Spawn rover parts a little more frequently
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					 1 changed files with 1 additions and 1 deletions
				
			
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					@ -61,7 +61,7 @@ func (g *NoiseWorldGen) GetObject(v maths.Vector) (obj Object) {
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		// Otherwise, try some rover parts
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							// Otherwise, try some rover parts
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		p := g.noise.Eval2(float64(v.X)/partsNoiseScale, float64(v.Y)/partsNoiseScale)
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							p := g.noise.Eval2(float64(v.X)/partsNoiseScale, float64(v.Y)/partsNoiseScale)
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		switch {
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							switch {
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		case p > 0.8:
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							case p > 0.7:
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			obj.Type = roveapi.Object_RoverParts
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								obj.Type = roveapi.Object_RoverParts
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		}
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							}
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	}
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						}
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