Refactor rover attributes to add a name

This commit is contained in:
Marc Di Luzio 2020-06-06 16:52:30 +01:00
parent db38ad6091
commit 5e1f9b0d31
10 changed files with 43 additions and 72 deletions

View file

@ -67,16 +67,16 @@ func TestWorld_GetSetMovePosition(t *testing.T) {
err = world.WarpRover(a, pos)
assert.NoError(t, err, "Failed to set position for rover")
newpos, err := world.RoverPosition(a)
newAttribs, err := world.RoverAttributes(a)
assert.NoError(t, err, "Failed to set position for rover")
assert.Equal(t, pos, newpos, "Failed to correctly set position for rover")
assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly set position for rover")
bearing := North
duration := 1
newpos, err = world.MoveRover(a, bearing)
newAttribs, err = world.MoveRover(a, bearing)
assert.NoError(t, err, "Failed to set position for rover")
pos.Add(Vector{0, attribs.Speed * duration}) // We should have move one unit of the speed north
assert.Equal(t, pos, newpos, "Failed to correctly move position for rover")
assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly move position for rover")
}
func TestWorld_RadarFromRover(t *testing.T) {