Fix up TODOs and comments that have now been done
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a784b06c2a
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6a868d3e41
4 changed files with 4 additions and 6 deletions
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@ -7,7 +7,6 @@ const (
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TileEmpty = Tile(0)
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TileRover = Tile(1)
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// TODO: Is there even a difference between these two?
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TileWall = Tile(2)
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TileRock = Tile(3)
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)
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@ -37,7 +37,7 @@ func NewWorld(size int, chunkSize int) *World {
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return &World{
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Rovers: make(map[uuid.UUID]Rover),
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CommandQueue: make(map[uuid.UUID]CommandStream),
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Atlas: NewAtlas(size, chunkSize), // TODO: Choose an appropriate world size
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Atlas: NewAtlas(size, chunkSize),
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}
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}
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@ -198,7 +198,6 @@ func (w *World) MoveRover(id uuid.UUID, bearing bearing.Bearing) (RoverAttribute
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return i.Attributes, fmt.Errorf("couldn't get tile for new position: %s", err)
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} else if tile == TileEmpty {
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// Set the world tiles
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// TODO: Make this (and other things) transactional
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if err := w.Atlas.SetTile(newPos, TileRover); err != nil {
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return i.Attributes, fmt.Errorf("coudln't set rover tile: %s", err)
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} else if err := w.Atlas.SetTile(i.Attributes.Pos, TileEmpty); err != nil {
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@ -21,8 +21,6 @@ type StatusResponse struct {
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Version string `json:"version"`
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Tick int `json:"tick"`
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NextTick string `json:"nexttick,omitempty"`
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// TODO: return more useful info
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}
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// ==============================
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@ -98,7 +98,9 @@ func NewServer(opts ...ServerOption) *Server {
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// Create the accountant
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s.accountant = accounts.NewAccountant()
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s.world = game.NewWorld(4, 8) // TODO: Configure this
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// Start small, we can grow the world later
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s.world = game.NewWorld(4, 8)
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return s
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}
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