Refactor into server object to handle registered accounts
This commit is contained in:
parent
eccb726f74
commit
93decc027b
13 changed files with 304 additions and 128 deletions
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@ -3,28 +3,21 @@ package main
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import (
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"flag"
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"fmt"
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"log"
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"net/http"
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"os"
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"os/signal"
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"syscall"
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"github.com/mdiluz/rove/pkg/rovegame"
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"github.com/mdiluz/rove/pkg/server"
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)
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var port = flag.Int("port", 8080, "The port to host on")
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func main() {
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server := server.NewServer(*port)
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fmt.Println("Initialising...")
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// Set up the world
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world := rovegame.NewWorld()
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fmt.Printf("World created\n\t%+v\n", world)
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// Create a new router
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router := NewRouter()
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fmt.Printf("Router Created\n")
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server.Initialise()
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// Set up the close handler
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c := make(chan os.Signal)
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@ -37,9 +30,5 @@ func main() {
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fmt.Println("Initialised")
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// Listen and serve the http requests
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fmt.Println("Serving HTTP")
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if err := http.ListenAndServe(fmt.Sprintf(":%d", *port), router); err != nil {
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log.Fatal(err)
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}
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server.Run()
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}
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@ -1,13 +0,0 @@
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package main
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import "github.com/google/uuid"
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type Player struct {
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id uuid.UUID
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}
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func NewPlayer() Player {
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return Player{
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id: uuid.New(),
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}
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}
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@ -1,13 +0,0 @@
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package main
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import (
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"testing"
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)
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func TestNewPlayer(t *testing.T) {
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a := NewPlayer()
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b := NewPlayer()
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if a.id == b.id {
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t.Error("Player IDs matched")
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}
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}
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@ -1,56 +0,0 @@
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package main
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import (
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"encoding/json"
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"fmt"
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"net/http"
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"github.com/gorilla/mux"
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"github.com/mdiluz/rove/pkg/rove"
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)
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// NewRouter sets up the server mux
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func NewRouter() (router *mux.Router) {
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router = mux.NewRouter().StrictSlash(true)
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// Set up the handlers
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router.HandleFunc("/status", HandleStatus)
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router.HandleFunc("/register", HandleRegister)
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return
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}
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// HandleStatus handles HTTP requests to the /status endpoint
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func HandleStatus(w http.ResponseWriter, r *http.Request) {
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fmt.Printf("%s\t%s", r.Method, r.RequestURI)
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var response = rove.StatusResponse{
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Ready: true,
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}
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// Be a good citizen and set the header for the return
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w.Header().Set("Content-Type", "application/json; charset=UTF-8")
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w.WriteHeader(http.StatusOK)
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// Reply with the current status
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json.NewEncoder(w).Encode(response)
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}
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// HandleRegister handles HTTP requests to the /register endpoint
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func HandleRegister(w http.ResponseWriter, r *http.Request) {
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fmt.Printf("%s\t%s", r.Method, r.RequestURI)
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// TODO: Add this user to the server
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player := NewPlayer()
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var response = rove.RegisterResponse{
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Success: true,
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Id: player.id.String(),
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}
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// Be a good citizen and set the header for the return
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w.Header().Set("Content-Type", "application/json; charset=UTF-8")
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w.WriteHeader(http.StatusOK)
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// Reply with the current status
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json.NewEncoder(w).Encode(response)
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}
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@ -1,4 +1,4 @@
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package rovegame
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package game
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import "github.com/google/uuid"
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@ -1,4 +1,4 @@
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package rovegame
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package game
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import (
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"testing"
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@ -1,10 +1,13 @@
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package rove
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"net/http"
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"net/url"
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"github.com/mdiluz/rove/pkg/server"
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)
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// Connection is the container for a simple connection to the server
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@ -19,13 +22,8 @@ func NewConnection(host string) *Connection {
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}
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}
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// StatusResponse is a struct that contains information on the status of the server
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type StatusResponse struct {
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Ready bool `json:"ready"`
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}
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// Status returns the current status of the server
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func (c *Connection) Status() (status StatusResponse, err error) {
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func (c *Connection) Status() (status server.StatusResponse, err error) {
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url := url.URL{
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Scheme: "http",
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Host: c.host,
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@ -33,9 +31,9 @@ func (c *Connection) Status() (status StatusResponse, err error) {
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}
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if resp, err := http.Get(url.String()); err != nil {
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return StatusResponse{}, err
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return server.StatusResponse{}, err
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} else if resp.StatusCode != http.StatusOK {
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return StatusResponse{}, fmt.Errorf("Status request returned %d", resp.StatusCode)
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return server.StatusResponse{}, fmt.Errorf("Status request returned %d", resp.StatusCode)
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} else {
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err = json.NewDecoder(resp.Body).Decode(&status)
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}
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@ -43,26 +41,36 @@ func (c *Connection) Status() (status StatusResponse, err error) {
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return
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}
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// RegisterResponse
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type RegisterResponse struct {
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Id string `json:"id"`
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Success bool `json:"success"`
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}
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// Register registers a new player on the server
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func (c *Connection) Register() (register RegisterResponse, err error) {
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// Register registers a new account on the server
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func (c *Connection) Register(name string) (register server.RegisterResponse, err error) {
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url := url.URL{
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Scheme: "http",
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Host: c.host,
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Path: "register",
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}
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if resp, err := http.Get(url.String()); err != nil {
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return RegisterResponse{}, err
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} else if resp.StatusCode != http.StatusOK {
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return RegisterResponse{}, fmt.Errorf("Status request returned %d", resp.StatusCode)
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// Marshal the register data struct
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data := server.RegisterData{Name: name}
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marshalled, err := json.Marshal(data)
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// Set up the request
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req, err := http.NewRequest("POST", url.String(), bytes.NewReader(marshalled))
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req.Header.Set("Content-Type", "application/json")
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// Do the request
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client := &http.Client{}
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if resp, err := client.Do(req); err != nil {
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return server.RegisterResponse{}, err
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} else {
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err = json.NewDecoder(resp.Body).Decode(®ister)
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defer resp.Body.Close()
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// Handle any errors
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if resp.StatusCode != http.StatusOK {
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return server.RegisterResponse{}, fmt.Errorf("Status request returned %d", resp.StatusCode)
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} else {
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// Decode the reply
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err = json.NewDecoder(resp.Body).Decode(®ister)
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}
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}
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return
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@ -10,6 +10,7 @@ var serverUrl = "localhost:8080"
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func TestStatus(t *testing.T) {
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conn := NewConnection(serverUrl)
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if status, err := conn.Status(); err != nil {
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t.Errorf("Status returned error: %s", err)
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} else if !status.Ready {
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@ -19,11 +20,28 @@ func TestStatus(t *testing.T) {
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func TestRegister(t *testing.T) {
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conn := NewConnection(serverUrl)
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if reg, err := conn.Register(); err != nil {
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reg1, err := conn.Register("one")
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if err != nil {
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t.Errorf("Register returned error: %s", err)
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} else if !reg.Success {
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} else if !reg1.Success {
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t.Error("Server did not success for Register")
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} else if len(reg.Id) == 0 {
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} else if len(reg1.Id) == 0 {
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t.Error("Server returned empty registration ID")
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}
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reg2, err := conn.Register("two")
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if err != nil {
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t.Errorf("Register returned error: %s", err)
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} else if !reg2.Success {
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t.Error("Server did not success for Register")
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} else if len(reg2.Id) == 0 {
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t.Error("Server returned empty registration ID")
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}
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if reg2, err := conn.Register("one"); err != nil {
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t.Errorf("Register returned error: %s", err)
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} else if reg2.Success {
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t.Error("Server should have failed to register duplicate name")
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}
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}
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47
pkg/server/accounts.go
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47
pkg/server/accounts.go
Normal file
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package server
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import (
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"fmt"
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"github.com/google/uuid"
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)
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// Account represents a registered user
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type Account struct {
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// Name simply describes the account and must be unique
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Name string
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// id represents a unique ID per account and is set one registered
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id uuid.UUID
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}
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// Accountant manages a set of accounts
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type Accountant struct {
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accounts []Account
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}
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// NewAccountant creates a new accountant
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func NewAccountant() *Accountant {
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return &Accountant{}
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}
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// RegisterAccount adds an account to the set of internal accounts
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func (a *Accountant) RegisterAccount(acc Account) (Account, error) {
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// Set the account ID to a new UUID
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acc.id = uuid.New()
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// Verify this acount isn't already registered
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for _, a := range a.accounts {
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if a.Name == acc.Name {
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return Account{}, fmt.Errorf("Account name already registered")
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} else if a.id == acc.id {
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return Account{}, fmt.Errorf("Account ID already registered")
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}
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}
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// Simply add the account to the list
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a.accounts = append(a.accounts, acc)
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return acc, nil
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}
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49
pkg/server/accounts_test.go
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49
pkg/server/accounts_test.go
Normal file
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package server
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import (
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"testing"
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)
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func TestNewAccountant(t *testing.T) {
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// Very basic verify here for now
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accountant := NewAccountant()
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if accountant == nil {
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t.Error("Failed to create accountant")
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}
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}
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func TestAccountant_RegisterAccount(t *testing.T) {
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accountant := NewAccountant()
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// Start by making two accounts
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namea := "one"
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a := Account{Name: namea}
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acca, err := accountant.RegisterAccount(a)
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if err != nil {
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t.Error(err)
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} else if acca.Name != namea {
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t.Errorf("Missmatched account name after register, expected: %s, actual: %s", namea, acca.Name)
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}
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nameb := "two"
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b := Account{Name: nameb}
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accb, err := accountant.RegisterAccount(b)
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if err != nil {
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t.Error(err)
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} else if accb.Name != nameb {
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t.Errorf("Missmatched account name after register, expected: %s, actual: %s", nameb, acca.Name)
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}
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// Verify our accounts have differing IDs
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if acca.id == accb.id {
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t.Error("Duplicate account IDs fo separate accounts")
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}
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// Verify another request gets rejected
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_, err = accountant.RegisterAccount(a)
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if err == nil {
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t.Error("Duplicate account name did not produce error")
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}
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}
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97
pkg/server/router.go
Normal file
97
pkg/server/router.go
Normal file
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package server
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import (
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"encoding/json"
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"fmt"
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"net/http"
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"github.com/gorilla/mux"
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)
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// NewRouter sets up the server mux
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func (s *Server) SetUpRouter() {
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s.router = mux.NewRouter().StrictSlash(true)
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// Set up the handlers
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s.router.HandleFunc("/status", s.HandleStatus)
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s.router.HandleFunc("/register", s.HandleRegister)
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}
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// StatusResponse is a struct that contains information on the status of the server
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type StatusResponse struct {
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Ready bool `json:"ready"`
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}
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// HandleStatus handles HTTP requests to the /status endpoint
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func (s *Server) HandleStatus(w http.ResponseWriter, r *http.Request) {
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fmt.Printf("%s\t%s", r.Method, r.RequestURI)
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// Verify we're hit with a get request
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if r.Method != http.MethodGet {
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w.WriteHeader(http.StatusMethodNotAllowed)
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return
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}
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var response = StatusResponse{
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Ready: true,
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}
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// Be a good citizen and set the header for the return
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w.Header().Set("Content-Type", "application/json; charset=UTF-8")
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w.WriteHeader(http.StatusOK)
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// Reply with the current status
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json.NewEncoder(w).Encode(response)
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}
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// RegisterData describes the data to send when registering
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type RegisterData struct {
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Name string `json:"id"`
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}
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// RegisterResponse describes the response to a register request
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type RegisterResponse struct {
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Id string `json:"id"`
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Success bool `json:"success"`
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Error string `json:"error"`
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}
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// HandleRegister handles HTTP requests to the /register endpoint
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func (s *Server) HandleRegister(w http.ResponseWriter, r *http.Request) {
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fmt.Printf("%s\t%s", r.Method, r.RequestURI)
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// Verify we're hit with a get request
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if r.Method != http.MethodPost {
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w.WriteHeader(http.StatusMethodNotAllowed)
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return
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}
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// Pull out the registration info
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var data RegisterData
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json.NewDecoder(r.Body).Decode(&data)
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// Register the account with the server
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acc := Account{Name: data.Name}
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acc, err := s.accountant.RegisterAccount(acc)
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// Set up the response
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var response = RegisterResponse{
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Success: false,
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}
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// If we didn't fail, respond with the account ID string
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if err == nil {
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response.Success = true
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response.Id = acc.id.String()
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} else {
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response.Error = err.Error()
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}
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// Be a good citizen and set the header for the return
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w.Header().Set("Content-Type", "application/json; charset=UTF-8")
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w.WriteHeader(http.StatusOK)
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// Reply with the current status
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json.NewEncoder(w).Encode(response)
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}
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@ -1,21 +1,22 @@
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package main
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package server
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import (
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"encoding/json"
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"net/http"
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"net/http/httptest"
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"testing"
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"github.com/mdiluz/rove/pkg/rove"
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)
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func TestHandleStatus(t *testing.T) {
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request, _ := http.NewRequest(http.MethodGet, "/status", nil)
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response := httptest.NewRecorder()
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HandleStatus(response, request)
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s := NewServer(8080)
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s.Initialise()
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var status rove.StatusResponse
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s.HandleStatus(response, request)
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var status StatusResponse
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json.NewDecoder(response.Body).Decode(&status)
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if status.Ready != true {
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49
pkg/server/server.go
Normal file
49
pkg/server/server.go
Normal file
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@ -0,0 +1,49 @@
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package server
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import (
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"fmt"
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"log"
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"net/http"
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"github.com/gorilla/mux"
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"github.com/mdiluz/rove/pkg/game"
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)
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// Server contains the relevant data to run a game server
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type Server struct {
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port int
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accountant *Accountant
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world *game.World
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router *mux.Router
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}
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// NewServer sets up a new server
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func NewServer(port int) *Server {
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return &Server{
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port: port,
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accountant: NewAccountant(),
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world: game.NewWorld(),
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}
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}
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// Initialise sets up internal state ready to serve
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func (s *Server) Initialise() {
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// Set up the world
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s.world = game.NewWorld()
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fmt.Printf("World created\n\t%+v\n", s.world)
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// Create a new router
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s.SetUpRouter()
|
||||
fmt.Printf("Routes Created\n")
|
||||
}
|
||||
|
||||
// Run executes the server
|
||||
func (s *Server) Run() {
|
||||
// Listen and serve the http requests
|
||||
fmt.Println("Serving HTTP")
|
||||
if err := http.ListenAndServe(fmt.Sprintf(":%d", s.port), s.router); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue