Refactor so Rover's aren't in the atlas

This commit is contained in:
Marc Di Luzio 2020-06-25 23:27:07 +01:00
parent ccd9e13c51
commit 5c12fabb63
5 changed files with 51 additions and 43 deletions

View file

@ -146,24 +146,24 @@ func TestAtlas_SpawnWorld(t *testing.T) {
for i := -4; i < 4; i++ {
tile, err := a.GetTile(vector.Vector{X: i, Y: -4})
assert.NoError(t, err)
assert.Equal(t, TileWall, tile)
assert.Equal(t, TileLargeRock, tile)
}
for i := -4; i < 4; i++ {
tile, err := a.GetTile(vector.Vector{X: -4, Y: i})
assert.NoError(t, err)
assert.Equal(t, TileWall, tile)
assert.Equal(t, TileLargeRock, tile)
}
for i := -4; i < 4; i++ {
tile, err := a.GetTile(vector.Vector{X: 3, Y: i})
assert.NoError(t, err)
assert.Equal(t, TileWall, tile)
assert.Equal(t, TileLargeRock, tile)
}
for i := -4; i < 4; i++ {
tile, err := a.GetTile(vector.Vector{X: i, Y: 3})
assert.NoError(t, err)
assert.Equal(t, TileWall, tile)
assert.Equal(t, TileLargeRock, tile)
}
}