Make Atlas grow in X and Y dimensions independently
Fixes exponential growth
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b116cdf291
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9bb91920c9
3 changed files with 163 additions and 80 deletions
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@ -11,54 +11,53 @@ func TestAtlas_NewAtlas(t *testing.T) {
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a := NewAtlas(1)
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assert.NotNil(t, a)
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assert.Equal(t, 1, a.ChunkSize)
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assert.Equal(t, 0, len(a.Chunks)) // Should start empty
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assert.Equal(t, 1, len(a.Chunks)) // Should start empty
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}
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func TestAtlas_toChunk(t *testing.T) {
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a := NewAtlas(1)
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assert.NotNil(t, a)
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// We start empty so we'll look like this
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chunkID := a.toChunk(vector.Vector{X: 0, Y: 0})
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assert.Equal(t, 0, chunkID)
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// Get a tile to spawn the chunks
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a.GetTile(vector.Vector{})
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a.GetTile(vector.Vector{X: -1, Y: -1})
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a.GetTile(vector.Vector{X: 0, Y: 0})
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// Chunks should look like:
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// 2 | 3
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// -----
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// 0 | 1
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chunkID = a.toChunk(vector.Vector{X: 0, Y: 0})
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chunkID := a.worldSpaceToChunk(vector.Vector{X: 0, Y: 0})
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assert.Equal(t, 3, chunkID)
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chunkID = a.toChunk(vector.Vector{X: 0, Y: -1})
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chunkID = a.worldSpaceToChunk(vector.Vector{X: 0, Y: -1})
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assert.Equal(t, 1, chunkID)
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chunkID = a.toChunk(vector.Vector{X: -1, Y: -1})
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chunkID = a.worldSpaceToChunk(vector.Vector{X: -1, Y: -1})
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assert.Equal(t, 0, chunkID)
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chunkID = a.toChunk(vector.Vector{X: -1, Y: 0})
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chunkID = a.worldSpaceToChunk(vector.Vector{X: -1, Y: 0})
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assert.Equal(t, 2, chunkID)
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a = NewAtlas(2)
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assert.NotNil(t, a)
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// Get a tile to spawn the chunks
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a.GetTile(vector.Vector{})
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a.GetTile(vector.Vector{X: -2, Y: -2})
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a.GetTile(vector.Vector{X: 1, Y: 1})
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// Chunks should look like:
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// 2 | 3
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// -----
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// 0 | 1
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chunkID = a.toChunk(vector.Vector{X: 1, Y: 1})
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chunkID = a.worldSpaceToChunk(vector.Vector{X: 1, Y: 1})
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assert.Equal(t, 3, chunkID)
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chunkID = a.toChunk(vector.Vector{X: 1, Y: -2})
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chunkID = a.worldSpaceToChunk(vector.Vector{X: 1, Y: -2})
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assert.Equal(t, 1, chunkID)
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chunkID = a.toChunk(vector.Vector{X: -2, Y: -2})
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chunkID = a.worldSpaceToChunk(vector.Vector{X: -2, Y: -2})
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assert.Equal(t, 0, chunkID)
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chunkID = a.toChunk(vector.Vector{X: -2, Y: 1})
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chunkID = a.worldSpaceToChunk(vector.Vector{X: -2, Y: 1})
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assert.Equal(t, 2, chunkID)
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a = NewAtlas(2)
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assert.NotNil(t, a)
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// Get a tile to spawn the chunks
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a.GetTile(vector.Vector{X: 0, Y: 3})
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a.GetTile(vector.Vector{X: 5, Y: 5})
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a.GetTile(vector.Vector{X: -5, Y: -5})
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// Chunks should look like:
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// 12| 13|| 14| 15
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// ----------------
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@ -67,13 +66,13 @@ func TestAtlas_toChunk(t *testing.T) {
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// 4 | 5 || 6 | 7
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// ----------------
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// 0 | 1 || 2 | 3
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chunkID = a.toChunk(vector.Vector{X: 1, Y: 3})
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chunkID = a.worldSpaceToChunk(vector.Vector{X: 1, Y: 3})
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assert.Equal(t, 14, chunkID)
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chunkID = a.toChunk(vector.Vector{X: 1, Y: -3})
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chunkID = a.worldSpaceToChunk(vector.Vector{X: 1, Y: -3})
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assert.Equal(t, 2, chunkID)
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chunkID = a.toChunk(vector.Vector{X: -1, Y: -1})
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chunkID = a.worldSpaceToChunk(vector.Vector{X: -1, Y: -1})
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assert.Equal(t, 5, chunkID)
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chunkID = a.toChunk(vector.Vector{X: -2, Y: 2})
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chunkID = a.worldSpaceToChunk(vector.Vector{X: -2, Y: 2})
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assert.Equal(t, 13, chunkID)
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}
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@ -96,7 +95,7 @@ func TestAtlas_Grown(t *testing.T) {
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// Start with a small example
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a := NewAtlas(2)
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assert.NotNil(t, a)
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assert.Equal(t, 0, len(a.Chunks))
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assert.Equal(t, 1, len(a.Chunks))
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// Set a few tiles to values
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a.SetTile(vector.Vector{X: 0, Y: 0}, 1)
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