Simplify API calls and pull them out to their own file
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parent
79914ba728
commit
4126da61cc
3 changed files with 95 additions and 85 deletions
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@ -50,12 +50,6 @@ var Routes = []Route{
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},
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}
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// StatusResponse is a struct that contains information on the status of the server
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type StatusResponse struct {
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Ready bool `json:"ready"`
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Version string `json:"version"`
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}
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// HandleStatus handles the /status request
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func HandleStatus(s *Server, b io.ReadCloser, w io.Writer) error {
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@ -71,37 +65,12 @@ func HandleStatus(s *Server, b io.ReadCloser, w io.Writer) error {
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return nil
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}
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// BasicResponse describes the minimum dataset for a response
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type BasicResponse struct {
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Success bool `json:"success"`
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Error string `json:"error"`
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}
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// BasicAccountData describes the data to be sent for an account specific post
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type BasicAccountData struct {
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Id string `json:"id"`
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}
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// RegisterData describes the data to send when registering
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type RegisterData struct {
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Name string `json:"name"`
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}
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// RegisterResponse describes the response to a register request
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type RegisterResponse struct {
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BasicResponse
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Id string `json:"id"`
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}
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// HandleRegister handles /register endpoint
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func HandleRegister(s *Server, b io.ReadCloser, w io.Writer) error {
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// Set up the response
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var response = RegisterResponse{
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BasicResponse: BasicResponse{
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Success: false,
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},
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Success: false,
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}
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// Pull out the registration info
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@ -138,25 +107,11 @@ func HandleRegister(s *Server, b io.ReadCloser, w io.Writer) error {
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return nil
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}
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// SpawnData is the data to be sent for the spawn command
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type SpawnData struct {
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BasicAccountData
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}
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// SpawnResponse is the data to respond with on a spawn command
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type SpawnResponse struct {
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BasicResponse
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Position game.Vector `json:"position"`
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}
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// HandleSpawn will spawn the player entity for the associated account
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func HandleSpawn(s *Server, b io.ReadCloser, w io.Writer) error {
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// Set up the response
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var response = SpawnResponse{
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BasicResponse: BasicResponse{
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Success: false,
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},
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Success: false,
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}
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// Pull out the incoming info
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@ -193,31 +148,10 @@ func HandleSpawn(s *Server, b io.ReadCloser, w io.Writer) error {
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return nil
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}
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const (
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// CommandMove describes a single move command
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CommandMove = "move"
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)
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// Command describes a single command to execute
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// it contains the type, and then any members used for each command type
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type Command struct {
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// Command is the main command string
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Command string `json:"command"`
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// Used for CommandMove
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Vector game.Vector `json:"vector"`
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}
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// CommandsData is a set of commands to execute in order
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type CommandsData struct {
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BasicAccountData
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Commands []Command `json:"commands"`
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}
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// HandleSpawn will spawn the player entity for the associated account
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func HandleCommands(s *Server, b io.ReadCloser, w io.Writer) error {
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// Set up the response
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var response = BasicResponse{
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var response = CommandsResponse{
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Success: false,
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}
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@ -266,23 +200,11 @@ func HandleCommands(s *Server, b io.ReadCloser, w io.Writer) error {
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return nil
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}
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// ViewData describes the input data to request an accounts current view
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type ViewData struct {
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BasicAccountData
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}
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// ViewResponse describes the response to a /view call
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type ViewResponse struct {
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BasicResponse
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}
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// HandleView handles the view request
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func HandleView(s *Server, b io.ReadCloser, w io.Writer) error {
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// Set up the response
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var response = ViewResponse{
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BasicResponse: BasicResponse{
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Success: false,
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},
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Success: false,
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}
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// Pull out the incoming info
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