Fix small and large rock spawning
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1a1ef9a376
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9cd5324465
2 changed files with 3 additions and 1 deletions
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@ -111,6 +111,8 @@ func (c *Chunk) populate(size int) {
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for i := 0; i < len(c.Tiles); i++ {
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if rand.Intn(16) == 0 {
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c.Objects[i] = objects.Object{Type: objects.LargeRock}
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} else if rand.Intn(32) == 0 {
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c.Objects[i] = objects.Object{Type: objects.SmallRock}
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}
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}
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}
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@ -15,7 +15,7 @@ const (
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SmallRock = Type('o')
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// LargeRock is a large blocking rock
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LargeRock = Type('o')
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LargeRock = Type('O')
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)
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// Object represents an object in the world
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