Move vector into maths package
This commit is contained in:
parent
97d3be000b
commit
5b1fe61097
11 changed files with 131 additions and 134 deletions
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@ -1,8 +1,8 @@
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package atlas
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import (
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"github.com/mdiluz/rove/pkg/maths"
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"github.com/mdiluz/rove/pkg/objects"
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"github.com/mdiluz/rove/pkg/vector"
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)
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// Tile describes the type of terrain
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@ -25,11 +25,11 @@ const (
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// Atlas represents a 2D world atlas of tiles and objects
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type Atlas interface {
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// SetTile sets a location on the Atlas to a type of tile
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SetTile(v vector.Vector, tile Tile)
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SetTile(v maths.Vector, tile Tile)
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// SetObject will set a location on the Atlas to contain an object
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SetObject(v vector.Vector, obj objects.Object)
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SetObject(v maths.Vector, obj objects.Object)
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// QueryPosition queries a position on the atlas
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QueryPosition(v vector.Vector) (byte, objects.Object)
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QueryPosition(v maths.Vector) (byte, objects.Object)
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}
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@ -4,8 +4,8 @@ import (
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"fmt"
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"testing"
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"github.com/mdiluz/rove/pkg/maths"
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"github.com/mdiluz/rove/pkg/objects"
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"github.com/mdiluz/rove/pkg/vector"
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"github.com/stretchr/testify/assert"
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)
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@ -21,49 +21,49 @@ func TestAtlas_toChunk(t *testing.T) {
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assert.NotNil(t, a)
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// Get a tile to spawn the chunks
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a.QueryPosition(vector.Vector{X: -1, Y: -1})
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a.QueryPosition(vector.Vector{X: 0, Y: 0})
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a.QueryPosition(maths.Vector{X: -1, Y: -1})
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a.QueryPosition(maths.Vector{X: 0, Y: 0})
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assert.Equal(t, 2*2, len(a.Chunks))
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// Chunks should look like:
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// 2 | 3
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// -----
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// 0 | 1
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chunkID := a.worldSpaceToChunkIndex(vector.Vector{X: 0, Y: 0})
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chunkID := a.worldSpaceToChunkIndex(maths.Vector{X: 0, Y: 0})
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assert.Equal(t, 3, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 0, Y: -1})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 0, Y: -1})
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assert.Equal(t, 1, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -1, Y: -1})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: -1, Y: -1})
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assert.Equal(t, 0, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -1, Y: 0})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: -1, Y: 0})
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assert.Equal(t, 2, chunkID)
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a = NewChunkAtlas(2).(*chunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn the chunks
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a.QueryPosition(vector.Vector{X: -2, Y: -2})
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a.QueryPosition(maths.Vector{X: -2, Y: -2})
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assert.Equal(t, 2*2, len(a.Chunks))
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a.QueryPosition(vector.Vector{X: 1, Y: 1})
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a.QueryPosition(maths.Vector{X: 1, Y: 1})
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assert.Equal(t, 2*2, len(a.Chunks))
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// Chunks should look like:
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// 2 | 3
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// -----
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// 0 | 1
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 1, Y: 1})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 1, Y: 1})
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assert.Equal(t, 3, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 1, Y: -2})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 1, Y: -2})
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assert.Equal(t, 1, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -2, Y: -2})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: -2, Y: -2})
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assert.Equal(t, 0, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -2, Y: 1})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: -2, Y: 1})
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assert.Equal(t, 2, chunkID)
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a = NewChunkAtlas(2).(*chunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn a 4x4 grid of chunks
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a.QueryPosition(vector.Vector{X: 3, Y: 3})
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a.QueryPosition(maths.Vector{X: 3, Y: 3})
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assert.Equal(t, 2*2, len(a.Chunks))
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a.QueryPosition(vector.Vector{X: -3, Y: -3})
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a.QueryPosition(maths.Vector{X: -3, Y: -3})
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assert.Equal(t, 4*4, len(a.Chunks))
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// Chunks should look like:
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@ -74,19 +74,19 @@ func TestAtlas_toChunk(t *testing.T) {
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// 4 | 5 || 6 | 7
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// ----------------
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// 0 | 1 || 2 | 3
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 1, Y: 3})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 1, Y: 3})
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assert.Equal(t, 14, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 1, Y: -3})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 1, Y: -3})
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assert.Equal(t, 2, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -1, Y: -1})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: -1, Y: -1})
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assert.Equal(t, 5, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -2, Y: 2})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: -2, Y: 2})
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assert.Equal(t, 13, chunkID)
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a = NewChunkAtlas(3).(*chunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn a 4x4 grid of chunks
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a.QueryPosition(vector.Vector{X: 3, Y: 3})
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a.QueryPosition(maths.Vector{X: 3, Y: 3})
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assert.Equal(t, 2*2, len(a.Chunks))
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// Chunks should look like:
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@ -94,13 +94,13 @@ func TestAtlas_toChunk(t *testing.T) {
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// -------
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// || 0| 1
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// =======
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 1, Y: 1})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 1, Y: 1})
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assert.Equal(t, 0, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 3, Y: 1})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 3, Y: 1})
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assert.Equal(t, 1, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 1, Y: 4})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 1, Y: 4})
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assert.Equal(t, 2, chunkID)
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 5, Y: 5})
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chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 5, Y: 5})
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assert.Equal(t, 3, chunkID)
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}
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@ -109,36 +109,36 @@ func TestAtlas_toWorld(t *testing.T) {
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assert.NotNil(t, a)
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// Get a tile to spawn some chunks
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a.QueryPosition(vector.Vector{X: -1, Y: -1})
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a.QueryPosition(maths.Vector{X: -1, Y: -1})
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assert.Equal(t, 2*2, len(a.Chunks))
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// Chunks should look like:
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// 2 | 3
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// -----
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// 0 | 1
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assert.Equal(t, vector.Vector{X: -1, Y: -1}, a.chunkOriginInWorldSpace(0))
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assert.Equal(t, vector.Vector{X: 0, Y: -1}, a.chunkOriginInWorldSpace(1))
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assert.Equal(t, maths.Vector{X: -1, Y: -1}, a.chunkOriginInWorldSpace(0))
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assert.Equal(t, maths.Vector{X: 0, Y: -1}, a.chunkOriginInWorldSpace(1))
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a = NewChunkAtlas(2).(*chunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn the chunks
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a.QueryPosition(vector.Vector{X: -2, Y: -2})
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a.QueryPosition(maths.Vector{X: -2, Y: -2})
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assert.Equal(t, 2*2, len(a.Chunks))
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a.QueryPosition(vector.Vector{X: 1, Y: 1})
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a.QueryPosition(maths.Vector{X: 1, Y: 1})
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assert.Equal(t, 2*2, len(a.Chunks))
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// Chunks should look like:
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// 2 | 3
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// -----
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// 0 | 1
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assert.Equal(t, vector.Vector{X: -2, Y: -2}, a.chunkOriginInWorldSpace(0))
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assert.Equal(t, vector.Vector{X: -2, Y: 0}, a.chunkOriginInWorldSpace(2))
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assert.Equal(t, maths.Vector{X: -2, Y: -2}, a.chunkOriginInWorldSpace(0))
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assert.Equal(t, maths.Vector{X: -2, Y: 0}, a.chunkOriginInWorldSpace(2))
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a = NewChunkAtlas(2).(*chunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn a 4x4 grid of chunks
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a.QueryPosition(vector.Vector{X: 3, Y: 3})
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a.QueryPosition(maths.Vector{X: 3, Y: 3})
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assert.Equal(t, 2*2, len(a.Chunks))
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a.QueryPosition(vector.Vector{X: -3, Y: -3})
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a.QueryPosition(maths.Vector{X: -3, Y: -3})
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assert.Equal(t, 4*4, len(a.Chunks))
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// Chunks should look like:
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@ -149,13 +149,13 @@ func TestAtlas_toWorld(t *testing.T) {
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// 4 | 5 || 6 | 7
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// ----------------
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// 0 | 1 || 2 | 3
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assert.Equal(t, vector.Vector{X: -4, Y: -4}, a.chunkOriginInWorldSpace(0))
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assert.Equal(t, vector.Vector{X: 2, Y: -2}, a.chunkOriginInWorldSpace(7))
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assert.Equal(t, maths.Vector{X: -4, Y: -4}, a.chunkOriginInWorldSpace(0))
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assert.Equal(t, maths.Vector{X: 2, Y: -2}, a.chunkOriginInWorldSpace(7))
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a = NewChunkAtlas(3).(*chunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn a 4x4 grid of chunks
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a.QueryPosition(vector.Vector{X: 3, Y: 3})
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a.QueryPosition(maths.Vector{X: 3, Y: 3})
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assert.Equal(t, 2*2, len(a.Chunks))
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// Chunks should look like:
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@ -163,7 +163,7 @@ func TestAtlas_toWorld(t *testing.T) {
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// -------
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// || 0| 1
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// =======
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assert.Equal(t, vector.Vector{X: 0, Y: 0}, a.chunkOriginInWorldSpace(0))
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assert.Equal(t, maths.Vector{X: 0, Y: 0}, a.chunkOriginInWorldSpace(0))
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}
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func TestAtlas_GetSetTile(t *testing.T) {
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@ -171,13 +171,13 @@ func TestAtlas_GetSetTile(t *testing.T) {
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assert.NotNil(t, a)
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// Set the origin tile to 1 and test it
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a.SetTile(vector.Vector{X: 0, Y: 0}, 1)
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tile, _ := a.QueryPosition(vector.Vector{X: 0, Y: 0})
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a.SetTile(maths.Vector{X: 0, Y: 0}, 1)
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tile, _ := a.QueryPosition(maths.Vector{X: 0, Y: 0})
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assert.Equal(t, byte(1), tile)
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// Set another tile to 1 and test it
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a.SetTile(vector.Vector{X: 5, Y: -2}, 2)
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tile, _ = a.QueryPosition(vector.Vector{X: 5, Y: -2})
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a.SetTile(maths.Vector{X: 5, Y: -2}, 2)
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tile, _ = a.QueryPosition(maths.Vector{X: 5, Y: -2})
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assert.Equal(t, byte(2), tile)
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}
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@ -186,13 +186,13 @@ func TestAtlas_GetSetObject(t *testing.T) {
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assert.NotNil(t, a)
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// Set the origin tile to 1 and test it
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a.SetObject(vector.Vector{X: 0, Y: 0}, objects.Object{Type: objects.LargeRock})
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_, obj := a.QueryPosition(vector.Vector{X: 0, Y: 0})
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a.SetObject(maths.Vector{X: 0, Y: 0}, objects.Object{Type: objects.LargeRock})
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_, obj := a.QueryPosition(maths.Vector{X: 0, Y: 0})
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assert.Equal(t, objects.Object{Type: objects.LargeRock}, obj)
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// Set another tile to 1 and test it
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a.SetObject(vector.Vector{X: 5, Y: -2}, objects.Object{Type: objects.SmallRock})
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_, obj = a.QueryPosition(vector.Vector{X: 5, Y: -2})
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a.SetObject(maths.Vector{X: 5, Y: -2}, objects.Object{Type: objects.SmallRock})
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_, obj = a.QueryPosition(maths.Vector{X: 5, Y: -2})
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assert.Equal(t, objects.Object{Type: objects.SmallRock}, obj)
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}
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@ -203,27 +203,27 @@ func TestAtlas_Grown(t *testing.T) {
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assert.Equal(t, 1, len(a.Chunks))
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// Set a few tiles to values
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a.SetTile(vector.Vector{X: 0, Y: 0}, 1)
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a.SetTile(vector.Vector{X: -1, Y: -1}, 2)
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a.SetTile(vector.Vector{X: 1, Y: -2}, 3)
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a.SetTile(maths.Vector{X: 0, Y: 0}, 1)
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a.SetTile(maths.Vector{X: -1, Y: -1}, 2)
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a.SetTile(maths.Vector{X: 1, Y: -2}, 3)
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// Check tile values
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tile, _ := a.QueryPosition(vector.Vector{X: 0, Y: 0})
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tile, _ := a.QueryPosition(maths.Vector{X: 0, Y: 0})
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assert.Equal(t, byte(1), tile)
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tile, _ = a.QueryPosition(vector.Vector{X: -1, Y: -1})
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tile, _ = a.QueryPosition(maths.Vector{X: -1, Y: -1})
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assert.Equal(t, byte(2), tile)
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tile, _ = a.QueryPosition(vector.Vector{X: 1, Y: -2})
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tile, _ = a.QueryPosition(maths.Vector{X: 1, Y: -2})
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assert.Equal(t, byte(3), tile)
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tile, _ = a.QueryPosition(vector.Vector{X: 0, Y: 0})
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tile, _ = a.QueryPosition(maths.Vector{X: 0, Y: 0})
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assert.Equal(t, byte(1), tile)
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tile, _ = a.QueryPosition(vector.Vector{X: -1, Y: -1})
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tile, _ = a.QueryPosition(maths.Vector{X: -1, Y: -1})
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assert.Equal(t, byte(2), tile)
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tile, _ = a.QueryPosition(vector.Vector{X: 1, Y: -2})
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tile, _ = a.QueryPosition(maths.Vector{X: 1, Y: -2})
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assert.Equal(t, byte(3), tile)
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}
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@ -237,7 +237,7 @@ func TestAtlas_GetSetCorrect(t *testing.T) {
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assert.NotNil(t, a)
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assert.Equal(t, 1, len(a.Chunks))
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pos := vector.Vector{X: x, Y: y}
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pos := maths.Vector{X: x, Y: y}
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a.SetTile(pos, TileRock)
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a.SetObject(pos, objects.Object{Type: objects.LargeRock})
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tile, obj := a.QueryPosition(pos)
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@ -253,13 +253,13 @@ func TestAtlas_GetSetCorrect(t *testing.T) {
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func TestAtlas_WorldGen(t *testing.T) {
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a := NewChunkAtlas(8)
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// Spawn a large world
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_, _ = a.QueryPosition(vector.Vector{X: 20, Y: 20})
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_, _ = a.QueryPosition(maths.Vector{X: 20, Y: 20})
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// Print out the world for manual evaluation
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num := 20
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for j := num - 1; j >= 0; j-- {
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for i := 0; i < num; i++ {
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t, o := a.QueryPosition(vector.Vector{X: i, Y: j})
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t, o := a.QueryPosition(maths.Vector{X: i, Y: j})
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if o.Type != objects.None {
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fmt.Printf("%c", o.Type)
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} else if t != byte(TileNone) {
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@ -6,7 +6,6 @@ import (
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"github.com/mdiluz/rove/pkg/maths"
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"github.com/mdiluz/rove/pkg/objects"
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"github.com/mdiluz/rove/pkg/vector"
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"github.com/ojrac/opensimplex-go"
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)
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@ -27,10 +26,10 @@ type chunkBasedAtlas struct {
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Chunks []chunk `json:"chunks"`
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// LowerBound is the origin of the bottom left corner of the current chunks in world space (current chunks cover >= this value)
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LowerBound vector.Vector `json:"lowerBound"`
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LowerBound maths.Vector `json:"lowerBound"`
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// UpperBound is the top left corner of the current chunks (curent chunks cover < this value)
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UpperBound vector.Vector `json:"upperBound"`
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UpperBound maths.Vector `json:"upperBound"`
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// ChunkSize is the x/y dimensions of each square chunk
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ChunkSize int `json:"chunksize"`
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@ -54,8 +53,8 @@ func NewChunkAtlas(chunkSize int) Atlas {
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a := chunkBasedAtlas{
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ChunkSize: chunkSize,
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Chunks: make([]chunk, 1),
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LowerBound: vector.Vector{X: 0, Y: 0},
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UpperBound: vector.Vector{X: chunkSize, Y: chunkSize},
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LowerBound: maths.Vector{X: 0, Y: 0},
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UpperBound: maths.Vector{X: chunkSize, Y: chunkSize},
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terrainNoise: opensimplex.New(noiseSeed),
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objectNoise: opensimplex.New(noiseSeed),
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}
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@ -65,21 +64,21 @@ func NewChunkAtlas(chunkSize int) Atlas {
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}
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// SetTile sets an individual tile's kind
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func (a *chunkBasedAtlas) SetTile(v vector.Vector, tile Tile) {
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func (a *chunkBasedAtlas) SetTile(v maths.Vector, tile Tile) {
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c := a.worldSpaceToChunkWithGrow(v)
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local := a.worldSpaceToChunkLocal(v)
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a.setTile(c, local, byte(tile))
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}
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// SetObject sets the object on a tile
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func (a *chunkBasedAtlas) SetObject(v vector.Vector, obj objects.Object) {
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func (a *chunkBasedAtlas) SetObject(v maths.Vector, obj objects.Object) {
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c := a.worldSpaceToChunkWithGrow(v)
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local := a.worldSpaceToChunkLocal(v)
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a.setObject(c, local, obj)
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}
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// QueryPosition will return information for a specific position
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func (a *chunkBasedAtlas) QueryPosition(v vector.Vector) (byte, objects.Object) {
|
||||
func (a *chunkBasedAtlas) QueryPosition(v maths.Vector) (byte, objects.Object) {
|
||||
c := a.worldSpaceToChunkWithGrow(v)
|
||||
local := a.worldSpaceToChunkLocal(v)
|
||||
a.populate(c)
|
||||
|
@ -89,7 +88,7 @@ func (a *chunkBasedAtlas) QueryPosition(v vector.Vector) (byte, objects.Object)
|
|||
}
|
||||
|
||||
// chunkTileID returns the tile index within a chunk
|
||||
func (a *chunkBasedAtlas) chunkTileIndex(local vector.Vector) int {
|
||||
func (a *chunkBasedAtlas) chunkTileIndex(local maths.Vector) int {
|
||||
return local.X + local.Y*a.ChunkSize
|
||||
}
|
||||
|
||||
|
@ -148,7 +147,7 @@ func (a *chunkBasedAtlas) populate(chunk int) {
|
|||
}
|
||||
|
||||
// setTile sets a tile in a specific chunk
|
||||
func (a *chunkBasedAtlas) setTile(chunk int, local vector.Vector, tile byte) {
|
||||
func (a *chunkBasedAtlas) setTile(chunk int, local maths.Vector, tile byte) {
|
||||
a.populate(chunk)
|
||||
c := a.Chunks[chunk]
|
||||
c.Tiles[a.chunkTileIndex(local)] = tile
|
||||
|
@ -156,7 +155,7 @@ func (a *chunkBasedAtlas) setTile(chunk int, local vector.Vector, tile byte) {
|
|||
}
|
||||
|
||||
// setObject sets an object in a specific chunk
|
||||
func (a *chunkBasedAtlas) setObject(chunk int, local vector.Vector, object objects.Object) {
|
||||
func (a *chunkBasedAtlas) setObject(chunk int, local maths.Vector, object objects.Object) {
|
||||
a.populate(chunk)
|
||||
|
||||
c := a.Chunks[chunk]
|
||||
|
@ -170,12 +169,12 @@ func (a *chunkBasedAtlas) setObject(chunk int, local vector.Vector, object objec
|
|||
}
|
||||
|
||||
// worldSpaceToChunkLocal gets a chunk local coordinate for a tile
|
||||
func (a *chunkBasedAtlas) worldSpaceToChunkLocal(v vector.Vector) vector.Vector {
|
||||
return vector.Vector{X: maths.Pmod(v.X, a.ChunkSize), Y: maths.Pmod(v.Y, a.ChunkSize)}
|
||||
func (a *chunkBasedAtlas) worldSpaceToChunkLocal(v maths.Vector) maths.Vector {
|
||||
return maths.Vector{X: maths.Pmod(v.X, a.ChunkSize), Y: maths.Pmod(v.Y, a.ChunkSize)}
|
||||
}
|
||||
|
||||
// worldSpaceToChunkID gets the current chunk ID for a position in the world
|
||||
func (a *chunkBasedAtlas) worldSpaceToChunkIndex(v vector.Vector) int {
|
||||
func (a *chunkBasedAtlas) worldSpaceToChunkIndex(v maths.Vector) int {
|
||||
// Shift the vector by our current min
|
||||
v = v.Added(a.LowerBound.Negated())
|
||||
|
||||
|
@ -191,13 +190,13 @@ func (a *chunkBasedAtlas) worldSpaceToChunkIndex(v vector.Vector) int {
|
|||
}
|
||||
|
||||
// chunkOriginInWorldSpace returns the origin of the chunk in world space
|
||||
func (a *chunkBasedAtlas) chunkOriginInWorldSpace(chunk int) vector.Vector {
|
||||
func (a *chunkBasedAtlas) chunkOriginInWorldSpace(chunk int) maths.Vector {
|
||||
// Calculate the width
|
||||
width := a.UpperBound.X - a.LowerBound.X
|
||||
widthInChunks := width / a.ChunkSize
|
||||
|
||||
// Reverse the along the corridor and up the stairs
|
||||
v := vector.Vector{
|
||||
v := maths.Vector{
|
||||
X: chunk % widthInChunks,
|
||||
Y: chunk / widthInChunks,
|
||||
}
|
||||
|
@ -208,15 +207,15 @@ func (a *chunkBasedAtlas) chunkOriginInWorldSpace(chunk int) vector.Vector {
|
|||
}
|
||||
|
||||
// getNewBounds gets new lower and upper bounds for the world space given a vector
|
||||
func (a *chunkBasedAtlas) getNewBounds(v vector.Vector) (lower vector.Vector, upper vector.Vector) {
|
||||
lower = vector.Min(v, a.LowerBound)
|
||||
upper = vector.Max(v.Added(vector.Vector{X: 1, Y: 1}), a.UpperBound)
|
||||
func (a *chunkBasedAtlas) getNewBounds(v maths.Vector) (lower maths.Vector, upper maths.Vector) {
|
||||
lower = maths.Min2(v, a.LowerBound)
|
||||
upper = maths.Max2(v.Added(maths.Vector{X: 1, Y: 1}), a.UpperBound)
|
||||
|
||||
lower = vector.Vector{
|
||||
lower = maths.Vector{
|
||||
X: maths.RoundDown(lower.X, a.ChunkSize),
|
||||
Y: maths.RoundDown(lower.Y, a.ChunkSize),
|
||||
}
|
||||
upper = vector.Vector{
|
||||
upper = maths.Vector{
|
||||
X: maths.RoundUp(upper.X, a.ChunkSize),
|
||||
Y: maths.RoundUp(upper.Y, a.ChunkSize),
|
||||
}
|
||||
|
@ -224,7 +223,7 @@ func (a *chunkBasedAtlas) getNewBounds(v vector.Vector) (lower vector.Vector, up
|
|||
}
|
||||
|
||||
// worldSpaceToTrunkWithGrow will expand the current atlas for a given world space position if needed
|
||||
func (a *chunkBasedAtlas) worldSpaceToChunkWithGrow(v vector.Vector) int {
|
||||
func (a *chunkBasedAtlas) worldSpaceToChunkWithGrow(v maths.Vector) int {
|
||||
// If we're within bounds, just return the current chunk
|
||||
if v.X >= a.LowerBound.X && v.Y >= a.LowerBound.Y && v.X < a.UpperBound.X && v.Y < a.UpperBound.Y {
|
||||
return a.worldSpaceToChunkIndex(v)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue