Refactor rover attributes to add a name
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parent
db38ad6091
commit
5e1f9b0d31
10 changed files with 43 additions and 72 deletions
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@ -258,10 +258,10 @@ func (s *Server) wrapHandler(method string, handler Handler) func(w http.Respons
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}
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// SpawnRoverForAccount spawns the rover rover for an account
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func (s *Server) SpawnRoverForAccount(accountid uuid.UUID) (game.Vector, uuid.UUID, error) {
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func (s *Server) SpawnRoverForAccount(accountid uuid.UUID) (game.RoverAttributes, uuid.UUID, error) {
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inst := s.world.SpawnRover()
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if pos, err := s.world.RoverPosition(inst); err != nil {
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return game.Vector{}, uuid.UUID{}, fmt.Errorf("No position found for created rover")
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if attribs, err := s.world.RoverAttributes(inst); err != nil {
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return game.RoverAttributes{}, uuid.UUID{}, fmt.Errorf("No attributes found for created rover")
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} else {
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if err := s.accountant.AssignRover(accountid, inst); err != nil {
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@ -270,9 +270,9 @@ func (s *Server) SpawnRoverForAccount(accountid uuid.UUID) (game.Vector, uuid.UU
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fmt.Printf("Failed to destroy rover after failed rover assign: %s", err)
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}
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return game.Vector{}, uuid.UUID{}, err
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return game.RoverAttributes{}, uuid.UUID{}, err
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} else {
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return pos, inst, nil
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return attribs, inst, nil
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}
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}
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}
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