Simplify API calls and pull them out to their own file
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79914ba728
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3 changed files with 95 additions and 85 deletions
88
pkg/server/api.go
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88
pkg/server/api.go
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@ -0,0 +1,88 @@
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package server
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import "github.com/mdiluz/rove/pkg/game"
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// ================
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// API: /status
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// StatusResponse is a struct that contains information on the status of the server
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type StatusResponse struct {
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Ready bool `json:"ready"`
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Version string `json:"version"`
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}
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// ================
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// API: /register
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// RegisterData describes the data to send when registering
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type RegisterData struct {
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Name string `json:"name"`
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}
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// RegisterResponse describes the response to a register request
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type RegisterResponse struct {
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Success bool `json:"success"`
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Error string `json:"error"`
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Id string `json:"id"`
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}
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// ================
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// API: /spawn
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// SpawnData is the data to be sent for the spawn command
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type SpawnData struct {
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Id string `json:"id"`
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}
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// SpawnResponse is the data to respond with on a spawn command
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type SpawnResponse struct {
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Success bool `json:"success"`
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Error string `json:"error"`
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Position game.Vector `json:"position"`
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}
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// ================
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// API: /commands
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// CommandsData is a set of commands to execute in order
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type CommandsData struct {
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Id string `json:"id"`
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Commands []Command `json:"commands"`
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}
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// CommandsResponse is the response to be sent back
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type CommandsResponse struct {
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Success bool `json:"success"`
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Error string `json:"error"`
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}
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const (
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// CommandMove describes a single move command
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CommandMove = "move"
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)
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// Command describes a single command to execute
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// it contains the type, and then any members used for each command type
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type Command struct {
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// Command is the main command string
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Command string `json:"command"`
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// Used for CommandMove
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Vector game.Vector `json:"vector"`
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}
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// ================
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// API: /view
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// ViewData describes the input data to request an accounts current view
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type ViewData struct {
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Id string `json:"id"`
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}
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// ViewResponse describes the response to a /view call
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type ViewResponse struct {
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Success bool `json:"success"`
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Error string `json:"error"`
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}
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@ -50,12 +50,6 @@ var Routes = []Route{
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},
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}
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// StatusResponse is a struct that contains information on the status of the server
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type StatusResponse struct {
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Ready bool `json:"ready"`
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Version string `json:"version"`
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}
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// HandleStatus handles the /status request
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func HandleStatus(s *Server, b io.ReadCloser, w io.Writer) error {
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@ -71,37 +65,12 @@ func HandleStatus(s *Server, b io.ReadCloser, w io.Writer) error {
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return nil
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}
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// BasicResponse describes the minimum dataset for a response
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type BasicResponse struct {
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Success bool `json:"success"`
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Error string `json:"error"`
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}
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// BasicAccountData describes the data to be sent for an account specific post
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type BasicAccountData struct {
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Id string `json:"id"`
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}
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// RegisterData describes the data to send when registering
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type RegisterData struct {
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Name string `json:"name"`
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}
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// RegisterResponse describes the response to a register request
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type RegisterResponse struct {
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BasicResponse
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Id string `json:"id"`
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}
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// HandleRegister handles /register endpoint
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func HandleRegister(s *Server, b io.ReadCloser, w io.Writer) error {
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// Set up the response
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var response = RegisterResponse{
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BasicResponse: BasicResponse{
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Success: false,
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},
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}
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// Pull out the registration info
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@ -138,25 +107,11 @@ func HandleRegister(s *Server, b io.ReadCloser, w io.Writer) error {
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return nil
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}
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// SpawnData is the data to be sent for the spawn command
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type SpawnData struct {
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BasicAccountData
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}
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// SpawnResponse is the data to respond with on a spawn command
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type SpawnResponse struct {
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BasicResponse
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Position game.Vector `json:"position"`
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}
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// HandleSpawn will spawn the player entity for the associated account
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func HandleSpawn(s *Server, b io.ReadCloser, w io.Writer) error {
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// Set up the response
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var response = SpawnResponse{
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BasicResponse: BasicResponse{
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Success: false,
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},
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}
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// Pull out the incoming info
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@ -193,31 +148,10 @@ func HandleSpawn(s *Server, b io.ReadCloser, w io.Writer) error {
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return nil
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}
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const (
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// CommandMove describes a single move command
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CommandMove = "move"
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)
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// Command describes a single command to execute
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// it contains the type, and then any members used for each command type
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type Command struct {
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// Command is the main command string
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Command string `json:"command"`
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// Used for CommandMove
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Vector game.Vector `json:"vector"`
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}
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// CommandsData is a set of commands to execute in order
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type CommandsData struct {
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BasicAccountData
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Commands []Command `json:"commands"`
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}
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// HandleSpawn will spawn the player entity for the associated account
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func HandleCommands(s *Server, b io.ReadCloser, w io.Writer) error {
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// Set up the response
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var response = BasicResponse{
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var response = CommandsResponse{
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Success: false,
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}
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@ -266,23 +200,11 @@ func HandleCommands(s *Server, b io.ReadCloser, w io.Writer) error {
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return nil
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}
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// ViewData describes the input data to request an accounts current view
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type ViewData struct {
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BasicAccountData
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}
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// ViewResponse describes the response to a /view call
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type ViewResponse struct {
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BasicResponse
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}
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// HandleView handles the view request
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func HandleView(s *Server, b io.ReadCloser, w io.Writer) error {
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// Set up the response
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var response = ViewResponse{
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BasicResponse: BasicResponse{
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Success: false,
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},
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}
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// Pull out the incoming info
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@ -55,7 +55,7 @@ func TestHandleSpawn(t *testing.T) {
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s := NewServer()
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a, err := s.accountant.RegisterAccount("test")
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assert.NoError(t, err, "Error registering account")
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data := SpawnData{BasicAccountData: BasicAccountData{Id: a.Id.String()}}
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data := SpawnData{Id: a.Id.String()}
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b, err := json.Marshal(data)
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assert.NoError(t, err, "Error marshalling data")
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@ -84,7 +84,7 @@ func TestHandleCommands(t *testing.T) {
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move := game.Vector{X: 1, Y: 2, Z: 3}
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data := CommandsData{
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BasicAccountData: BasicAccountData{Id: a.Id.String()},
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Id: a.Id.String(),
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Commands: []Command{
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{
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Command: CommandMove,
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@ -101,7 +101,7 @@ func TestHandleCommands(t *testing.T) {
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s.wrapHandler(http.MethodPost, HandleCommands)(response, request)
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var status BasicResponse
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var status CommandsResponse
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json.NewDecoder(response.Body).Decode(&status)
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if status.Success != true {
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