Fix duplicate saving on quit
Slight refactor to split server stop and close functions Quit function explicitly sends SIGTERM SIGTERM doesn't trigger an os.Exit Bonus: Properly save the world on spawning the rover
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141827fa57
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8586bdabd7
6 changed files with 28 additions and 13 deletions
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@ -129,6 +129,9 @@ func HandleSpawn(s *Server, vars map[string]string, b io.ReadCloser, w io.Writer
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} else if attribs, rover, err := s.SpawnRoverForAccount(id); err != nil {
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response.Error = err.Error()
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} else if err := s.SaveWorld(); err != nil {
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response.Error = fmt.Sprintf("Internal server error when saving world: %s", err)
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} else {
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fmt.Printf("New rover spawned\taccount:%s\trover:%s\tattributes:%+v\n", id, rover, attribs)
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