diff --git a/go.mod b/go.mod index 2165ade..db01c84 100644 --- a/go.mod +++ b/go.mod @@ -8,6 +8,7 @@ require ( github.com/google/uuid v1.1.1 github.com/grpc-ecosystem/grpc-gateway v1.14.6 github.com/kr/pretty v0.1.0 // indirect + github.com/ojrac/opensimplex-go v1.0.1 github.com/robfig/cron v1.2.0 github.com/stretchr/testify v1.6.0 golang.org/x/net v0.0.0-20200602114024-627f9648deb9 diff --git a/go.sum b/go.sum index 029b75f..a2bd9a2 100644 --- a/go.sum +++ b/go.sum @@ -50,6 +50,8 @@ github.com/kr/pretty v0.1.0/go.mod h1:dAy3ld7l9f0ibDNOQOHHMYYIIbhfbHSm3C4ZsoJORN github.com/kr/pty v1.1.1/go.mod h1:pFQYn66WHrOpPYNljwOMqo10TkYh1fy3cYio2l3bCsQ= github.com/kr/text v0.1.0 h1:45sCR5RtlFHMR4UwH9sdQ5TC8v0qDQCHnXt+kaKSTVE= github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI= +github.com/ojrac/opensimplex-go v1.0.1 h1:XslvpLP6XqQSATUtsOnGBYtFPw7FQ6h6y0ihjVeOLHo= +github.com/ojrac/opensimplex-go v1.0.1/go.mod h1:MoSgj04tZpH8U0RefZabnHV2AbLgv/2mo3hLJtWqSEs= github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM= github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4= github.com/prometheus/client_model v0.0.0-20190812154241-14fe0d1b01d4/go.mod h1:xMI15A0UPsDsEKsMN9yxemIoYk6Tm2C1GtYGdfGttqA= diff --git a/pkg/atlas/atlas.go b/pkg/atlas/atlas.go index 1c194af..dd618e7 100644 --- a/pkg/atlas/atlas.go +++ b/pkg/atlas/atlas.go @@ -7,6 +7,7 @@ import ( "github.com/mdiluz/rove/pkg/maths" "github.com/mdiluz/rove/pkg/objects" "github.com/mdiluz/rove/pkg/vector" + "github.com/ojrac/opensimplex-go" ) // Tile describes the type of terrain @@ -17,10 +18,13 @@ const ( TileNone = Tile(0) // TileRock is solid rock ground - TileRock = Tile('.') + TileRock = Tile('-') + + // TileGravel is loose rocks + TileGravel = Tile(':') // TileSand is sand - TileSand = Tile(',') + TileSand = Tile('~') ) // Chunk represents a fixed square grid of tiles @@ -47,19 +51,33 @@ type Atlas struct { // ChunkSize is the x/y dimensions of each square chunk ChunkSize int `json:"chunksize"` + + // terrainNoise describes the noise function for the terrain + terrainNoise opensimplex.Noise + + // terrainNoise describes the noise function for the terrain + objectNoise opensimplex.Noise } +const ( + noiseSeed = 1024 + terrainNoiseScale = 6 + objectNoiseScale = 3 +) + // NewAtlas creates a new empty atlas func NewAtlas(chunkSize int) Atlas { // Start up with one chunk a := Atlas{ - ChunkSize: chunkSize, - Chunks: make([]Chunk, 1), - LowerBound: vector.Vector{X: 0, Y: 0}, - UpperBound: vector.Vector{X: chunkSize, Y: chunkSize}, + ChunkSize: chunkSize, + Chunks: make([]Chunk, 1), + LowerBound: vector.Vector{X: 0, Y: 0}, + UpperBound: vector.Vector{X: chunkSize, Y: chunkSize}, + terrainNoise: opensimplex.New(noiseSeed), + objectNoise: opensimplex.New(noiseSeed), } // Initialise the first chunk - a.Chunks[0].populate(chunkSize) + a.populate(0) return a } @@ -81,11 +99,8 @@ func (a *Atlas) SetObject(v vector.Vector, obj objects.Object) { func (a *Atlas) QueryPosition(v vector.Vector) (byte, objects.Object) { c := a.worldSpaceToChunkWithGrow(v) local := a.worldSpaceToChunkLocal(v) + a.populate(c) chunk := a.Chunks[c] - if chunk.Tiles == nil { - chunk.populate(a.ChunkSize) - a.Chunks[c] = chunk - } i := a.chunkTileIndex(local) return chunk.Tiles[i], chunk.Objects[i] } @@ -96,16 +111,44 @@ func (a *Atlas) chunkTileIndex(local vector.Vector) int { } // populate will fill a chunk with data -func (c *Chunk) populate(size int) { - c.Tiles = make([]byte, size*size) +func (a *Atlas) populate(chunk int) { + c := a.Chunks[chunk] + if c.Tiles != nil { + return + } + + c.Tiles = make([]byte, a.ChunkSize*a.ChunkSize) c.Objects = make(map[int]objects.Object) - // Set up the tiles - for i := 0; i < len(c.Tiles); i++ { - if rand.Intn(3) == 0 { - c.Tiles[i] = byte(TileRock) - } else { - c.Tiles[i] = byte(TileSand) + origin := a.chunkOriginInWorldSpace(chunk) + for i := 0; i < a.ChunkSize; i++ { + for j := 0; j < a.ChunkSize; j++ { + + // Get the terrain noise value for this location + t := a.terrainNoise.Eval2(float64(origin.X+i)/terrainNoiseScale, float64(origin.Y+j)/terrainNoiseScale) + var tile Tile + switch { + case t > 0.5: + tile = TileGravel + case t > 0.05: + tile = TileSand + default: + tile = TileRock + } + c.Tiles[j*a.ChunkSize+i] = byte(tile) + + // Get the object noise value for this location + o := a.objectNoise.Eval2(float64(origin.X+i)/objectNoiseScale, float64(origin.Y+j)/objectNoiseScale) + var obj = objects.None + switch { + case o > 0.6: + obj = objects.LargeRock + case o > 0.5: + obj = objects.SmallRock + } + if obj != objects.None { + c.Objects[j*a.ChunkSize+i] = objects.Object{Type: obj} + } } } @@ -117,26 +160,23 @@ func (c *Chunk) populate(size int) { c.Objects[i] = objects.Object{Type: objects.SmallRock} } } + + a.Chunks[chunk] = c } // setTile sets a tile in a specific chunk func (a *Atlas) setTile(chunk int, local vector.Vector, tile byte) { + a.populate(chunk) c := a.Chunks[chunk] - if c.Tiles == nil { - c.populate(a.ChunkSize) - } - c.Tiles[a.chunkTileIndex(local)] = tile a.Chunks[chunk] = c } // setObject sets an object in a specific chunk func (a *Atlas) setObject(chunk int, local vector.Vector, object objects.Object) { - c := a.Chunks[chunk] - if c.Tiles == nil { - c.populate(a.ChunkSize) - } + a.populate(chunk) + c := a.Chunks[chunk] i := a.chunkTileIndex(local) if object.Type != objects.None { c.Objects[i] = object @@ -214,10 +254,12 @@ func (a *Atlas) worldSpaceToChunkWithGrow(v vector.Vector) int { // Create the new empty atlas newAtlas := Atlas{ - ChunkSize: a.ChunkSize, - LowerBound: lower, - UpperBound: upper, - Chunks: make([]Chunk, size.X*size.Y), + ChunkSize: a.ChunkSize, + LowerBound: lower, + UpperBound: upper, + Chunks: make([]Chunk, size.X*size.Y), + terrainNoise: a.terrainNoise, + objectNoise: a.objectNoise, } // Log that we're resizing diff --git a/pkg/atlas/atlas_test.go b/pkg/atlas/atlas_test.go index 60c3922..dedf4b1 100644 --- a/pkg/atlas/atlas_test.go +++ b/pkg/atlas/atlas_test.go @@ -1,6 +1,7 @@ package atlas import ( + "fmt" "testing" "github.com/mdiluz/rove/pkg/objects" @@ -248,3 +249,26 @@ func TestAtlas_GetSetCorrect(t *testing.T) { } } } + +func TestAtlas_WorldGen(t *testing.T) { + a := NewAtlas(8) + // Spawn a large world + _, _ = a.QueryPosition(vector.Vector{X: 20, Y: 20}) + + // Print out the world for manual evaluation + num := 20 + for j := num - 1; j >= 0; j-- { + for i := 0; i < num; i++ { + t, o := a.QueryPosition(vector.Vector{X: i, Y: j}) + if o.Type != objects.None { + fmt.Printf("%c", o.Type) + } else if t != byte(TileNone) { + fmt.Printf("%c", t) + } else { + fmt.Printf(" ") + } + + } + fmt.Print("\n") + } +}