Fully implement the bearing based movement
Instant, and without limit, for now
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parent
0fbad15c01
commit
6461b51c5c
7 changed files with 105 additions and 82 deletions
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@ -3,44 +3,31 @@ package game
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import (
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"testing"
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"github.com/google/uuid"
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"github.com/stretchr/testify/assert"
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)
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func TestCommand_Spawn(t *testing.T) {
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world := NewWorld()
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a := uuid.New()
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spawnCommand := world.CommandSpawn(a)
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assert.NoError(t, world.Execute(spawnCommand), "Failed to execute spawn command")
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rover, ok := world.Rovers[a]
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assert.True(t, ok, "No new rover in world")
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assert.Equal(t, a, rover.Id, "New rover has incorrect id")
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}
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func TestCommand_Move(t *testing.T) {
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world := NewWorld()
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a := uuid.New()
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assert.NoError(t, world.SpawnRover(a), "Failed to spawn")
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a := world.SpawnRover()
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pos := Vector{
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X: 1.0,
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Y: 2.0,
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}
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err := world.SetPosition(a, pos)
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attribs, err := world.RoverAttributes(a)
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assert.NoError(t, err, "Failed to get rover attribs")
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err = world.WarpRover(a, pos)
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assert.NoError(t, err, "Failed to set position for rover")
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// TODO: Test the bearing/duration movement
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/*
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// Try the move command
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moveCommand := world.CommandMove(a, move)
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assert.NoError(t, world.Execute(moveCommand), "Failed to execute move command")
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bearing := 0.0
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duration := 1.0
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// Try the move command
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moveCommand := world.CommandMove(a, bearing, duration)
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assert.NoError(t, world.Execute(moveCommand), "Failed to execute move command")
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newpos, err := world.GetPosition(a)
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assert.NoError(t, err, "Failed to set position for rover")
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pos.Add(move)
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assert.Equal(t, pos, newpos, "Failed to correctly set position for rover")
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*/
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newpos, err := world.RoverPosition(a)
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assert.NoError(t, err, "Failed to set position for rover")
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pos.Add(Vector{0.0, float64(duration) * attribs.Speed}) // We should have moved duration*speed north
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assert.Equal(t, pos, newpos, "Failed to correctly set position for rover")
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}
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