Rename Direction -> Bearing
This commit is contained in:
parent
51fe918090
commit
4558e8a9b0
3 changed files with 25 additions and 25 deletions
|
@ -7,11 +7,11 @@ import (
|
|||
"github.com/mdiluz/rove/pkg/vector"
|
||||
)
|
||||
|
||||
// Direction describes a compass direction
|
||||
type Direction int
|
||||
// Bearing describes a compass direction
|
||||
type Bearing int
|
||||
|
||||
const (
|
||||
North Direction = iota
|
||||
North Bearing = iota
|
||||
NorthEast
|
||||
East
|
||||
SouthEast
|
||||
|
@ -21,14 +21,14 @@ const (
|
|||
NorthWest
|
||||
)
|
||||
|
||||
// DirectionString simply describes the strings associated with a direction
|
||||
type DirectionString struct {
|
||||
// bearingString simply describes the strings associated with a direction
|
||||
type bearingString struct {
|
||||
Long string
|
||||
Short string
|
||||
}
|
||||
|
||||
// DirectionStrings is the set of strings for each direction
|
||||
var DirectionStrings = []DirectionString{
|
||||
// bearingStrings is the set of strings for each direction
|
||||
var bearingStrings = []bearingString{
|
||||
{"North", "N"},
|
||||
{"NorthEast", "NE"},
|
||||
{"East", "E"},
|
||||
|
@ -40,26 +40,26 @@ var DirectionStrings = []DirectionString{
|
|||
}
|
||||
|
||||
// String converts a Direction to a String
|
||||
func (d Direction) String() string {
|
||||
return DirectionStrings[d].Long
|
||||
func (d Bearing) String() string {
|
||||
return bearingStrings[d].Long
|
||||
}
|
||||
|
||||
// ShortString converts a Direction to a short string version
|
||||
func (d Direction) ShortString() string {
|
||||
return DirectionStrings[d].Short
|
||||
func (d Bearing) ShortString() string {
|
||||
return bearingStrings[d].Short
|
||||
}
|
||||
|
||||
// DirectionFromString gets the Direction from a string
|
||||
func DirectionFromString(s string) (Direction, error) {
|
||||
for i, d := range DirectionStrings {
|
||||
// FromString gets the Direction from a string
|
||||
func FromString(s string) (Bearing, error) {
|
||||
for i, d := range bearingStrings {
|
||||
if strings.ToLower(d.Long) == strings.ToLower(s) || strings.ToLower(d.Short) == strings.ToLower(s) {
|
||||
return Direction(i), nil
|
||||
return Bearing(i), nil
|
||||
}
|
||||
}
|
||||
return -1, fmt.Errorf("Unknown direction: %s", s)
|
||||
}
|
||||
|
||||
var DirectionVectors = []vector.Vector{
|
||||
var bearingVectors = []vector.Vector{
|
||||
{X: 0, Y: 1}, // N
|
||||
{X: 1, Y: 1}, // NE
|
||||
{X: 1, Y: 0}, // E
|
||||
|
@ -71,6 +71,6 @@ var DirectionVectors = []vector.Vector{
|
|||
}
|
||||
|
||||
// Vector converts a Direction to a Vector
|
||||
func (d Direction) Vector() vector.Vector {
|
||||
return DirectionVectors[d]
|
||||
func (d Bearing) Vector() vector.Vector {
|
||||
return bearingVectors[d]
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue