Even more cleanup and refactor to simplify handlers

This commit is contained in:
Marc Di Luzio 2020-06-05 16:49:24 +01:00
parent bd83621add
commit 6ef69cec02
2 changed files with 39 additions and 82 deletions

View file

@ -2,6 +2,7 @@ package server
import (
"context"
"encoding/json"
"fmt"
"log"
"net/http"
@ -141,22 +142,21 @@ func (s *Server) wrapHandler(method string, handler Handler) func(w http.Respons
// Log the request
fmt.Printf("%s\t%s\n", r.Method, r.RequestURI)
// Verify we're hit with the right method
// Verify the method, call the handler, and encode the return
if r.Method != method {
w.WriteHeader(http.StatusMethodNotAllowed)
} else if err := handler(s, r.Body, w); err != nil {
// Log the error
} else if val, err := handler(s, r.Body, w); err != nil {
fmt.Printf("Failed to handle http request: %s", err)
w.WriteHeader(http.StatusInternalServerError)
// Respond that we've had an error
} else if err := json.NewEncoder(w).Encode(val); err != nil {
fmt.Printf("Failed to encode return to json: %s", err)
w.WriteHeader(http.StatusInternalServerError)
} else {
// Be a good citizen and set the header for the return
w.Header().Set("Content-Type", "application/json; charset=UTF-8")
w.WriteHeader(http.StatusOK)
}
}
}
@ -180,3 +180,19 @@ func (s *Server) SpawnRoverForAccount(accountid uuid.UUID) (game.Vector, uuid.UU
}
}
}
// ConvertCommands converts server commands to game commands
func (s *Server) ConvertCommands(commands []Command, inst uuid.UUID) ([]game.Command, error) {
var cmds []game.Command
for _, c := range commands {
switch c.Command {
case CommandMove:
if bearing, err := game.DirectionFromString(c.Bearing); err != nil {
return nil, err
} else {
cmds = append(cmds, s.world.CommandMove(inst, bearing, c.Duration))
}
}
}
return cmds, nil
}