Move vector into maths package
This commit is contained in:
parent
97d3be000b
commit
5b1fe61097
11 changed files with 131 additions and 134 deletions
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@ -1,8 +1,8 @@
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package atlas
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import (
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"github.com/mdiluz/rove/pkg/maths"
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"github.com/mdiluz/rove/pkg/objects"
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"github.com/mdiluz/rove/pkg/vector"
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)
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// Tile describes the type of terrain
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@ -25,11 +25,11 @@ const (
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// Atlas represents a 2D world atlas of tiles and objects
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type Atlas interface {
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// SetTile sets a location on the Atlas to a type of tile
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SetTile(v vector.Vector, tile Tile)
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SetTile(v maths.Vector, tile Tile)
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// SetObject will set a location on the Atlas to contain an object
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SetObject(v vector.Vector, obj objects.Object)
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SetObject(v maths.Vector, obj objects.Object)
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// QueryPosition queries a position on the atlas
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QueryPosition(v vector.Vector) (byte, objects.Object)
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QueryPosition(v maths.Vector) (byte, objects.Object)
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}
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@ -4,8 +4,8 @@ import (
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"fmt"
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"testing"
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"github.com/mdiluz/rove/pkg/maths"
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"github.com/mdiluz/rove/pkg/objects"
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"github.com/mdiluz/rove/pkg/vector"
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"github.com/stretchr/testify/assert"
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)
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@ -21,49 +21,49 @@ func TestAtlas_toChunk(t *testing.T) {
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assert.NotNil(t, a)
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// Get a tile to spawn the chunks
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a.QueryPosition(vector.Vector{X: -1, Y: -1})
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a.QueryPosition(vector.Vector{X: 0, Y: 0})
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a.QueryPosition(maths.Vector{X: -1, Y: -1})
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a.QueryPosition(maths.Vector{X: 0, Y: 0})
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assert.Equal(t, 2*2, len(a.Chunks))
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// Chunks should look like:
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// 2 | 3
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// -----
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// 0 | 1
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chunkID := a.worldSpaceToChunkIndex(vector.Vector{X: 0, Y: 0})
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chunkID := a.worldSpaceToChunkIndex(maths.Vector{X: 0, Y: 0})
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assert.Equal(t, 3, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 0, Y: -1})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 0, Y: -1})
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assert.Equal(t, 1, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -1, Y: -1})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: -1, Y: -1})
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assert.Equal(t, 0, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -1, Y: 0})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: -1, Y: 0})
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assert.Equal(t, 2, chunkID)
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a = NewChunkAtlas(2).(*chunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn the chunks
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a.QueryPosition(vector.Vector{X: -2, Y: -2})
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a.QueryPosition(maths.Vector{X: -2, Y: -2})
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assert.Equal(t, 2*2, len(a.Chunks))
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a.QueryPosition(vector.Vector{X: 1, Y: 1})
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a.QueryPosition(maths.Vector{X: 1, Y: 1})
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assert.Equal(t, 2*2, len(a.Chunks))
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// Chunks should look like:
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// 2 | 3
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// -----
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// 0 | 1
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 1, Y: 1})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 1, Y: 1})
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assert.Equal(t, 3, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 1, Y: -2})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 1, Y: -2})
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assert.Equal(t, 1, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -2, Y: -2})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: -2, Y: -2})
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assert.Equal(t, 0, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -2, Y: 1})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: -2, Y: 1})
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assert.Equal(t, 2, chunkID)
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a = NewChunkAtlas(2).(*chunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn a 4x4 grid of chunks
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a.QueryPosition(vector.Vector{X: 3, Y: 3})
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a.QueryPosition(maths.Vector{X: 3, Y: 3})
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assert.Equal(t, 2*2, len(a.Chunks))
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a.QueryPosition(vector.Vector{X: -3, Y: -3})
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a.QueryPosition(maths.Vector{X: -3, Y: -3})
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assert.Equal(t, 4*4, len(a.Chunks))
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// Chunks should look like:
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@ -74,19 +74,19 @@ func TestAtlas_toChunk(t *testing.T) {
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// 4 | 5 || 6 | 7
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// ----------------
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// 0 | 1 || 2 | 3
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 1, Y: 3})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 1, Y: 3})
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assert.Equal(t, 14, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 1, Y: -3})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 1, Y: -3})
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assert.Equal(t, 2, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -1, Y: -1})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: -1, Y: -1})
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assert.Equal(t, 5, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -2, Y: 2})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: -2, Y: 2})
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assert.Equal(t, 13, chunkID)
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a = NewChunkAtlas(3).(*chunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn a 4x4 grid of chunks
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a.QueryPosition(vector.Vector{X: 3, Y: 3})
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a.QueryPosition(maths.Vector{X: 3, Y: 3})
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assert.Equal(t, 2*2, len(a.Chunks))
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// Chunks should look like:
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@ -94,13 +94,13 @@ func TestAtlas_toChunk(t *testing.T) {
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// -------
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// || 0| 1
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// =======
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 1, Y: 1})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 1, Y: 1})
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assert.Equal(t, 0, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 3, Y: 1})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 3, Y: 1})
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assert.Equal(t, 1, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 1, Y: 4})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 1, Y: 4})
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assert.Equal(t, 2, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 5, Y: 5})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 5, Y: 5})
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assert.Equal(t, 3, chunkID)
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}
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@ -109,36 +109,36 @@ func TestAtlas_toWorld(t *testing.T) {
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assert.NotNil(t, a)
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// Get a tile to spawn some chunks
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a.QueryPosition(vector.Vector{X: -1, Y: -1})
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a.QueryPosition(maths.Vector{X: -1, Y: -1})
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assert.Equal(t, 2*2, len(a.Chunks))
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// Chunks should look like:
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// 2 | 3
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// -----
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// 0 | 1
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assert.Equal(t, vector.Vector{X: -1, Y: -1}, a.chunkOriginInWorldSpace(0))
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assert.Equal(t, vector.Vector{X: 0, Y: -1}, a.chunkOriginInWorldSpace(1))
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assert.Equal(t, maths.Vector{X: -1, Y: -1}, a.chunkOriginInWorldSpace(0))
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assert.Equal(t, maths.Vector{X: 0, Y: -1}, a.chunkOriginInWorldSpace(1))
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a = NewChunkAtlas(2).(*chunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn the chunks
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a.QueryPosition(vector.Vector{X: -2, Y: -2})
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a.QueryPosition(maths.Vector{X: -2, Y: -2})
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assert.Equal(t, 2*2, len(a.Chunks))
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a.QueryPosition(vector.Vector{X: 1, Y: 1})
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a.QueryPosition(maths.Vector{X: 1, Y: 1})
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assert.Equal(t, 2*2, len(a.Chunks))
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// Chunks should look like:
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// 2 | 3
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// -----
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// 0 | 1
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assert.Equal(t, vector.Vector{X: -2, Y: -2}, a.chunkOriginInWorldSpace(0))
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assert.Equal(t, vector.Vector{X: -2, Y: 0}, a.chunkOriginInWorldSpace(2))
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assert.Equal(t, maths.Vector{X: -2, Y: -2}, a.chunkOriginInWorldSpace(0))
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assert.Equal(t, maths.Vector{X: -2, Y: 0}, a.chunkOriginInWorldSpace(2))
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a = NewChunkAtlas(2).(*chunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn a 4x4 grid of chunks
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a.QueryPosition(vector.Vector{X: 3, Y: 3})
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a.QueryPosition(maths.Vector{X: 3, Y: 3})
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assert.Equal(t, 2*2, len(a.Chunks))
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a.QueryPosition(vector.Vector{X: -3, Y: -3})
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a.QueryPosition(maths.Vector{X: -3, Y: -3})
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assert.Equal(t, 4*4, len(a.Chunks))
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// Chunks should look like:
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@ -149,13 +149,13 @@ func TestAtlas_toWorld(t *testing.T) {
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// 4 | 5 || 6 | 7
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// ----------------
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// 0 | 1 || 2 | 3
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assert.Equal(t, vector.Vector{X: -4, Y: -4}, a.chunkOriginInWorldSpace(0))
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assert.Equal(t, vector.Vector{X: 2, Y: -2}, a.chunkOriginInWorldSpace(7))
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assert.Equal(t, maths.Vector{X: -4, Y: -4}, a.chunkOriginInWorldSpace(0))
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assert.Equal(t, maths.Vector{X: 2, Y: -2}, a.chunkOriginInWorldSpace(7))
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a = NewChunkAtlas(3).(*chunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn a 4x4 grid of chunks
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a.QueryPosition(vector.Vector{X: 3, Y: 3})
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a.QueryPosition(maths.Vector{X: 3, Y: 3})
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assert.Equal(t, 2*2, len(a.Chunks))
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// Chunks should look like:
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@ -163,7 +163,7 @@ func TestAtlas_toWorld(t *testing.T) {
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// -------
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// || 0| 1
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// =======
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assert.Equal(t, vector.Vector{X: 0, Y: 0}, a.chunkOriginInWorldSpace(0))
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assert.Equal(t, maths.Vector{X: 0, Y: 0}, a.chunkOriginInWorldSpace(0))
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}
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func TestAtlas_GetSetTile(t *testing.T) {
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@ -171,13 +171,13 @@ func TestAtlas_GetSetTile(t *testing.T) {
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assert.NotNil(t, a)
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// Set the origin tile to 1 and test it
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a.SetTile(vector.Vector{X: 0, Y: 0}, 1)
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tile, _ := a.QueryPosition(vector.Vector{X: 0, Y: 0})
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a.SetTile(maths.Vector{X: 0, Y: 0}, 1)
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tile, _ := a.QueryPosition(maths.Vector{X: 0, Y: 0})
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assert.Equal(t, byte(1), tile)
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// Set another tile to 1 and test it
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a.SetTile(vector.Vector{X: 5, Y: -2}, 2)
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tile, _ = a.QueryPosition(vector.Vector{X: 5, Y: -2})
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a.SetTile(maths.Vector{X: 5, Y: -2}, 2)
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tile, _ = a.QueryPosition(maths.Vector{X: 5, Y: -2})
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assert.Equal(t, byte(2), tile)
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}
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@ -186,13 +186,13 @@ func TestAtlas_GetSetObject(t *testing.T) {
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assert.NotNil(t, a)
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// Set the origin tile to 1 and test it
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a.SetObject(vector.Vector{X: 0, Y: 0}, objects.Object{Type: objects.LargeRock})
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_, obj := a.QueryPosition(vector.Vector{X: 0, Y: 0})
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a.SetObject(maths.Vector{X: 0, Y: 0}, objects.Object{Type: objects.LargeRock})
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_, obj := a.QueryPosition(maths.Vector{X: 0, Y: 0})
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assert.Equal(t, objects.Object{Type: objects.LargeRock}, obj)
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// Set another tile to 1 and test it
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a.SetObject(vector.Vector{X: 5, Y: -2}, objects.Object{Type: objects.SmallRock})
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_, obj = a.QueryPosition(vector.Vector{X: 5, Y: -2})
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a.SetObject(maths.Vector{X: 5, Y: -2}, objects.Object{Type: objects.SmallRock})
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_, obj = a.QueryPosition(maths.Vector{X: 5, Y: -2})
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assert.Equal(t, objects.Object{Type: objects.SmallRock}, obj)
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}
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@ -203,27 +203,27 @@ func TestAtlas_Grown(t *testing.T) {
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assert.Equal(t, 1, len(a.Chunks))
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// Set a few tiles to values
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a.SetTile(vector.Vector{X: 0, Y: 0}, 1)
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a.SetTile(vector.Vector{X: -1, Y: -1}, 2)
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a.SetTile(vector.Vector{X: 1, Y: -2}, 3)
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a.SetTile(maths.Vector{X: 0, Y: 0}, 1)
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a.SetTile(maths.Vector{X: -1, Y: -1}, 2)
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a.SetTile(maths.Vector{X: 1, Y: -2}, 3)
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// Check tile values
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tile, _ := a.QueryPosition(vector.Vector{X: 0, Y: 0})
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tile, _ := a.QueryPosition(maths.Vector{X: 0, Y: 0})
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assert.Equal(t, byte(1), tile)
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tile, _ = a.QueryPosition(vector.Vector{X: -1, Y: -1})
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tile, _ = a.QueryPosition(maths.Vector{X: -1, Y: -1})
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assert.Equal(t, byte(2), tile)
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tile, _ = a.QueryPosition(vector.Vector{X: 1, Y: -2})
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tile, _ = a.QueryPosition(maths.Vector{X: 1, Y: -2})
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assert.Equal(t, byte(3), tile)
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tile, _ = a.QueryPosition(vector.Vector{X: 0, Y: 0})
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tile, _ = a.QueryPosition(maths.Vector{X: 0, Y: 0})
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assert.Equal(t, byte(1), tile)
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tile, _ = a.QueryPosition(vector.Vector{X: -1, Y: -1})
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tile, _ = a.QueryPosition(maths.Vector{X: -1, Y: -1})
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assert.Equal(t, byte(2), tile)
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tile, _ = a.QueryPosition(vector.Vector{X: 1, Y: -2})
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tile, _ = a.QueryPosition(maths.Vector{X: 1, Y: -2})
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assert.Equal(t, byte(3), tile)
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}
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@ -237,7 +237,7 @@ func TestAtlas_GetSetCorrect(t *testing.T) {
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assert.NotNil(t, a)
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assert.Equal(t, 1, len(a.Chunks))
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pos := vector.Vector{X: x, Y: y}
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pos := maths.Vector{X: x, Y: y}
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a.SetTile(pos, TileRock)
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a.SetObject(pos, objects.Object{Type: objects.LargeRock})
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tile, obj := a.QueryPosition(pos)
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@ -253,13 +253,13 @@ func TestAtlas_GetSetCorrect(t *testing.T) {
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func TestAtlas_WorldGen(t *testing.T) {
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a := NewChunkAtlas(8)
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// Spawn a large world
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_, _ = a.QueryPosition(vector.Vector{X: 20, Y: 20})
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_, _ = a.QueryPosition(maths.Vector{X: 20, Y: 20})
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// Print out the world for manual evaluation
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num := 20
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for j := num - 1; j >= 0; j-- {
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for i := 0; i < num; i++ {
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t, o := a.QueryPosition(vector.Vector{X: i, Y: j})
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t, o := a.QueryPosition(maths.Vector{X: i, Y: j})
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if o.Type != objects.None {
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fmt.Printf("%c", o.Type)
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} else if t != byte(TileNone) {
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@ -6,7 +6,6 @@ import (
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"github.com/mdiluz/rove/pkg/maths"
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"github.com/mdiluz/rove/pkg/objects"
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"github.com/mdiluz/rove/pkg/vector"
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"github.com/ojrac/opensimplex-go"
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)
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@ -27,10 +26,10 @@ type chunkBasedAtlas struct {
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Chunks []chunk `json:"chunks"`
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// LowerBound is the origin of the bottom left corner of the current chunks in world space (current chunks cover >= this value)
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LowerBound vector.Vector `json:"lowerBound"`
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LowerBound maths.Vector `json:"lowerBound"`
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// UpperBound is the top left corner of the current chunks (curent chunks cover < this value)
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UpperBound vector.Vector `json:"upperBound"`
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UpperBound maths.Vector `json:"upperBound"`
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// ChunkSize is the x/y dimensions of each square chunk
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ChunkSize int `json:"chunksize"`
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@ -54,8 +53,8 @@ func NewChunkAtlas(chunkSize int) Atlas {
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a := chunkBasedAtlas{
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ChunkSize: chunkSize,
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Chunks: make([]chunk, 1),
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LowerBound: vector.Vector{X: 0, Y: 0},
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UpperBound: vector.Vector{X: chunkSize, Y: chunkSize},
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LowerBound: maths.Vector{X: 0, Y: 0},
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UpperBound: maths.Vector{X: chunkSize, Y: chunkSize},
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terrainNoise: opensimplex.New(noiseSeed),
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objectNoise: opensimplex.New(noiseSeed),
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}
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@ -65,21 +64,21 @@ func NewChunkAtlas(chunkSize int) Atlas {
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}
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// SetTile sets an individual tile's kind
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func (a *chunkBasedAtlas) SetTile(v vector.Vector, tile Tile) {
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func (a *chunkBasedAtlas) SetTile(v maths.Vector, tile Tile) {
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c := a.worldSpaceToChunkWithGrow(v)
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local := a.worldSpaceToChunkLocal(v)
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a.setTile(c, local, byte(tile))
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}
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// SetObject sets the object on a tile
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func (a *chunkBasedAtlas) SetObject(v vector.Vector, obj objects.Object) {
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func (a *chunkBasedAtlas) SetObject(v maths.Vector, obj objects.Object) {
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c := a.worldSpaceToChunkWithGrow(v)
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local := a.worldSpaceToChunkLocal(v)
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a.setObject(c, local, obj)
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}
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// QueryPosition will return information for a specific position
|
||||
func (a *chunkBasedAtlas) QueryPosition(v vector.Vector) (byte, objects.Object) {
|
||||
func (a *chunkBasedAtlas) QueryPosition(v maths.Vector) (byte, objects.Object) {
|
||||
c := a.worldSpaceToChunkWithGrow(v)
|
||||
local := a.worldSpaceToChunkLocal(v)
|
||||
a.populate(c)
|
||||
|
@ -89,7 +88,7 @@ func (a *chunkBasedAtlas) QueryPosition(v vector.Vector) (byte, objects.Object)
|
|||
}
|
||||
|
||||
// chunkTileID returns the tile index within a chunk
|
||||
func (a *chunkBasedAtlas) chunkTileIndex(local vector.Vector) int {
|
||||
func (a *chunkBasedAtlas) chunkTileIndex(local maths.Vector) int {
|
||||
return local.X + local.Y*a.ChunkSize
|
||||
}
|
||||
|
||||
|
@ -148,7 +147,7 @@ func (a *chunkBasedAtlas) populate(chunk int) {
|
|||
}
|
||||
|
||||
// setTile sets a tile in a specific chunk
|
||||
func (a *chunkBasedAtlas) setTile(chunk int, local vector.Vector, tile byte) {
|
||||
func (a *chunkBasedAtlas) setTile(chunk int, local maths.Vector, tile byte) {
|
||||
a.populate(chunk)
|
||||
c := a.Chunks[chunk]
|
||||
c.Tiles[a.chunkTileIndex(local)] = tile
|
||||
|
@ -156,7 +155,7 @@ func (a *chunkBasedAtlas) setTile(chunk int, local vector.Vector, tile byte) {
|
|||
}
|
||||
|
||||
// setObject sets an object in a specific chunk
|
||||
func (a *chunkBasedAtlas) setObject(chunk int, local vector.Vector, object objects.Object) {
|
||||
func (a *chunkBasedAtlas) setObject(chunk int, local maths.Vector, object objects.Object) {
|
||||
a.populate(chunk)
|
||||
|
||||
c := a.Chunks[chunk]
|
||||
|
@ -170,12 +169,12 @@ func (a *chunkBasedAtlas) setObject(chunk int, local vector.Vector, object objec
|
|||
}
|
||||
|
||||
// worldSpaceToChunkLocal gets a chunk local coordinate for a tile
|
||||
func (a *chunkBasedAtlas) worldSpaceToChunkLocal(v vector.Vector) vector.Vector {
|
||||
return vector.Vector{X: maths.Pmod(v.X, a.ChunkSize), Y: maths.Pmod(v.Y, a.ChunkSize)}
|
||||
func (a *chunkBasedAtlas) worldSpaceToChunkLocal(v maths.Vector) maths.Vector {
|
||||
return maths.Vector{X: maths.Pmod(v.X, a.ChunkSize), Y: maths.Pmod(v.Y, a.ChunkSize)}
|
||||
}
|
||||
|
||||
// worldSpaceToChunkID gets the current chunk ID for a position in the world
|
||||
func (a *chunkBasedAtlas) worldSpaceToChunkIndex(v vector.Vector) int {
|
||||
func (a *chunkBasedAtlas) worldSpaceToChunkIndex(v maths.Vector) int {
|
||||
// Shift the vector by our current min
|
||||
v = v.Added(a.LowerBound.Negated())
|
||||
|
||||
|
@ -191,13 +190,13 @@ func (a *chunkBasedAtlas) worldSpaceToChunkIndex(v vector.Vector) int {
|
|||
}
|
||||
|
||||
// chunkOriginInWorldSpace returns the origin of the chunk in world space
|
||||
func (a *chunkBasedAtlas) chunkOriginInWorldSpace(chunk int) vector.Vector {
|
||||
func (a *chunkBasedAtlas) chunkOriginInWorldSpace(chunk int) maths.Vector {
|
||||
// Calculate the width
|
||||
width := a.UpperBound.X - a.LowerBound.X
|
||||
widthInChunks := width / a.ChunkSize
|
||||
|
||||
// Reverse the along the corridor and up the stairs
|
||||
v := vector.Vector{
|
||||
v := maths.Vector{
|
||||
X: chunk % widthInChunks,
|
||||
Y: chunk / widthInChunks,
|
||||
}
|
||||
|
@ -208,15 +207,15 @@ func (a *chunkBasedAtlas) chunkOriginInWorldSpace(chunk int) vector.Vector {
|
|||
}
|
||||
|
||||
// getNewBounds gets new lower and upper bounds for the world space given a vector
|
||||
func (a *chunkBasedAtlas) getNewBounds(v vector.Vector) (lower vector.Vector, upper vector.Vector) {
|
||||
lower = vector.Min(v, a.LowerBound)
|
||||
upper = vector.Max(v.Added(vector.Vector{X: 1, Y: 1}), a.UpperBound)
|
||||
func (a *chunkBasedAtlas) getNewBounds(v maths.Vector) (lower maths.Vector, upper maths.Vector) {
|
||||
lower = maths.Min2(v, a.LowerBound)
|
||||
upper = maths.Max2(v.Added(maths.Vector{X: 1, Y: 1}), a.UpperBound)
|
||||
|
||||
lower = vector.Vector{
|
||||
lower = maths.Vector{
|
||||
X: maths.RoundDown(lower.X, a.ChunkSize),
|
||||
Y: maths.RoundDown(lower.Y, a.ChunkSize),
|
||||
}
|
||||
upper = vector.Vector{
|
||||
upper = maths.Vector{
|
||||
X: maths.RoundUp(upper.X, a.ChunkSize),
|
||||
Y: maths.RoundUp(upper.Y, a.ChunkSize),
|
||||
}
|
||||
|
@ -224,7 +223,7 @@ func (a *chunkBasedAtlas) getNewBounds(v vector.Vector) (lower vector.Vector, up
|
|||
}
|
||||
|
||||
// worldSpaceToTrunkWithGrow will expand the current atlas for a given world space position if needed
|
||||
func (a *chunkBasedAtlas) worldSpaceToChunkWithGrow(v vector.Vector) int {
|
||||
func (a *chunkBasedAtlas) worldSpaceToChunkWithGrow(v maths.Vector) int {
|
||||
// If we're within bounds, just return the current chunk
|
||||
if v.X >= a.LowerBound.X && v.Y >= a.LowerBound.Y && v.X < a.UpperBound.X && v.Y < a.UpperBound.Y {
|
||||
return a.worldSpaceToChunkIndex(v)
|
||||
|
|
|
@ -4,7 +4,7 @@ import (
|
|||
"fmt"
|
||||
"strings"
|
||||
|
||||
"github.com/mdiluz/rove/pkg/vector"
|
||||
"github.com/mdiluz/rove/pkg/maths"
|
||||
)
|
||||
|
||||
// Bearing describes a compass direction
|
||||
|
@ -67,7 +67,7 @@ func FromString(s string) (Bearing, error) {
|
|||
return -1, fmt.Errorf("unknown bearing: %s", s)
|
||||
}
|
||||
|
||||
var bearingVectors = []vector.Vector{
|
||||
var bearingVectors = []maths.Vector{
|
||||
{X: 0, Y: 1}, // N
|
||||
{X: 1, Y: 1}, // NE
|
||||
{X: 1, Y: 0}, // E
|
||||
|
@ -79,6 +79,6 @@ var bearingVectors = []vector.Vector{
|
|||
}
|
||||
|
||||
// Vector converts a Direction to a Vector
|
||||
func (d Bearing) Vector() vector.Vector {
|
||||
func (d Bearing) Vector() maths.Vector {
|
||||
return bearingVectors[d]
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@ package bearing
|
|||
import (
|
||||
"testing"
|
||||
|
||||
"github.com/mdiluz/rove/pkg/vector"
|
||||
"github.com/mdiluz/rove/pkg/maths"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
|
@ -12,7 +12,7 @@ func TestDirection(t *testing.T) {
|
|||
|
||||
assert.Equal(t, "North", dir.String())
|
||||
assert.Equal(t, "N", dir.ShortString())
|
||||
assert.Equal(t, vector.Vector{X: 0, Y: 1}, dir.Vector())
|
||||
assert.Equal(t, maths.Vector{X: 0, Y: 1}, dir.Vector())
|
||||
|
||||
dir, err := FromString("N")
|
||||
assert.NoError(t, err)
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
package vector
|
||||
package maths
|
||||
|
||||
import (
|
||||
"math"
|
||||
|
||||
"github.com/mdiluz/rove/pkg/maths"
|
||||
)
|
||||
|
||||
// Vector desribes a 3D vector
|
||||
|
@ -71,15 +69,15 @@ func (v Vector) DividedFloor(val int) Vector {
|
|||
|
||||
// Abs returns an absolute version of the vector
|
||||
func (v Vector) Abs() Vector {
|
||||
return Vector{maths.Abs(v.X), maths.Abs(v.Y)}
|
||||
return Vector{Abs(v.X), Abs(v.Y)}
|
||||
}
|
||||
|
||||
// Min returns the minimum values in both vectors
|
||||
func Min(v1 Vector, v2 Vector) Vector {
|
||||
return Vector{maths.Min(v1.X, v2.X), maths.Min(v1.Y, v2.Y)}
|
||||
// Min2 returns the minimum values in both vectors
|
||||
func Min2(v1 Vector, v2 Vector) Vector {
|
||||
return Vector{Min(v1.X, v2.X), Min(v1.Y, v2.Y)}
|
||||
}
|
||||
|
||||
// Max returns the max values in both vectors
|
||||
func Max(v1 Vector, v2 Vector) Vector {
|
||||
return Vector{maths.Max(v1.X, v2.X), maths.Max(v1.Y, v2.Y)}
|
||||
// Max2 returns the max values in both vectors
|
||||
func Max2(v1 Vector, v2 Vector) Vector {
|
||||
return Vector{Max(v1.X, v2.X), Max(v1.Y, v2.Y)}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
package vector
|
||||
package maths
|
||||
|
||||
import (
|
||||
"math"
|
|
@ -3,8 +3,8 @@ package rove
|
|||
import (
|
||||
"testing"
|
||||
|
||||
"github.com/mdiluz/rove/pkg/maths"
|
||||
"github.com/mdiluz/rove/pkg/roveapi"
|
||||
"github.com/mdiluz/rove/pkg/vector"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
|
@ -12,7 +12,7 @@ func TestCommand_Move(t *testing.T) {
|
|||
world := NewWorld(8)
|
||||
a, err := world.SpawnRover()
|
||||
assert.NoError(t, err)
|
||||
pos := vector.Vector{
|
||||
pos := maths.Vector{
|
||||
X: 1.0,
|
||||
Y: 2.0,
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ func TestCommand_Move(t *testing.T) {
|
|||
|
||||
newPos, err := world.RoverPosition(a)
|
||||
assert.NoError(t, err, "Failed to set position for rover")
|
||||
pos.Add(vector.Vector{X: 0.0, Y: 1})
|
||||
pos.Add(maths.Vector{X: 0.0, Y: 1})
|
||||
assert.Equal(t, pos, newPos, "Failed to correctly set position for rover")
|
||||
}
|
||||
|
||||
|
@ -38,7 +38,7 @@ func TestCommand_Recharge(t *testing.T) {
|
|||
world := NewWorld(8)
|
||||
a, err := world.SpawnRover()
|
||||
assert.NoError(t, err)
|
||||
pos := vector.Vector{
|
||||
pos := maths.Vector{
|
||||
X: 1.0,
|
||||
Y: 2.0,
|
||||
}
|
||||
|
|
|
@ -5,8 +5,8 @@ import (
|
|||
"log"
|
||||
"time"
|
||||
|
||||
"github.com/mdiluz/rove/pkg/maths"
|
||||
"github.com/mdiluz/rove/pkg/objects"
|
||||
"github.com/mdiluz/rove/pkg/vector"
|
||||
)
|
||||
|
||||
// RoverLogEntry describes a single log entry for the rover
|
||||
|
@ -24,7 +24,7 @@ type Rover struct {
|
|||
Name string `json:"name"`
|
||||
|
||||
// Pos represents where this rover is in the world
|
||||
Pos vector.Vector `json:"pos"`
|
||||
Pos maths.Vector `json:"pos"`
|
||||
|
||||
// Range represents the distance the unit's radar can see
|
||||
Range int `json:"range"`
|
||||
|
|
|
@ -11,9 +11,9 @@ import (
|
|||
"github.com/google/uuid"
|
||||
"github.com/mdiluz/rove/pkg/atlas"
|
||||
"github.com/mdiluz/rove/pkg/bearing"
|
||||
"github.com/mdiluz/rove/pkg/maths"
|
||||
"github.com/mdiluz/rove/pkg/objects"
|
||||
"github.com/mdiluz/rove/pkg/roveapi"
|
||||
"github.com/mdiluz/rove/pkg/vector"
|
||||
)
|
||||
|
||||
// World describes a self contained universe and everything in it
|
||||
|
@ -103,7 +103,7 @@ func (w *World) SpawnRover() (string, error) {
|
|||
}
|
||||
|
||||
// Spawn in a random place near the origin
|
||||
rover.Pos = vector.Vector{
|
||||
rover.Pos = maths.Vector{
|
||||
X: 10 - rand.Intn(20),
|
||||
Y: 10 - rand.Intn(20),
|
||||
}
|
||||
|
@ -115,7 +115,7 @@ func (w *World) SpawnRover() (string, error) {
|
|||
break
|
||||
} else {
|
||||
// Try and spawn to the east of the blockage
|
||||
rover.Pos.Add(vector.Vector{X: 1, Y: 0})
|
||||
rover.Pos.Add(maths.Vector{X: 1, Y: 0})
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -215,19 +215,19 @@ func (w *World) DestroyRover(rover string) error {
|
|||
}
|
||||
|
||||
// RoverPosition returns the position of the rover
|
||||
func (w *World) RoverPosition(rover string) (vector.Vector, error) {
|
||||
func (w *World) RoverPosition(rover string) (maths.Vector, error) {
|
||||
w.worldMutex.RLock()
|
||||
defer w.worldMutex.RUnlock()
|
||||
|
||||
i, ok := w.Rovers[rover]
|
||||
if !ok {
|
||||
return vector.Vector{}, fmt.Errorf("no rover matching id")
|
||||
return maths.Vector{}, fmt.Errorf("no rover matching id")
|
||||
}
|
||||
return i.Pos, nil
|
||||
}
|
||||
|
||||
// SetRoverPosition sets the position of the rover
|
||||
func (w *World) SetRoverPosition(rover string, pos vector.Vector) error {
|
||||
func (w *World) SetRoverPosition(rover string, pos maths.Vector) error {
|
||||
w.worldMutex.Lock()
|
||||
defer w.worldMutex.Unlock()
|
||||
|
||||
|
@ -254,7 +254,7 @@ func (w *World) RoverInventory(rover string) ([]objects.Object, error) {
|
|||
}
|
||||
|
||||
// WarpRover sets an rovers position
|
||||
func (w *World) WarpRover(rover string, pos vector.Vector) error {
|
||||
func (w *World) WarpRover(rover string, pos maths.Vector) error {
|
||||
w.worldMutex.Lock()
|
||||
defer w.worldMutex.Unlock()
|
||||
|
||||
|
@ -279,13 +279,13 @@ func (w *World) WarpRover(rover string, pos vector.Vector) error {
|
|||
}
|
||||
|
||||
// MoveRover attempts to move a rover in a specific direction
|
||||
func (w *World) MoveRover(rover string, b bearing.Bearing) (vector.Vector, error) {
|
||||
func (w *World) MoveRover(rover string, b bearing.Bearing) (maths.Vector, error) {
|
||||
w.worldMutex.Lock()
|
||||
defer w.worldMutex.Unlock()
|
||||
|
||||
i, ok := w.Rovers[rover]
|
||||
if !ok {
|
||||
return vector.Vector{}, fmt.Errorf("no rover matching id")
|
||||
return maths.Vector{}, fmt.Errorf("no rover matching id")
|
||||
}
|
||||
|
||||
// Ensure the rover has energy
|
||||
|
@ -368,11 +368,11 @@ func (w *World) RadarFromRover(rover string) (radar []byte, objs []byte, err err
|
|||
roverPos := r.Pos
|
||||
|
||||
// Get the radar min and max values
|
||||
radarMin := vector.Vector{
|
||||
radarMin := maths.Vector{
|
||||
X: roverPos.X - r.Range,
|
||||
Y: roverPos.Y - r.Range,
|
||||
}
|
||||
radarMax := vector.Vector{
|
||||
radarMax := maths.Vector{
|
||||
X: roverPos.X + r.Range,
|
||||
Y: roverPos.Y + r.Range,
|
||||
}
|
||||
|
@ -382,7 +382,7 @@ func (w *World) RadarFromRover(rover string) (radar []byte, objs []byte, err err
|
|||
objs = make([]byte, radarSpan*radarSpan)
|
||||
for j := radarMin.Y; j <= radarMax.Y; j++ {
|
||||
for i := radarMin.X; i <= radarMax.X; i++ {
|
||||
q := vector.Vector{X: i, Y: j}
|
||||
q := maths.Vector{X: i, Y: j}
|
||||
|
||||
tile, obj := w.Atlas.QueryPosition(q)
|
||||
|
||||
|
|
|
@ -5,9 +5,9 @@ import (
|
|||
|
||||
"github.com/mdiluz/rove/pkg/atlas"
|
||||
"github.com/mdiluz/rove/pkg/bearing"
|
||||
"github.com/mdiluz/rove/pkg/maths"
|
||||
"github.com/mdiluz/rove/pkg/objects"
|
||||
"github.com/mdiluz/rove/pkg/roveapi"
|
||||
"github.com/mdiluz/rove/pkg/vector"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
|
@ -68,7 +68,7 @@ func TestWorld_GetSetMovePosition(t *testing.T) {
|
|||
a, err := world.SpawnRover()
|
||||
assert.NoError(t, err)
|
||||
|
||||
pos := vector.Vector{
|
||||
pos := maths.Vector{
|
||||
X: 0.0,
|
||||
Y: 0.0,
|
||||
}
|
||||
|
@ -83,7 +83,7 @@ func TestWorld_GetSetMovePosition(t *testing.T) {
|
|||
b := bearing.North
|
||||
newPos, err = world.MoveRover(a, b)
|
||||
assert.NoError(t, err, "Failed to set position for rover")
|
||||
pos.Add(vector.Vector{X: 0, Y: 1})
|
||||
pos.Add(maths.Vector{X: 0, Y: 1})
|
||||
assert.Equal(t, pos, newPos, "Failed to correctly move position for rover")
|
||||
|
||||
rover, err := world.GetRover(a)
|
||||
|
@ -92,7 +92,7 @@ func TestWorld_GetSetMovePosition(t *testing.T) {
|
|||
assert.Contains(t, rover.Logs[len(rover.Logs)-1].Text, "moved", "Rover logs should contain the move")
|
||||
|
||||
// Place a tile in front of the rover
|
||||
world.Atlas.SetObject(vector.Vector{X: 0, Y: 2}, objects.Object{Type: objects.LargeRock})
|
||||
world.Atlas.SetObject(maths.Vector{X: 0, Y: 2}, objects.Object{Type: objects.LargeRock})
|
||||
newPos, err = world.MoveRover(a, b)
|
||||
assert.NoError(t, err, "Failed to move rover")
|
||||
assert.Equal(t, pos, newPos, "Failed to correctly not move position for rover into wall")
|
||||
|
@ -111,9 +111,9 @@ func TestWorld_RadarFromRover(t *testing.T) {
|
|||
assert.NoError(t, err)
|
||||
|
||||
// Warp the rovers into position
|
||||
bpos := vector.Vector{X: -3, Y: -3}
|
||||
bpos := maths.Vector{X: -3, Y: -3}
|
||||
assert.NoError(t, world.WarpRover(b, bpos), "Failed to warp rover")
|
||||
assert.NoError(t, world.WarpRover(a, vector.Vector{X: 0, Y: 0}), "Failed to warp rover")
|
||||
assert.NoError(t, world.WarpRover(a, maths.Vector{X: 0, Y: 0}), "Failed to warp rover")
|
||||
|
||||
radar, objs, err := world.RadarFromRover(a)
|
||||
assert.NoError(t, err, "Failed to get radar from rover")
|
||||
|
@ -139,7 +139,7 @@ func TestWorld_RoverStash(t *testing.T) {
|
|||
a, err := world.SpawnRover()
|
||||
assert.NoError(t, err)
|
||||
|
||||
pos := vector.Vector{
|
||||
pos := maths.Vector{
|
||||
X: 0.0,
|
||||
Y: 0.0,
|
||||
}
|
||||
|
@ -215,7 +215,7 @@ func TestWorld_RoverDamage(t *testing.T) {
|
|||
a, err := world.SpawnRover()
|
||||
assert.NoError(t, err)
|
||||
|
||||
pos := vector.Vector{
|
||||
pos := maths.Vector{
|
||||
X: 0.0,
|
||||
Y: 0.0,
|
||||
}
|
||||
|
@ -226,7 +226,7 @@ func TestWorld_RoverDamage(t *testing.T) {
|
|||
info, err := world.GetRover(a)
|
||||
assert.NoError(t, err, "couldn't get rover info")
|
||||
|
||||
world.Atlas.SetObject(vector.Vector{X: 0.0, Y: 1.0}, objects.Object{Type: objects.LargeRock})
|
||||
world.Atlas.SetObject(maths.Vector{X: 0.0, Y: 1.0}, objects.Object{Type: objects.LargeRock})
|
||||
|
||||
vec, err := world.MoveRover(a, bearing.North)
|
||||
assert.NoError(t, err, "Failed to move rover")
|
||||
|
@ -243,7 +243,7 @@ func TestWorld_RoverRepair(t *testing.T) {
|
|||
a, err := world.SpawnRover()
|
||||
assert.NoError(t, err)
|
||||
|
||||
pos := vector.Vector{
|
||||
pos := maths.Vector{
|
||||
X: 0.0,
|
||||
Y: 0.0,
|
||||
}
|
||||
|
@ -263,7 +263,7 @@ func TestWorld_RoverRepair(t *testing.T) {
|
|||
assert.NoError(t, err, "Failed to stash")
|
||||
assert.Equal(t, objects.SmallRock, o, "Failed to get correct object")
|
||||
|
||||
world.Atlas.SetObject(vector.Vector{X: 0.0, Y: 1.0}, objects.Object{Type: objects.LargeRock})
|
||||
world.Atlas.SetObject(maths.Vector{X: 0.0, Y: 1.0}, objects.Object{Type: objects.LargeRock})
|
||||
|
||||
// Try and bump into the rock
|
||||
vec, err := world.MoveRover(a, bearing.North)
|
||||
|
@ -378,8 +378,8 @@ func TestWorld_Broadcast(t *testing.T) {
|
|||
assert.NoError(t, err)
|
||||
|
||||
// Warp rovers near to eachother
|
||||
assert.NoError(t, world.WarpRover(a, vector.Vector{X: 0, Y: 0}))
|
||||
assert.NoError(t, world.WarpRover(b, vector.Vector{X: 1, Y: 0}))
|
||||
assert.NoError(t, world.WarpRover(a, maths.Vector{X: 0, Y: 0}))
|
||||
assert.NoError(t, world.WarpRover(b, maths.Vector{X: 1, Y: 0}))
|
||||
|
||||
// Broadcast from a
|
||||
assert.NoError(t, world.RoverBroadcast(a, []byte{'A', 'B', 'C'}))
|
||||
|
@ -396,8 +396,8 @@ func TestWorld_Broadcast(t *testing.T) {
|
|||
assert.Contains(t, rb.Logs[len(rb.Logs)-1].Text, "ABC", "Rover A should have logged it's broadcast")
|
||||
|
||||
// Warp B outside of the range of A
|
||||
world.Atlas.SetObject(vector.Vector{X: ra.Range, Y: 0}, objects.Object{Type: objects.None})
|
||||
assert.NoError(t, world.WarpRover(b, vector.Vector{X: ra.Range, Y: 0}))
|
||||
world.Atlas.SetObject(maths.Vector{X: ra.Range, Y: 0}, objects.Object{Type: objects.None})
|
||||
assert.NoError(t, world.WarpRover(b, maths.Vector{X: ra.Range, Y: 0}))
|
||||
|
||||
// Broadcast from a again
|
||||
assert.NoError(t, world.RoverBroadcast(a, []byte{'X', 'Y', 'Z'}))
|
||||
|
@ -413,8 +413,8 @@ func TestWorld_Broadcast(t *testing.T) {
|
|||
assert.Contains(t, rb.Logs[len(rb.Logs)-1].Text, "XYZ", "Rover A should have logged it's broadcast")
|
||||
|
||||
// Warp B outside of the range of A
|
||||
world.Atlas.SetObject(vector.Vector{X: ra.Range + 1, Y: 0}, objects.Object{Type: objects.None})
|
||||
assert.NoError(t, world.WarpRover(b, vector.Vector{X: ra.Range + 1, Y: 0}))
|
||||
world.Atlas.SetObject(maths.Vector{X: ra.Range + 1, Y: 0}, objects.Object{Type: objects.None})
|
||||
assert.NoError(t, world.WarpRover(b, maths.Vector{X: ra.Range + 1, Y: 0}))
|
||||
|
||||
// Broadcast from a again
|
||||
assert.NoError(t, world.RoverBroadcast(a, []byte{'H', 'J', 'K'}))
|
||||
|
|
Loading…
Add table
Reference in a new issue