Privatise Atlas functions that should only be internal
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de3c2b9134
commit
8cd7b06c0c
2 changed files with 24 additions and 29 deletions
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@ -91,12 +91,12 @@ func (a *Atlas) SpawnWalls() error {
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// SetTile sets an individual tile's kind
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// SetTile sets an individual tile's kind
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func (a *Atlas) SetTile(v vector.Vector, tile Tile) error {
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func (a *Atlas) SetTile(v vector.Vector, tile Tile) error {
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chunk := a.ToChunk(v)
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chunk := a.toChunk(v)
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if chunk >= len(a.Chunks) {
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if chunk >= len(a.Chunks) {
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return fmt.Errorf("location outside of allocated atlas")
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return fmt.Errorf("location outside of allocated atlas")
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}
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}
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local := a.ToChunkLocal(v)
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local := a.toChunkLocal(v)
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tileId := local.X + local.Y*a.ChunkSize
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tileId := local.X + local.Y*a.ChunkSize
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if tileId >= len(a.Chunks[chunk].Tiles) {
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if tileId >= len(a.Chunks[chunk].Tiles) {
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return fmt.Errorf("location outside of allocated chunk")
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return fmt.Errorf("location outside of allocated chunk")
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@ -107,12 +107,12 @@ func (a *Atlas) SetTile(v vector.Vector, tile Tile) error {
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// GetTile will return an individual tile
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// GetTile will return an individual tile
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func (a *Atlas) GetTile(v vector.Vector) (Tile, error) {
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func (a *Atlas) GetTile(v vector.Vector) (Tile, error) {
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chunk := a.ToChunk(v)
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chunk := a.toChunk(v)
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if chunk >= len(a.Chunks) {
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if chunk >= len(a.Chunks) {
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return 0, fmt.Errorf("location outside of allocated atlas")
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return 0, fmt.Errorf("location outside of allocated atlas")
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}
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}
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local := a.ToChunkLocal(v)
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local := a.toChunkLocal(v)
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tileId := local.X + local.Y*a.ChunkSize
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tileId := local.X + local.Y*a.ChunkSize
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if tileId >= len(a.Chunks[chunk].Tiles) {
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if tileId >= len(a.Chunks[chunk].Tiles) {
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return 0, fmt.Errorf("location outside of allocated chunk")
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return 0, fmt.Errorf("location outside of allocated chunk")
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@ -121,19 +121,14 @@ func (a *Atlas) GetTile(v vector.Vector) (Tile, error) {
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return a.Chunks[chunk].Tiles[tileId], nil
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return a.Chunks[chunk].Tiles[tileId], nil
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}
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}
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// ToChunkLocal gets a chunk local coordinate for a tile
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// toChunkLocal gets a chunk local coordinate for a tile
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func (a *Atlas) ToChunkLocal(v vector.Vector) vector.Vector {
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func (a *Atlas) toChunkLocal(v vector.Vector) vector.Vector {
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return vector.Vector{X: maths.Pmod(v.X, a.ChunkSize), Y: maths.Pmod(v.Y, a.ChunkSize)}
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return vector.Vector{X: maths.Pmod(v.X, a.ChunkSize), Y: maths.Pmod(v.Y, a.ChunkSize)}
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}
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}
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// GetChunkLocal gets a chunk local coordinate for a tile
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func (a *Atlas) ToWorld(local vector.Vector, chunk int) vector.Vector {
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return a.ChunkOrigin(chunk).Added(local)
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}
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// GetChunkID gets the chunk ID for a position in the world
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// GetChunkID gets the chunk ID for a position in the world
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func (a *Atlas) ToChunk(v vector.Vector) int {
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func (a *Atlas) toChunk(v vector.Vector) int {
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local := a.ToChunkLocal(v)
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local := a.toChunkLocal(v)
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// Get the chunk origin itself
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// Get the chunk origin itself
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origin := v.Added(local.Negated())
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origin := v.Added(local.Negated())
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// Divided it by the number of chunks
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// Divided it by the number of chunks
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@ -144,8 +139,8 @@ func (a *Atlas) ToChunk(v vector.Vector) int {
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return (a.Size * origin.Y) + origin.X
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return (a.Size * origin.Y) + origin.X
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}
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}
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// ChunkOrigin gets the chunk origin for a given chunk index
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// chunkOrigin gets the chunk origin for a given chunk index
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func (a *Atlas) ChunkOrigin(chunk int) vector.Vector {
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func (a *Atlas) chunkOrigin(chunk int) vector.Vector {
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v := vector.Vector{
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v := vector.Vector{
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X: maths.Pmod(chunk, a.Size) - (a.Size / 2),
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X: maths.Pmod(chunk, a.Size) - (a.Size / 2),
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Y: (chunk / a.Size) - (a.Size / 2),
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Y: (chunk / a.Size) - (a.Size / 2),
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@ -185,7 +180,7 @@ func (a *Atlas) Grow(size int) error {
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// Copy old chunks into new chunks
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// Copy old chunks into new chunks
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for index, chunk := range a.Chunks {
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for index, chunk := range a.Chunks {
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// Calculate the new chunk location and copy over the data
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// Calculate the new chunk location and copy over the data
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newAtlas.Chunks[newAtlas.ToChunk(a.ChunkOrigin(index))] = chunk
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newAtlas.Chunks[newAtlas.toChunk(a.chunkOrigin(index))] = chunk
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}
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}
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// Copy the new atlas data into this one
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// Copy the new atlas data into this one
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@ -23,19 +23,19 @@ func TestAtlas_NewAtlas(t *testing.T) {
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assert.Equal(t, 16, len(a.Chunks))
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assert.Equal(t, 16, len(a.Chunks))
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}
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}
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func TestAtlas_ToChunk(t *testing.T) {
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func TestAtlas_toChunk(t *testing.T) {
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a := NewAtlas(2, 1)
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a := NewAtlas(2, 1)
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assert.NotNil(t, a)
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assert.NotNil(t, a)
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// Tiles should look like: 2 | 3
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// Tiles should look like: 2 | 3
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// -----
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// -----
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// 0 | 1
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// 0 | 1
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tile := a.ToChunk(vector.Vector{X: 0, Y: 0})
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tile := a.toChunk(vector.Vector{X: 0, Y: 0})
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assert.Equal(t, 3, tile)
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assert.Equal(t, 3, tile)
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tile = a.ToChunk(vector.Vector{X: 0, Y: -1})
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tile = a.toChunk(vector.Vector{X: 0, Y: -1})
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assert.Equal(t, 1, tile)
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assert.Equal(t, 1, tile)
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tile = a.ToChunk(vector.Vector{X: -1, Y: -1})
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tile = a.toChunk(vector.Vector{X: -1, Y: -1})
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assert.Equal(t, 0, tile)
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assert.Equal(t, 0, tile)
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tile = a.ToChunk(vector.Vector{X: -1, Y: 0})
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tile = a.toChunk(vector.Vector{X: -1, Y: 0})
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assert.Equal(t, 2, tile)
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assert.Equal(t, 2, tile)
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a = NewAtlas(2, 2)
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a = NewAtlas(2, 2)
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@ -44,13 +44,13 @@ func TestAtlas_ToChunk(t *testing.T) {
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// 2 | 3
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// 2 | 3
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// -----
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// -----
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// 0 | 1
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// 0 | 1
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tile = a.ToChunk(vector.Vector{X: 1, Y: 1})
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tile = a.toChunk(vector.Vector{X: 1, Y: 1})
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assert.Equal(t, 3, tile)
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assert.Equal(t, 3, tile)
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tile = a.ToChunk(vector.Vector{X: 1, Y: -2})
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tile = a.toChunk(vector.Vector{X: 1, Y: -2})
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assert.Equal(t, 1, tile)
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assert.Equal(t, 1, tile)
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tile = a.ToChunk(vector.Vector{X: -2, Y: -2})
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tile = a.toChunk(vector.Vector{X: -2, Y: -2})
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assert.Equal(t, 0, tile)
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assert.Equal(t, 0, tile)
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tile = a.ToChunk(vector.Vector{X: -2, Y: 1})
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tile = a.toChunk(vector.Vector{X: -2, Y: 1})
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assert.Equal(t, 2, tile)
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assert.Equal(t, 2, tile)
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a = NewAtlas(4, 2)
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a = NewAtlas(4, 2)
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@ -63,13 +63,13 @@ func TestAtlas_ToChunk(t *testing.T) {
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// 4 | 5 || 6 | 7
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// 4 | 5 || 6 | 7
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// ----------------
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// ----------------
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// 0 | 1 || 2 | 3
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// 0 | 1 || 2 | 3
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tile = a.ToChunk(vector.Vector{X: 1, Y: 3})
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tile = a.toChunk(vector.Vector{X: 1, Y: 3})
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assert.Equal(t, 14, tile)
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assert.Equal(t, 14, tile)
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tile = a.ToChunk(vector.Vector{X: 1, Y: -3})
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tile = a.toChunk(vector.Vector{X: 1, Y: -3})
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assert.Equal(t, 2, tile)
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assert.Equal(t, 2, tile)
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tile = a.ToChunk(vector.Vector{X: -1, Y: -1})
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tile = a.toChunk(vector.Vector{X: -1, Y: -1})
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assert.Equal(t, 5, tile)
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assert.Equal(t, 5, tile)
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tile = a.ToChunk(vector.Vector{X: -2, Y: 2})
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tile = a.toChunk(vector.Vector{X: -2, Y: 2})
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assert.Equal(t, 13, tile)
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assert.Equal(t, 13, tile)
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}
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}
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