Move vector into maths package

This commit is contained in:
Marc Di Luzio 2020-07-10 18:22:59 +01:00
parent 97d3be000b
commit 5b1fe61097
11 changed files with 131 additions and 134 deletions

View file

@ -4,8 +4,8 @@ import (
"fmt"
"testing"
"github.com/mdiluz/rove/pkg/maths"
"github.com/mdiluz/rove/pkg/objects"
"github.com/mdiluz/rove/pkg/vector"
"github.com/stretchr/testify/assert"
)
@ -21,49 +21,49 @@ func TestAtlas_toChunk(t *testing.T) {
assert.NotNil(t, a)
// Get a tile to spawn the chunks
a.QueryPosition(vector.Vector{X: -1, Y: -1})
a.QueryPosition(vector.Vector{X: 0, Y: 0})
a.QueryPosition(maths.Vector{X: -1, Y: -1})
a.QueryPosition(maths.Vector{X: 0, Y: 0})
assert.Equal(t, 2*2, len(a.Chunks))
// Chunks should look like:
// 2 | 3
// -----
// 0 | 1
chunkID := a.worldSpaceToChunkIndex(vector.Vector{X: 0, Y: 0})
chunkID := a.worldSpaceToChunkIndex(maths.Vector{X: 0, Y: 0})
assert.Equal(t, 3, chunkID)
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 0, Y: -1})
chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 0, Y: -1})
assert.Equal(t, 1, chunkID)
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -1, Y: -1})
chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: -1, Y: -1})
assert.Equal(t, 0, chunkID)
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -1, Y: 0})
chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: -1, Y: 0})
assert.Equal(t, 2, chunkID)
a = NewChunkAtlas(2).(*chunkBasedAtlas)
assert.NotNil(t, a)
// Get a tile to spawn the chunks
a.QueryPosition(vector.Vector{X: -2, Y: -2})
a.QueryPosition(maths.Vector{X: -2, Y: -2})
assert.Equal(t, 2*2, len(a.Chunks))
a.QueryPosition(vector.Vector{X: 1, Y: 1})
a.QueryPosition(maths.Vector{X: 1, Y: 1})
assert.Equal(t, 2*2, len(a.Chunks))
// Chunks should look like:
// 2 | 3
// -----
// 0 | 1
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 1, Y: 1})
chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 1, Y: 1})
assert.Equal(t, 3, chunkID)
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 1, Y: -2})
chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 1, Y: -2})
assert.Equal(t, 1, chunkID)
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -2, Y: -2})
chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: -2, Y: -2})
assert.Equal(t, 0, chunkID)
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -2, Y: 1})
chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: -2, Y: 1})
assert.Equal(t, 2, chunkID)
a = NewChunkAtlas(2).(*chunkBasedAtlas)
assert.NotNil(t, a)
// Get a tile to spawn a 4x4 grid of chunks
a.QueryPosition(vector.Vector{X: 3, Y: 3})
a.QueryPosition(maths.Vector{X: 3, Y: 3})
assert.Equal(t, 2*2, len(a.Chunks))
a.QueryPosition(vector.Vector{X: -3, Y: -3})
a.QueryPosition(maths.Vector{X: -3, Y: -3})
assert.Equal(t, 4*4, len(a.Chunks))
// Chunks should look like:
@ -74,19 +74,19 @@ func TestAtlas_toChunk(t *testing.T) {
// 4 | 5 || 6 | 7
// ----------------
// 0 | 1 || 2 | 3
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 1, Y: 3})
chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 1, Y: 3})
assert.Equal(t, 14, chunkID)
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 1, Y: -3})
chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 1, Y: -3})
assert.Equal(t, 2, chunkID)
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -1, Y: -1})
chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: -1, Y: -1})
assert.Equal(t, 5, chunkID)
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -2, Y: 2})
chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: -2, Y: 2})
assert.Equal(t, 13, chunkID)
a = NewChunkAtlas(3).(*chunkBasedAtlas)
assert.NotNil(t, a)
// Get a tile to spawn a 4x4 grid of chunks
a.QueryPosition(vector.Vector{X: 3, Y: 3})
a.QueryPosition(maths.Vector{X: 3, Y: 3})
assert.Equal(t, 2*2, len(a.Chunks))
// Chunks should look like:
@ -94,13 +94,13 @@ func TestAtlas_toChunk(t *testing.T) {
// -------
// || 0| 1
// =======
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 1, Y: 1})
chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 1, Y: 1})
assert.Equal(t, 0, chunkID)
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 3, Y: 1})
chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 3, Y: 1})
assert.Equal(t, 1, chunkID)
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 1, Y: 4})
chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 1, Y: 4})
assert.Equal(t, 2, chunkID)
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: 5, Y: 5})
chunkID = a.worldSpaceToChunkIndex(maths.Vector{X: 5, Y: 5})
assert.Equal(t, 3, chunkID)
}
@ -109,36 +109,36 @@ func TestAtlas_toWorld(t *testing.T) {
assert.NotNil(t, a)
// Get a tile to spawn some chunks
a.QueryPosition(vector.Vector{X: -1, Y: -1})
a.QueryPosition(maths.Vector{X: -1, Y: -1})
assert.Equal(t, 2*2, len(a.Chunks))
// Chunks should look like:
// 2 | 3
// -----
// 0 | 1
assert.Equal(t, vector.Vector{X: -1, Y: -1}, a.chunkOriginInWorldSpace(0))
assert.Equal(t, vector.Vector{X: 0, Y: -1}, a.chunkOriginInWorldSpace(1))
assert.Equal(t, maths.Vector{X: -1, Y: -1}, a.chunkOriginInWorldSpace(0))
assert.Equal(t, maths.Vector{X: 0, Y: -1}, a.chunkOriginInWorldSpace(1))
a = NewChunkAtlas(2).(*chunkBasedAtlas)
assert.NotNil(t, a)
// Get a tile to spawn the chunks
a.QueryPosition(vector.Vector{X: -2, Y: -2})
a.QueryPosition(maths.Vector{X: -2, Y: -2})
assert.Equal(t, 2*2, len(a.Chunks))
a.QueryPosition(vector.Vector{X: 1, Y: 1})
a.QueryPosition(maths.Vector{X: 1, Y: 1})
assert.Equal(t, 2*2, len(a.Chunks))
// Chunks should look like:
// 2 | 3
// -----
// 0 | 1
assert.Equal(t, vector.Vector{X: -2, Y: -2}, a.chunkOriginInWorldSpace(0))
assert.Equal(t, vector.Vector{X: -2, Y: 0}, a.chunkOriginInWorldSpace(2))
assert.Equal(t, maths.Vector{X: -2, Y: -2}, a.chunkOriginInWorldSpace(0))
assert.Equal(t, maths.Vector{X: -2, Y: 0}, a.chunkOriginInWorldSpace(2))
a = NewChunkAtlas(2).(*chunkBasedAtlas)
assert.NotNil(t, a)
// Get a tile to spawn a 4x4 grid of chunks
a.QueryPosition(vector.Vector{X: 3, Y: 3})
a.QueryPosition(maths.Vector{X: 3, Y: 3})
assert.Equal(t, 2*2, len(a.Chunks))
a.QueryPosition(vector.Vector{X: -3, Y: -3})
a.QueryPosition(maths.Vector{X: -3, Y: -3})
assert.Equal(t, 4*4, len(a.Chunks))
// Chunks should look like:
@ -149,13 +149,13 @@ func TestAtlas_toWorld(t *testing.T) {
// 4 | 5 || 6 | 7
// ----------------
// 0 | 1 || 2 | 3
assert.Equal(t, vector.Vector{X: -4, Y: -4}, a.chunkOriginInWorldSpace(0))
assert.Equal(t, vector.Vector{X: 2, Y: -2}, a.chunkOriginInWorldSpace(7))
assert.Equal(t, maths.Vector{X: -4, Y: -4}, a.chunkOriginInWorldSpace(0))
assert.Equal(t, maths.Vector{X: 2, Y: -2}, a.chunkOriginInWorldSpace(7))
a = NewChunkAtlas(3).(*chunkBasedAtlas)
assert.NotNil(t, a)
// Get a tile to spawn a 4x4 grid of chunks
a.QueryPosition(vector.Vector{X: 3, Y: 3})
a.QueryPosition(maths.Vector{X: 3, Y: 3})
assert.Equal(t, 2*2, len(a.Chunks))
// Chunks should look like:
@ -163,7 +163,7 @@ func TestAtlas_toWorld(t *testing.T) {
// -------
// || 0| 1
// =======
assert.Equal(t, vector.Vector{X: 0, Y: 0}, a.chunkOriginInWorldSpace(0))
assert.Equal(t, maths.Vector{X: 0, Y: 0}, a.chunkOriginInWorldSpace(0))
}
func TestAtlas_GetSetTile(t *testing.T) {
@ -171,13 +171,13 @@ func TestAtlas_GetSetTile(t *testing.T) {
assert.NotNil(t, a)
// Set the origin tile to 1 and test it
a.SetTile(vector.Vector{X: 0, Y: 0}, 1)
tile, _ := a.QueryPosition(vector.Vector{X: 0, Y: 0})
a.SetTile(maths.Vector{X: 0, Y: 0}, 1)
tile, _ := a.QueryPosition(maths.Vector{X: 0, Y: 0})
assert.Equal(t, byte(1), tile)
// Set another tile to 1 and test it
a.SetTile(vector.Vector{X: 5, Y: -2}, 2)
tile, _ = a.QueryPosition(vector.Vector{X: 5, Y: -2})
a.SetTile(maths.Vector{X: 5, Y: -2}, 2)
tile, _ = a.QueryPosition(maths.Vector{X: 5, Y: -2})
assert.Equal(t, byte(2), tile)
}
@ -186,13 +186,13 @@ func TestAtlas_GetSetObject(t *testing.T) {
assert.NotNil(t, a)
// Set the origin tile to 1 and test it
a.SetObject(vector.Vector{X: 0, Y: 0}, objects.Object{Type: objects.LargeRock})
_, obj := a.QueryPosition(vector.Vector{X: 0, Y: 0})
a.SetObject(maths.Vector{X: 0, Y: 0}, objects.Object{Type: objects.LargeRock})
_, obj := a.QueryPosition(maths.Vector{X: 0, Y: 0})
assert.Equal(t, objects.Object{Type: objects.LargeRock}, obj)
// Set another tile to 1 and test it
a.SetObject(vector.Vector{X: 5, Y: -2}, objects.Object{Type: objects.SmallRock})
_, obj = a.QueryPosition(vector.Vector{X: 5, Y: -2})
a.SetObject(maths.Vector{X: 5, Y: -2}, objects.Object{Type: objects.SmallRock})
_, obj = a.QueryPosition(maths.Vector{X: 5, Y: -2})
assert.Equal(t, objects.Object{Type: objects.SmallRock}, obj)
}
@ -203,27 +203,27 @@ func TestAtlas_Grown(t *testing.T) {
assert.Equal(t, 1, len(a.Chunks))
// Set a few tiles to values
a.SetTile(vector.Vector{X: 0, Y: 0}, 1)
a.SetTile(vector.Vector{X: -1, Y: -1}, 2)
a.SetTile(vector.Vector{X: 1, Y: -2}, 3)
a.SetTile(maths.Vector{X: 0, Y: 0}, 1)
a.SetTile(maths.Vector{X: -1, Y: -1}, 2)
a.SetTile(maths.Vector{X: 1, Y: -2}, 3)
// Check tile values
tile, _ := a.QueryPosition(vector.Vector{X: 0, Y: 0})
tile, _ := a.QueryPosition(maths.Vector{X: 0, Y: 0})
assert.Equal(t, byte(1), tile)
tile, _ = a.QueryPosition(vector.Vector{X: -1, Y: -1})
tile, _ = a.QueryPosition(maths.Vector{X: -1, Y: -1})
assert.Equal(t, byte(2), tile)
tile, _ = a.QueryPosition(vector.Vector{X: 1, Y: -2})
tile, _ = a.QueryPosition(maths.Vector{X: 1, Y: -2})
assert.Equal(t, byte(3), tile)
tile, _ = a.QueryPosition(vector.Vector{X: 0, Y: 0})
tile, _ = a.QueryPosition(maths.Vector{X: 0, Y: 0})
assert.Equal(t, byte(1), tile)
tile, _ = a.QueryPosition(vector.Vector{X: -1, Y: -1})
tile, _ = a.QueryPosition(maths.Vector{X: -1, Y: -1})
assert.Equal(t, byte(2), tile)
tile, _ = a.QueryPosition(vector.Vector{X: 1, Y: -2})
tile, _ = a.QueryPosition(maths.Vector{X: 1, Y: -2})
assert.Equal(t, byte(3), tile)
}
@ -237,7 +237,7 @@ func TestAtlas_GetSetCorrect(t *testing.T) {
assert.NotNil(t, a)
assert.Equal(t, 1, len(a.Chunks))
pos := vector.Vector{X: x, Y: y}
pos := maths.Vector{X: x, Y: y}
a.SetTile(pos, TileRock)
a.SetObject(pos, objects.Object{Type: objects.LargeRock})
tile, obj := a.QueryPosition(pos)
@ -253,13 +253,13 @@ func TestAtlas_GetSetCorrect(t *testing.T) {
func TestAtlas_WorldGen(t *testing.T) {
a := NewChunkAtlas(8)
// Spawn a large world
_, _ = a.QueryPosition(vector.Vector{X: 20, Y: 20})
_, _ = a.QueryPosition(maths.Vector{X: 20, Y: 20})
// Print out the world for manual evaluation
num := 20
for j := num - 1; j >= 0; j-- {
for i := 0; i < num; i++ {
t, o := a.QueryPosition(vector.Vector{X: i, Y: j})
t, o := a.QueryPosition(maths.Vector{X: i, Y: j})
if o.Type != objects.None {
fmt.Printf("%c", o.Type)
} else if t != byte(TileNone) {