Prepare to refactor movement to be based on attributes
This commit is contained in:
parent
d0a5b91de7
commit
33f25a7414
8 changed files with 45 additions and 47 deletions
|
@ -1,7 +1,5 @@
|
|||
package server
|
||||
|
||||
import "github.com/mdiluz/rove/pkg/game"
|
||||
|
||||
// ==============================
|
||||
// API: /status method: GET
|
||||
// Queries the status of the server
|
||||
|
@ -45,7 +43,9 @@ type SpawnResponse struct {
|
|||
Success bool `json:"success"`
|
||||
Error string `json:"error"`
|
||||
|
||||
Position game.Vector `json:"position"`
|
||||
// The location of the spawned entity
|
||||
X float64 `json:"x"`
|
||||
Y float64 `json:"y"`
|
||||
}
|
||||
|
||||
// ==============================
|
||||
|
@ -76,7 +76,8 @@ type Command struct {
|
|||
Command string `json:"command"`
|
||||
|
||||
// Used for CommandMove
|
||||
Vector game.Vector `json:"vector"`
|
||||
Bearing float64 `json:"bearing"` // The direction to move in degrees
|
||||
Duration int64 `json:"duration"` // The duration of the move in seconds
|
||||
}
|
||||
|
||||
// ================
|
||||
|
|
|
@ -135,7 +135,8 @@ func HandleSpawn(s *Server, b io.ReadCloser, w io.Writer) error {
|
|||
response.Error = err.Error()
|
||||
} else {
|
||||
response.Success = true
|
||||
response.Position = pos
|
||||
response.X = pos.X
|
||||
response.Y = pos.Y
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -179,7 +180,7 @@ func HandleCommands(s *Server, b io.ReadCloser, w io.Writer) error {
|
|||
for _, c := range data.Commands {
|
||||
switch c.Command {
|
||||
case CommandMove:
|
||||
cmds = append(cmds, s.world.CommandMove(inst, c.Vector))
|
||||
cmds = append(cmds, s.world.CommandMove(inst, c.Bearing, c.Duration))
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -7,7 +7,6 @@ import (
|
|||
"net/http/httptest"
|
||||
"testing"
|
||||
|
||||
"github.com/mdiluz/rove/pkg/game"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
|
@ -81,14 +80,13 @@ func TestHandleCommands(t *testing.T) {
|
|||
// Spawn the primary instance for the account
|
||||
_, inst, err := s.SpawnPrimaryForAccount(a.Id)
|
||||
|
||||
move := game.Vector{X: 1, Y: 2, Z: 3}
|
||||
|
||||
data := CommandsData{
|
||||
Id: a.Id.String(),
|
||||
Commands: []Command{
|
||||
{
|
||||
Command: CommandMove,
|
||||
Vector: move,
|
||||
Command: CommandMove,
|
||||
Bearing: 0.0,
|
||||
Duration: 1,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
@ -108,9 +106,9 @@ func TestHandleCommands(t *testing.T) {
|
|||
t.Errorf("got false for /commands")
|
||||
}
|
||||
|
||||
if pos, err := s.world.GetPosition(inst); err != nil {
|
||||
if _, err := s.world.GetPosition(inst); err != nil {
|
||||
t.Error("Couldn't get position for the primary instance")
|
||||
} else if pos != move {
|
||||
t.Error("Mismatched position after commands")
|
||||
}
|
||||
|
||||
// TODO: Check position is correct
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue