Large refactor, move object and tile types out into the proto

This commit is contained in:
Marc Di Luzio 2020-07-19 12:26:57 +01:00
parent 24d4fe9273
commit 305f64ec38
9 changed files with 338 additions and 210 deletions

View file

@ -4,35 +4,19 @@ import (
"log"
"github.com/mdiluz/rove/pkg/maths"
"github.com/mdiluz/rove/proto/roveapi"
)
// Tile describes the type of terrain
type Tile byte
const (
// TileNone is a keyword for nothing
TileNone = Tile(0)
// TileRock is solid rock ground
TileRock = Tile(1)
// TileGravel is loose rocks
TileGravel = Tile(2)
// TileSand is sand
TileSand = Tile(3)
)
// Glyph returns the glyph for this tile type
func (t Tile) Glyph() Glyph {
// TileGlyph returns the glyph for this tile type
func TileGlyph(t roveapi.Tile) Glyph {
switch t {
case TileNone:
case roveapi.Tile_TileNone:
return GlyphNone
case TileRock:
case roveapi.Tile_Rock:
return GlyphGroundRock
case TileGravel:
case roveapi.Tile_Gravel:
return GlyphGroundGravel
case TileSand:
case roveapi.Tile_Sand:
return GlyphGroundSand
}
@ -43,11 +27,11 @@ func (t Tile) Glyph() Glyph {
// Atlas represents a 2D world atlas of tiles and objects
type Atlas interface {
// SetTile sets a location on the Atlas to a type of tile
SetTile(v maths.Vector, tile Tile)
SetTile(v maths.Vector, tile roveapi.Tile)
// SetObject will set a location on the Atlas to contain an object
SetObject(v maths.Vector, obj Object)
// QueryPosition queries a position on the atlas
QueryPosition(v maths.Vector) (byte, Object)
QueryPosition(v maths.Vector) (roveapi.Tile, Object)
}

View file

@ -5,6 +5,7 @@ import (
"testing"
"github.com/mdiluz/rove/pkg/maths"
"github.com/mdiluz/rove/proto/roveapi"
"github.com/stretchr/testify/assert"
)
@ -169,15 +170,15 @@ func TestAtlas_GetSetTile(t *testing.T) {
a := NewChunkAtlas(10)
assert.NotNil(t, a)
// Set the origin tile to 1 and test it
a.SetTile(maths.Vector{X: 0, Y: 0}, 1)
// Set the origin tile and test it
a.SetTile(maths.Vector{X: 0, Y: 0}, roveapi.Tile_Gravel)
tile, _ := a.QueryPosition(maths.Vector{X: 0, Y: 0})
assert.Equal(t, byte(1), tile)
assert.Equal(t, roveapi.Tile_Gravel, tile)
// Set another tile to 1 and test it
a.SetTile(maths.Vector{X: 5, Y: -2}, 2)
// Set another tile and test it
a.SetTile(maths.Vector{X: 5, Y: -2}, roveapi.Tile_Rock)
tile, _ = a.QueryPosition(maths.Vector{X: 5, Y: -2})
assert.Equal(t, byte(2), tile)
assert.Equal(t, roveapi.Tile_Rock, tile)
}
func TestAtlas_GetSetObject(t *testing.T) {
@ -185,14 +186,14 @@ func TestAtlas_GetSetObject(t *testing.T) {
assert.NotNil(t, a)
// Set the origin tile to 1 and test it
a.SetObject(maths.Vector{X: 0, Y: 0}, Object{Type: ObjectRockLarge})
a.SetObject(maths.Vector{X: 0, Y: 0}, Object{Type: roveapi.Object_RockLarge})
_, obj := a.QueryPosition(maths.Vector{X: 0, Y: 0})
assert.Equal(t, Object{Type: ObjectRockLarge}, obj)
assert.Equal(t, Object{Type: roveapi.Object_RockLarge}, obj)
// Set another tile to 1 and test it
a.SetObject(maths.Vector{X: 5, Y: -2}, Object{Type: ObjectRockSmall})
a.SetObject(maths.Vector{X: 5, Y: -2}, Object{Type: roveapi.Object_RockSmall})
_, obj = a.QueryPosition(maths.Vector{X: 5, Y: -2})
assert.Equal(t, Object{Type: ObjectRockSmall}, obj)
assert.Equal(t, Object{Type: roveapi.Object_RockSmall}, obj)
}
func TestAtlas_Grown(t *testing.T) {
@ -202,28 +203,28 @@ func TestAtlas_Grown(t *testing.T) {
assert.Equal(t, 1, len(a.Chunks))
// Set a few tiles to values
a.SetTile(maths.Vector{X: 0, Y: 0}, 1)
a.SetTile(maths.Vector{X: -1, Y: -1}, 2)
a.SetTile(maths.Vector{X: 1, Y: -2}, 3)
a.SetTile(maths.Vector{X: 0, Y: 0}, roveapi.Tile_Gravel)
a.SetTile(maths.Vector{X: -1, Y: -1}, roveapi.Tile_Rock)
a.SetTile(maths.Vector{X: 1, Y: -2}, roveapi.Tile_Sand)
// Check tile values
tile, _ := a.QueryPosition(maths.Vector{X: 0, Y: 0})
assert.Equal(t, byte(1), tile)
assert.Equal(t, roveapi.Tile_Gravel, tile)
tile, _ = a.QueryPosition(maths.Vector{X: -1, Y: -1})
assert.Equal(t, byte(2), tile)
assert.Equal(t, roveapi.Tile_Rock, tile)
tile, _ = a.QueryPosition(maths.Vector{X: 1, Y: -2})
assert.Equal(t, byte(3), tile)
assert.Equal(t, roveapi.Tile_Sand, tile)
tile, _ = a.QueryPosition(maths.Vector{X: 0, Y: 0})
assert.Equal(t, byte(1), tile)
assert.Equal(t, roveapi.Tile_Gravel, tile)
tile, _ = a.QueryPosition(maths.Vector{X: -1, Y: -1})
assert.Equal(t, byte(2), tile)
assert.Equal(t, roveapi.Tile_Rock, tile)
tile, _ = a.QueryPosition(maths.Vector{X: 1, Y: -2})
assert.Equal(t, byte(3), tile)
assert.Equal(t, roveapi.Tile_Sand, tile)
}
func TestAtlas_GetSetCorrect(t *testing.T) {
@ -237,12 +238,12 @@ func TestAtlas_GetSetCorrect(t *testing.T) {
assert.Equal(t, 1, len(a.Chunks))
pos := maths.Vector{X: x, Y: y}
a.SetTile(pos, TileRock)
a.SetObject(pos, Object{Type: ObjectRockLarge})
a.SetTile(pos, roveapi.Tile_Rock)
a.SetObject(pos, Object{Type: roveapi.Object_RockLarge})
tile, obj := a.QueryPosition(pos)
assert.Equal(t, TileRock, Tile(tile))
assert.Equal(t, Object{Type: ObjectRockLarge}, obj)
assert.Equal(t, roveapi.Tile_Rock, roveapi.Tile(tile))
assert.Equal(t, Object{Type: roveapi.Object_RockLarge}, obj)
}
}
@ -259,10 +260,10 @@ func TestAtlas_WorldGen(t *testing.T) {
for j := num - 1; j >= 0; j-- {
for i := 0; i < num; i++ {
t, o := a.QueryPosition(maths.Vector{X: i, Y: j})
if o.Type != ObjectNone {
fmt.Printf("%c", o.Type)
} else if t != byte(TileNone) {
fmt.Printf("%c", t)
if o.Type != roveapi.Object_ObjectNone {
fmt.Printf("%c", ObjectGlyph(o.Type))
} else if t != roveapi.Tile_TileNone {
fmt.Printf("%c", TileGlyph(t))
} else {
fmt.Printf(" ")
}

View file

@ -5,6 +5,7 @@ import (
"math/rand"
"github.com/mdiluz/rove/pkg/maths"
"github.com/mdiluz/rove/proto/roveapi"
"github.com/ojrac/opensimplex-go"
)
@ -63,7 +64,7 @@ func NewChunkAtlas(chunkSize int) Atlas {
}
// SetTile sets an individual tile's kind
func (a *chunkBasedAtlas) SetTile(v maths.Vector, tile Tile) {
func (a *chunkBasedAtlas) SetTile(v maths.Vector, tile roveapi.Tile) {
c := a.worldSpaceToChunkWithGrow(v)
local := a.worldSpaceToChunkLocal(v)
a.setTile(c, local, byte(tile))
@ -77,13 +78,13 @@ func (a *chunkBasedAtlas) SetObject(v maths.Vector, obj Object) {
}
// QueryPosition will return information for a specific position
func (a *chunkBasedAtlas) QueryPosition(v maths.Vector) (byte, Object) {
func (a *chunkBasedAtlas) QueryPosition(v maths.Vector) (roveapi.Tile, Object) {
c := a.worldSpaceToChunkWithGrow(v)
local := a.worldSpaceToChunkLocal(v)
a.populate(c)
chunk := a.Chunks[c]
i := a.chunkTileIndex(local)
return chunk.Tiles[i], chunk.Objects[i]
return roveapi.Tile(chunk.Tiles[i]), chunk.Objects[i]
}
// chunkTileID returns the tile index within a chunk
@ -107,28 +108,28 @@ func (a *chunkBasedAtlas) populate(chunk int) {
// Get the terrain noise value for this location
t := a.terrainNoise.Eval2(float64(origin.X+i)/terrainNoiseScale, float64(origin.Y+j)/terrainNoiseScale)
var tile Tile
var tile roveapi.Tile
switch {
case t > 0.5:
tile = TileGravel
tile = roveapi.Tile_Gravel
case t > 0.05:
tile = TileSand
tile = roveapi.Tile_Sand
default:
tile = TileRock
tile = roveapi.Tile_Rock
}
c.Tiles[j*a.ChunkSize+i] = byte(tile)
// Get the object noise value for this location
o := a.objectNoise.Eval2(float64(origin.X+i)/objectNoiseScale, float64(origin.Y+j)/objectNoiseScale)
var obj = ObjectNone
var obj = roveapi.Object_ObjectNone
switch {
case o > 0.6:
obj = ObjectRockLarge
obj = roveapi.Object_RockLarge
case o > 0.5:
obj = ObjectRockSmall
obj = roveapi.Object_RockSmall
}
if obj != ObjectNone {
c.Objects[j*a.ChunkSize+i] = Object{Type: ObjectType(obj)}
if obj != roveapi.Object_ObjectNone {
c.Objects[j*a.ChunkSize+i] = Object{Type: roveapi.Object(obj)}
}
}
}
@ -136,9 +137,9 @@ func (a *chunkBasedAtlas) populate(chunk int) {
// Set up any objects
for i := 0; i < len(c.Tiles); i++ {
if rand.Intn(16) == 0 {
c.Objects[i] = Object{Type: ObjectRockLarge}
c.Objects[i] = Object{Type: roveapi.Object_RockLarge}
} else if rand.Intn(32) == 0 {
c.Objects[i] = Object{Type: ObjectRockSmall}
c.Objects[i] = Object{Type: roveapi.Object_RockSmall}
}
}
@ -159,7 +160,7 @@ func (a *chunkBasedAtlas) setObject(chunk int, local maths.Vector, object Object
c := a.Chunks[chunk]
i := a.chunkTileIndex(local)
if object.Type != ObjectNone {
if object.Type != roveapi.Object_ObjectNone {
c.Objects[i] = object
} else {
delete(c.Objects, i)

View file

@ -1,35 +1,21 @@
package atlas
import "log"
import (
"log"
// ObjectType represents an object type
type ObjectType byte
// Types of objects
const (
// ObjectNone represents no object at all
ObjectNone = ObjectType(0)
// ObjectRover represents a live rover
ObjectRoverLive = ObjectType(1)
// ObjectSmallRock is a small stashable rock
ObjectRockSmall = ObjectType(2)
// ObjectLargeRock is a large blocking rock
ObjectRockLarge = ObjectType(3)
"github.com/mdiluz/rove/proto/roveapi"
)
// Glyph returns the glyph for this object type
func (o ObjectType) Glyph() Glyph {
// ObjectGlyph returns the glyph for this object type
func ObjectGlyph(o roveapi.Object) Glyph {
switch o {
case ObjectNone:
case roveapi.Object_ObjectNone:
return GlyphNone
case ObjectRoverLive:
case roveapi.Object_RoverLive:
return GlyphRoverLive
case ObjectRockSmall:
case roveapi.Object_RockSmall:
return GlyphRockSmall
case ObjectRockLarge:
case roveapi.Object_RockLarge:
return GlyphRockLarge
}
@ -40,14 +26,14 @@ func (o ObjectType) Glyph() Glyph {
// Object represents an object in the world
type Object struct {
// The type of the object
Type ObjectType `json:"type"`
Type roveapi.Object `json:"type"`
}
// IsBlocking checks if an object is a blocking object
func (o *Object) IsBlocking() bool {
var blocking = [...]ObjectType{
ObjectRoverLive,
ObjectRockLarge,
var blocking = [...]roveapi.Object{
roveapi.Object_RoverLive,
roveapi.Object_RockLarge,
}
for _, t := range blocking {
@ -60,8 +46,8 @@ func (o *Object) IsBlocking() bool {
// IsStashable checks if an object is stashable
func (o *Object) IsStashable() bool {
var stashable = [...]ObjectType{
ObjectRockSmall,
var stashable = [...]roveapi.Object{
roveapi.Object_RockSmall,
}
for _, t := range stashable {