Rename the rock noise
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959cbfa15a
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37d828c457
1 changed files with 2 additions and 2 deletions
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@ -30,7 +30,7 @@ func NewNoiseWorldGen(seed int64) WorldGen {
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const (
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const (
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terrainNoiseScale = 6
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terrainNoiseScale = 6
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objectNoiseScale = 3
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rockNoiseScale = 3
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)
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)
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// GetTile returns the chosen tile at a location
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// GetTile returns the chosen tile at a location
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@ -48,7 +48,7 @@ func (g *NoiseWorldGen) GetTile(v maths.Vector) roveapi.Tile {
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// GetObject returns the chosen object at a location
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// GetObject returns the chosen object at a location
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func (g *NoiseWorldGen) GetObject(v maths.Vector) Object {
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func (g *NoiseWorldGen) GetObject(v maths.Vector) Object {
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o := g.noise.Eval2(float64(v.X)/objectNoiseScale, float64(v.Y)/objectNoiseScale)
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o := g.noise.Eval2(float64(v.X)/rockNoiseScale, float64(v.Y)/rockNoiseScale)
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var obj = roveapi.Object_ObjectUnknown
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var obj = roveapi.Object_ObjectUnknown
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switch {
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switch {
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case o > 0.6:
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case o > 0.6:
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