Move accountant to it's own deployment using gRCP

This commit is contained in:
Marc Di Luzio 2020-06-10 23:23:09 +01:00
parent 8f25f55658
commit 99da6c5d67
14 changed files with 868 additions and 64 deletions

View file

@ -3,6 +3,7 @@ package internal
import (
"context"
"encoding/json"
"flag"
"fmt"
"log"
"net"
@ -16,8 +17,11 @@ import (
"github.com/mdiluz/rove/pkg/game"
"github.com/mdiluz/rove/pkg/persistence"
"github.com/robfig/cron"
"google.golang.org/grpc"
)
var accountantAddress = flag.String("accountant", "", "address of the accountant to connect to")
const (
// PersistentData will allow the server to load and save it's state
PersistentData = iota
@ -30,8 +34,11 @@ const (
type Server struct {
// Internal state
accountant *accounts.Accountant
world *game.World
world *game.World
// Accountant server
accountant accounts.AccountantClient
clientConn *grpc.ClientConn
// HTTP server
listener net.Listener
@ -96,9 +103,6 @@ func NewServer(opts ...ServerOption) *Server {
// Set up the server object
s.server = &http.Server{Addr: s.address, Handler: s.router}
// Create the accountant
s.accountant = accounts.NewAccountant()
// Start small, we can grow the world later
s.world = game.NewWorld(4, 8)
@ -111,13 +115,21 @@ func (s *Server) Initialise(fillWorld bool) (err error) {
// Add to our sync
s.sync.Add(1)
// Connect to the accountant
fmt.Printf("Dialing accountant on %s\n", *accountantAddress)
clientConn, err := grpc.Dial(*accountantAddress, grpc.WithInsecure())
if err != nil {
return err
}
s.accountant = accounts.NewAccountantClient(clientConn)
// Spawn a border on the default world
if err := s.world.SpawnWorld(fillWorld); err != nil {
return err
}
// Load the accounts if requested
if err := s.LoadAll(); err != nil {
// Load the world file
if err := s.LoadWorld(); err != nil {
return err
}
@ -183,6 +195,11 @@ func (s *Server) Stop() error {
return err
}
// Close the accountant connection
if err := s.clientConn.Close(); err != nil {
return err
}
return nil
}
@ -192,7 +209,7 @@ func (s *Server) Close() error {
s.sync.Wait()
// Save and return
return s.SaveAll()
return s.SaveWorld()
}
// Close waits until the server is finished and closes up shop
@ -218,36 +235,12 @@ func (s *Server) SaveWorld() error {
return nil
}
// SaveAccounts will save out the accounts file
func (s *Server) SaveAccounts() error {
if s.persistence == PersistentData {
if err := persistence.SaveAll("accounts", s.accountant); err != nil {
return fmt.Errorf("failed to save out persistent data: %s", err)
}
}
return nil
}
// SaveAll will save out all server files
func (s *Server) SaveAll() error {
// Save the accounts if requested
if s.persistence == PersistentData {
s.world.RLock()
defer s.world.RUnlock()
if err := persistence.SaveAll("accounts", s.accountant, "world", s.world); err != nil {
return err
}
}
return nil
}
// LoadAll will load all persistent data
func (s *Server) LoadAll() error {
// LoadWorld will load all persistent data
func (s *Server) LoadWorld() error {
if s.persistence == PersistentData {
s.world.Lock()
defer s.world.Unlock()
if err := persistence.LoadAll("accounts", &s.accountant, "world", &s.world); err != nil {
if err := persistence.LoadAll("world", &s.world); err != nil {
return err
}
}
@ -289,7 +282,11 @@ func (s *Server) SpawnRoverForAccount(account string) (game.RoverAttributes, uui
return game.RoverAttributes{}, uuid.UUID{}, fmt.Errorf("No attributes found for created rover: %s", err)
} else {
if err := s.accountant.AssignData(account, "rover", inst.String()); err != nil {
keyval := accounts.DataKeyValue{Account: account, Key: "rover", Value: inst.String()}
resp, err := s.accountant.AssignValue(context.Background(), &keyval)
if err != nil || !resp.Success {
fmt.Printf("Failed to assign rover to account, %s, %s", err, resp.Error)
// Try and clear up the rover
if err := s.world.DestroyRover(inst); err != nil {
fmt.Printf("Failed to destroy rover after failed rover assign: %s", err)