Fix up the concept of "None" tiles and objects
Replace with "Unknown" which is effectively an invalid value
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305f64ec38
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10 changed files with 72 additions and 87 deletions
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@ -10,8 +10,6 @@ import (
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// TileGlyph returns the glyph for this tile type
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func TileGlyph(t roveapi.Tile) Glyph {
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switch t {
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case roveapi.Tile_TileNone:
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return GlyphNone
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case roveapi.Tile_Rock:
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return GlyphGroundRock
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case roveapi.Tile_Gravel:
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@ -21,7 +19,7 @@ func TileGlyph(t roveapi.Tile) Glyph {
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}
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log.Fatalf("Unknown tile type: %c", t)
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return GlyphNone
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return 0
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}
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// Atlas represents a 2D world atlas of tiles and objects
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