Split out maths functions into maths, vector and bearing

This commit is contained in:
Marc Di Luzio 2020-06-09 18:08:07 +01:00
parent aae668fb57
commit 51fe918090
14 changed files with 335 additions and 273 deletions

47
pkg/vector/vector.go Normal file
View file

@ -0,0 +1,47 @@
package vector
import "math"
// Vector desribes a 3D vector
type Vector struct {
X int `json:"x"`
Y int `json:"y"`
}
// Add adds one vector to another
func (v *Vector) Add(v2 Vector) {
v.X += v2.X
v.Y += v2.Y
}
// Added calculates a new vector
func (v Vector) Added(v2 Vector) Vector {
v.Add(v2)
return v
}
// Negated returns a negated vector
func (v Vector) Negated() Vector {
return Vector{-v.X, -v.Y}
}
// Length returns the length of the vector
func (v Vector) Length() float64 {
return math.Sqrt(float64(v.X*v.X + v.Y*v.Y))
}
// Distance returns the distance between two vectors
func (v Vector) Distance(v2 Vector) float64 {
// Negate the two vectors and calciate the length
return v.Added(v2.Negated()).Length()
}
// Multiplied returns the vector multiplied by an int
func (v Vector) Multiplied(val int) Vector {
return Vector{v.X * val, v.Y * val}
}
// Divided returns the vector divided by an int
func (v Vector) Divided(val int) Vector {
return Vector{v.X / val, v.Y / val}
}