Move server package out into rove-server
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62d6213c1a
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9 changed files with 27 additions and 41 deletions
303
cmd/rove-server/internal/server.go
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303
cmd/rove-server/internal/server.go
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package internal
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import (
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"context"
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"encoding/json"
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"fmt"
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"log"
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"net"
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"net/http"
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"sync"
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"time"
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"github.com/google/uuid"
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"github.com/gorilla/mux"
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"github.com/mdiluz/rove/pkg/accounts"
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"github.com/mdiluz/rove/pkg/game"
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"github.com/mdiluz/rove/pkg/persistence"
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"github.com/robfig/cron"
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)
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const (
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// PersistentData will allow the server to load and save it's state
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PersistentData = iota
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// EphemeralData will let the server neither load or save out any of it's data
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EphemeralData
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)
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// Server contains the relevant data to run a game server
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type Server struct {
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// Internal state
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accountant *accounts.Accountant
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world *game.World
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// HTTP server
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listener net.Listener
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server *http.Server
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router *mux.Router
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// Config settings
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address string
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persistence int
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tick int
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// sync point for sub-threads
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sync sync.WaitGroup
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// cron schedule for world ticks
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schedule *cron.Cron
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}
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// ServerOption defines a server creation option
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type ServerOption func(s *Server)
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// OptionAddress sets the server address for hosting
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func OptionAddress(address string) ServerOption {
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return func(s *Server) {
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s.address = address
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}
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}
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// OptionPersistentData sets the server data to be persistent
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func OptionPersistentData() ServerOption {
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return func(s *Server) {
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s.persistence = PersistentData
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}
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}
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// OptionTick defines the number of minutes per tick
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// 0 means no automatic server tick
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func OptionTick(minutes int) ServerOption {
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return func(s *Server) {
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s.tick = minutes
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}
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}
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// NewServer sets up a new server
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func NewServer(opts ...ServerOption) *Server {
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router := mux.NewRouter().StrictSlash(true)
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// Set up the default server
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s := &Server{
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address: "",
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persistence: EphemeralData,
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router: router,
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schedule: cron.New(),
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}
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// Apply all options
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for _, o := range opts {
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o(s)
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}
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// Set up the server object
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s.server = &http.Server{Addr: s.address, Handler: s.router}
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// Create the accountant
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s.accountant = accounts.NewAccountant()
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// Start small, we can grow the world later
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s.world = game.NewWorld(4, 8)
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return s
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}
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// Initialise sets up internal state ready to serve
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func (s *Server) Initialise(fillWorld bool) (err error) {
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// Add to our sync
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s.sync.Add(1)
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// Spawn a border on the default world
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if err := s.world.SpawnWorld(fillWorld); err != nil {
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return err
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}
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// Load the accounts if requested
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if err := s.LoadAll(); err != nil {
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return err
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}
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// Set up the handlers
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for _, route := range Routes {
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s.router.HandleFunc(route.path, s.wrapHandler(route.method, route.handler))
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}
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// Start the listen
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if s.listener, err = net.Listen("tcp", s.server.Addr); err != nil {
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return err
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}
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s.address = s.listener.Addr().String()
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return nil
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}
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// Addr will return the server address set after the listen
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func (s *Server) Addr() string {
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return s.address
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}
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// Run executes the server
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func (s *Server) Run() {
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defer s.sync.Done()
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// Set up the schedule if requested
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if s.tick != 0 {
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if err := s.schedule.AddFunc(fmt.Sprintf("0 */%d * * *", s.tick), func() {
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// Ensure we don't quit during this function
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s.sync.Add(1)
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defer s.sync.Done()
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fmt.Println("Executing server tick")
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// Run the command queues
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s.world.ExecuteCommandQueues()
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// Save out the new world state
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s.SaveWorld()
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}); err != nil {
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log.Fatal(err)
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}
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s.schedule.Start()
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fmt.Printf("First server tick scheduled for %s\n", s.schedule.Entries()[0].Next.Format("15:04:05"))
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}
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// Serve the http requests
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if err := s.server.Serve(s.listener); err != nil && err != http.ErrServerClosed {
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log.Fatal(err)
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}
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}
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// Stop will stop the current server
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func (s *Server) Stop() error {
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// Stop the cron
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s.schedule.Stop()
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// Try and shut down the http server
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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if err := s.server.Shutdown(ctx); err != nil {
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return err
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}
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return nil
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}
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// Close waits until the server is finished and closes up shop
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func (s *Server) Close() error {
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// Wait until the server has shut down
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s.sync.Wait()
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// Save and return
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return s.SaveAll()
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}
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// Close waits until the server is finished and closes up shop
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func (s *Server) StopAndClose() error {
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// Stop the server
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if err := s.Stop(); err != nil {
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return err
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}
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// Close and return
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return s.Close()
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}
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// SaveWorld will save out the world file
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func (s *Server) SaveWorld() error {
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if s.persistence == PersistentData {
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s.world.RLock()
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defer s.world.RUnlock()
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if err := persistence.SaveAll("world", s.world); err != nil {
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return fmt.Errorf("failed to save out persistent data: %s", err)
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}
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}
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return nil
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}
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// SaveAccounts will save out the accounts file
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func (s *Server) SaveAccounts() error {
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if s.persistence == PersistentData {
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if err := persistence.SaveAll("accounts", s.accountant); err != nil {
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return fmt.Errorf("failed to save out persistent data: %s", err)
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}
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}
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return nil
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}
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// SaveAll will save out all server files
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func (s *Server) SaveAll() error {
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// Save the accounts if requested
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if s.persistence == PersistentData {
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s.world.RLock()
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defer s.world.RUnlock()
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if err := persistence.SaveAll("accounts", s.accountant, "world", s.world); err != nil {
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return err
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}
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}
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return nil
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}
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// LoadAll will load all persistent data
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func (s *Server) LoadAll() error {
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if s.persistence == PersistentData {
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s.world.Lock()
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defer s.world.Unlock()
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if err := persistence.LoadAll("accounts", &s.accountant, "world", &s.world); err != nil {
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return err
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}
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}
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return nil
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}
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// wrapHandler wraps a request handler in http checks
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func (s *Server) wrapHandler(method string, handler Handler) func(w http.ResponseWriter, r *http.Request) {
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return func(w http.ResponseWriter, r *http.Request) {
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// Log the request
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fmt.Printf("%s\t%s\n", r.Method, r.RequestURI)
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vars := mux.Vars(r)
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// Verify the method, call the handler, and encode the return
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if r.Method != method {
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w.WriteHeader(http.StatusMethodNotAllowed)
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} else if val, err := handler(s, vars, r.Body, w); err != nil {
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fmt.Printf("Failed to handle http request: %s", err)
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w.WriteHeader(http.StatusInternalServerError)
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} else if err := json.NewEncoder(w).Encode(val); err != nil {
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fmt.Printf("Failed to encode reply to json: %s", err)
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w.WriteHeader(http.StatusInternalServerError)
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} else {
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w.Header().Set("Content-Type", "application/json; charset=UTF-8")
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}
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}
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}
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// SpawnRoverForAccount spawns the rover rover for an account
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func (s *Server) SpawnRoverForAccount(accountid uuid.UUID) (game.RoverAttributes, uuid.UUID, error) {
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if inst, err := s.world.SpawnRover(); err != nil {
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return game.RoverAttributes{}, uuid.UUID{}, err
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} else if attribs, err := s.world.RoverAttributes(inst); err != nil {
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return game.RoverAttributes{}, uuid.UUID{}, fmt.Errorf("No attributes found for created rover: %s", err)
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} else {
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if err := s.accountant.AssignRover(accountid, inst); err != nil {
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// Try and clear up the rover
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if err := s.world.DestroyRover(inst); err != nil {
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fmt.Printf("Failed to destroy rover after failed rover assign: %s", err)
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}
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return game.RoverAttributes{}, uuid.UUID{}, err
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} else {
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return attribs, inst, nil
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}
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}
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}
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