y: j}
@ -388,7 +388,7 @@ func (w *World) RadarFromRover(rover string) (radar []byte, objs []byte, err err
relative := q.Added(radarMin.Negated())
index := relative.X + relative.Y*radarSpan
radar[index] = tile
objs[index] = byte(obj.Type)
objs[index] = obj.Type
}
}
@ -401,7 +401,7 @@ func (w *World) RadarFromRover(rover string) (radar []byte, objs []byte, err err
if dist.X <= r.Range && dist.Y <= r.Range {
relative := r.Pos.Added(radarMin.Negated())
index := relative.X + relative.Y*radarSpan
objs[index] = byte(atlas.ObjectRoverLive)
objs[index] = roveapi.Object_RoverLive
}
}

View file

@ -90,7 +90,7 @@ func TestWorld_GetSetMovePosition(t *testing.T) {
assert.Contains(t, rover.Logs[len(rover.Logs)-1].Text, "moved", "Rover logs should contain the move")
// Place a tile in front of the rover
world.Atlas.SetObject(maths.Vector{X: 0, Y: 2}, atlas.Object{Type: atlas.ObjectRockLarge})
world.Atlas.SetObject(maths.Vector{X: 0, Y: 2}, atlas.Object{Type: roveapi.Object_RockLarge})
newPos, err = world.MoveRover(a, b)
assert.NoError(t, err, "Failed to move rover")
assert.Equal(t, pos, newPos, "Failed to correctly not move position for rover into wall")
@ -120,8 +120,8 @@ func TestWorld_RadarFromRover(t *testing.T) {
assert.Equal(t, fullRange*fullRange, len(objs), "Radar returned wrong length")
// Test the expected values
assert.Equal(t, byte(atlas.ObjectRoverLive), objs[1+fullRange])
assert.Equal(t, byte(atlas.ObjectRoverLive), objs[4+4*fullRange])
assert.Equal(t, roveapi.Object_RoverLive, objs[1+fullRange])
assert.Equal(t, roveapi.Object_RoverLive, objs[4+4*fullRange])
// Check the radar results are stable
radar1, objs1, err := world.RadarFromRover(a)
@ -142,34 +142,34 @@ func TestWorld_RoverStash(t *testing.T) {
Y: 0.0,
}
world.Atlas.SetObject(pos, atlas.Object{Type: atlas.ObjectNone})
world.Atlas.SetObject(pos, atlas.Object{Type: roveapi.Object_ObjectNone})
err = world.WarpRover(a, pos)
assert.NoError(t, err, "Failed to set position for rover")
// Set to a traversible tile
world.Atlas.SetTile(pos, atlas.TileRock)
world.Atlas.SetTile(pos, roveapi.Tile_TileNone)
rover, err := world.GetRover(a)
assert.NoError(t, err, "Failed to get rover")
for i := 0; i < rover.Capacity; i++ {
// Place an object
world.Atlas.SetObject(pos, atlas.Object{Type: atlas.ObjectRockSmall})
world.Atlas.SetObject(pos, atlas.Object{Type: roveapi.Object_RockSmall})
// Pick it up
o, err := world.RoverStash(a)
assert.NoError(t, err, "Failed to stash")
assert.Equal(t, atlas.ObjectRockSmall, o, "Failed to get correct object")
assert.Equal(t, roveapi.Object_RockSmall, o, "Failed to get correct object")
// Check it's gone
_, obj := world.Atlas.QueryPosition(pos)
assert.Equal(t, atlas.ObjectNone, obj.Type, "Stash failed to remove object from atlas")
assert.Equal(t, roveapi.Object_ObjectNone, obj.Type, "Stash failed to remove object from atlas")
// Check we have it
inv, err := world.RoverInventory(a)
assert.NoError(t, err, "Failed to get inventory")
assert.Equal(t, i+1, len(inv))
assert.Equal(t, atlas.Object{Type: atlas.ObjectRockSmall}, inv[i])
assert.Equal(t, atlas.Object{Type: roveapi.Object_RockSmall}, inv[i])
// Check that this did reduce the charge
info, err := world.GetRover(a)
@ -186,16 +186,16 @@ func TestWorld_RoverStash(t *testing.T) {
}
// Place an object
world.Atlas.SetObject(pos, atlas.Object{Type: atlas.ObjectRockSmall})
world.Atlas.SetObject(pos, atlas.Object{Type: roveapi.Object_RockSmall})
// Try to pick it up
o, err := world.RoverStash(a)
assert.NoError(t, err, "Failed to stash")
assert.Equal(t, atlas.ObjectNone, o, "Failed to get correct object")
assert.Equal(t, roveapi.Object_ObjectNone, o, "Failed to get correct object")
// Check it's still there
_, obj := world.Atlas.QueryPosition(pos)
assert.Equal(t, atlas.ObjectRockSmall, obj.Type, "Stash failed to remove object from atlas")
assert.Equal(t, roveapi.Object_RockSmall, obj.Type, "Stash failed to remove object from atlas")
// Check we don't have it
inv, err := world.RoverInventory(a)
@ -224,7 +224,7 @@ func TestWorld_RoverDamage(t *testing.T) {
info, err := world.GetRover(a)
assert.NoError(t, err, "couldn't get rover info")
world.Atlas.SetObject(maths.Vector{X: 0.0, Y: 1.0}, atlas.Object{Type: atlas.ObjectRockLarge})
world.Atlas.SetObject(maths.Vector{X: 0.0, Y: 1.0}, atlas.Object{Type: roveapi.Object_RockLarge})
vec, err := world.MoveRover(a, maths.North)
assert.NoError(t, err, "Failed to move rover")
@ -246,8 +246,8 @@ func TestWorld_RoverRepair(t *testing.T) {
Y: 0.0,
}
world.Atlas.SetTile(pos, atlas.TileNone)
world.Atlas.SetObject(pos, atlas.Object{Type: atlas.ObjectNone})
world.Atlas.SetTile(pos, roveapi.Tile_TileNone)
world.Atlas.SetObject(pos, atlas.Object{Type: roveapi.Object_ObjectNone})
err = world.WarpRover(a, pos)
assert.NoError(t, err, "Failed to set position for rover")
@ -256,12 +256,12 @@ func TestWorld_RoverRepair(t *testing.T) {
assert.NoError(t, err, "couldn't get rover info")
// Pick up something to repair with
world.Atlas.SetObject(pos, atlas.Object{Type: atlas.ObjectRockSmall})
world.Atlas.SetObject(pos, atlas.Object{Type: roveapi.Object_RockSmall})
o, err := world.RoverStash(a)
assert.NoError(t, err, "Failed to stash")
assert.Equal(t, atlas.ObjectRockSmall, o, "Failed to get correct object")
assert.Equal(t, roveapi.Object_RockSmall, o, "Failed to get correct object")
world.Atlas.SetObject(maths.Vector{X: 0.0, Y: 1.0}, atlas.Object{Type: atlas.ObjectRockLarge})
world.Atlas.SetObject(maths.Vector{X: 0.0, Y: 1.0}, atlas.Object{Type: roveapi.Object_RockLarge})
// Try and bump into the rock
vec, err := world.MoveRover(a, maths.North)
@ -281,10 +281,10 @@ func TestWorld_RoverRepair(t *testing.T) {
assert.Contains(t, newinfo.Logs[len(newinfo.Logs)-1].Text, "repair", "Rover logs should contain the repair")
// Check again that it can't repair past the max
world.Atlas.SetObject(pos, atlas.Object{Type: atlas.ObjectRockSmall})
world.Atlas.SetObject(pos, atlas.Object{Type: roveapi.Object_RockSmall})
o, err = world.RoverStash(a)
assert.NoError(t, err, "Failed to stash")
assert.Equal(t, atlas.ObjectRockSmall, o, "Failed to get correct object")
assert.Equal(t, roveapi.Object_RockSmall, o, "Failed to get correct object")
err = world.ExecuteCommand(&Command{Command: roveapi.CommandType_repair}, a)
assert.NoError(t, err, "Failed to repair rover")
@ -311,8 +311,8 @@ func TestWorld_Charge(t *testing.T) {
assert.NoError(t, err, "Failed to get position for rover")
// Ensure the path ahead is empty
world.Atlas.SetTile(initialPos.Added(maths.North.Vector()), atlas.TileRock)
world.Atlas.SetObject(initialPos.Added(maths.North.Vector()), atlas.Object{Type: atlas.ObjectNone})
world.Atlas.SetTile(initialPos.Added(maths.North.Vector()), roveapi.Tile_Rock)
world.Atlas.SetObject(initialPos.Added(maths.North.Vector()), atlas.Object{Type: roveapi.Object_ObjectNone})
// Try and move north (along unblocked path)
newPos, err := world.MoveRover(a, maths.North)
@ -394,7 +394,7 @@ func TestWorld_Broadcast(t *testing.T) {
assert.Contains(t, rb.Logs[len(rb.Logs)-1].Text, "ABC", "Rover A should have logged it's broadcast")
// Warp B outside of the range of A
world.Atlas.SetObject(maths.Vector{X: ra.Range, Y: 0}, atlas.Object{Type: atlas.ObjectNone})
world.Atlas.SetObject(maths.Vector{X: ra.Range, Y: 0}, atlas.Object{Type: roveapi.Object_ObjectNone})
assert.NoError(t, world.WarpRover(b, maths.Vector{X: ra.Range, Y: 0}))
// Broadcast from a again
@ -411,7 +411,7 @@ func TestWorld_Broadcast(t *testing.T) {
assert.Contains(t, rb.Logs[len(rb.Logs)-1].Text, "XYZ", "Rover A should have logged it's broadcast")
// Warp B outside of the range of A
world.Atlas.SetObject(maths.Vector{X: ra.Range + 1, Y: 0}, atlas.Object{Type: atlas.ObjectNone})
world.Atlas.SetObject(maths.Vector{X: ra.Range + 1, Y: 0}, atlas.Object{Type: roveapi.Object_ObjectNone})
assert.NoError(t, world.WarpRover(b, maths.Vector{X: ra.Range + 1, Y: 0}))
// Broadcast from a again