Pull out chunk based atlas into new file
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parent
655e00b41f
commit
a0be8a463c
4 changed files with 281 additions and 275 deletions
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@ -10,14 +10,14 @@ import (
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)
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func TestAtlas_NewAtlas(t *testing.T) {
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a := NewAtlas(1).(*ChunkBasedAtlas)
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a := NewChunkAtlas(1).(*ChunkBasedAtlas)
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assert.NotNil(t, a)
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assert.Equal(t, 1, a.ChunkSize)
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assert.Equal(t, 1, len(a.Chunks)) // Should start empty
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}
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func TestAtlas_toChunk(t *testing.T) {
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a := NewAtlas(1).(*ChunkBasedAtlas)
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a := NewChunkAtlas(1).(*ChunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn the chunks
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@ -38,7 +38,7 @@ func TestAtlas_toChunk(t *testing.T) {
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -1, Y: 0})
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assert.Equal(t, 2, chunkID)
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a = NewAtlas(2).(*ChunkBasedAtlas)
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a = NewChunkAtlas(2).(*ChunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn the chunks
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a.QueryPosition(vector.Vector{X: -2, Y: -2})
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@ -58,7 +58,7 @@ func TestAtlas_toChunk(t *testing.T) {
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -2, Y: 1})
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assert.Equal(t, 2, chunkID)
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a = NewAtlas(2).(*ChunkBasedAtlas)
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a = NewChunkAtlas(2).(*ChunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn a 4x4 grid of chunks
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a.QueryPosition(vector.Vector{X: 3, Y: 3})
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@ -83,7 +83,7 @@ func TestAtlas_toChunk(t *testing.T) {
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chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -2, Y: 2})
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assert.Equal(t, 13, chunkID)
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a = NewAtlas(3).(*ChunkBasedAtlas)
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a = NewChunkAtlas(3).(*ChunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn a 4x4 grid of chunks
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a.QueryPosition(vector.Vector{X: 3, Y: 3})
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@ -105,7 +105,7 @@ func TestAtlas_toChunk(t *testing.T) {
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}
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func TestAtlas_toWorld(t *testing.T) {
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a := NewAtlas(1).(*ChunkBasedAtlas)
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a := NewChunkAtlas(1).(*ChunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn some chunks
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@ -119,7 +119,7 @@ func TestAtlas_toWorld(t *testing.T) {
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assert.Equal(t, vector.Vector{X: -1, Y: -1}, a.chunkOriginInWorldSpace(0))
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assert.Equal(t, vector.Vector{X: 0, Y: -1}, a.chunkOriginInWorldSpace(1))
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a = NewAtlas(2).(*ChunkBasedAtlas)
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a = NewChunkAtlas(2).(*ChunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn the chunks
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a.QueryPosition(vector.Vector{X: -2, Y: -2})
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@ -133,7 +133,7 @@ func TestAtlas_toWorld(t *testing.T) {
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assert.Equal(t, vector.Vector{X: -2, Y: -2}, a.chunkOriginInWorldSpace(0))
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assert.Equal(t, vector.Vector{X: -2, Y: 0}, a.chunkOriginInWorldSpace(2))
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a = NewAtlas(2).(*ChunkBasedAtlas)
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a = NewChunkAtlas(2).(*ChunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn a 4x4 grid of chunks
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a.QueryPosition(vector.Vector{X: 3, Y: 3})
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@ -152,7 +152,7 @@ func TestAtlas_toWorld(t *testing.T) {
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assert.Equal(t, vector.Vector{X: -4, Y: -4}, a.chunkOriginInWorldSpace(0))
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assert.Equal(t, vector.Vector{X: 2, Y: -2}, a.chunkOriginInWorldSpace(7))
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a = NewAtlas(3).(*ChunkBasedAtlas)
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a = NewChunkAtlas(3).(*ChunkBasedAtlas)
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assert.NotNil(t, a)
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// Get a tile to spawn a 4x4 grid of chunks
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a.QueryPosition(vector.Vector{X: 3, Y: 3})
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@ -167,7 +167,7 @@ func TestAtlas_toWorld(t *testing.T) {
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}
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func TestAtlas_GetSetTile(t *testing.T) {
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a := NewAtlas(10)
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a := NewChunkAtlas(10)
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assert.NotNil(t, a)
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// Set the origin tile to 1 and test it
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@ -182,7 +182,7 @@ func TestAtlas_GetSetTile(t *testing.T) {
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}
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func TestAtlas_GetSetObject(t *testing.T) {
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a := NewAtlas(10)
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a := NewChunkAtlas(10)
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assert.NotNil(t, a)
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// Set the origin tile to 1 and test it
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@ -198,7 +198,7 @@ func TestAtlas_GetSetObject(t *testing.T) {
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func TestAtlas_Grown(t *testing.T) {
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// Start with a small example
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a := NewAtlas(2).(*ChunkBasedAtlas)
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a := NewChunkAtlas(2).(*ChunkBasedAtlas)
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assert.NotNil(t, a)
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assert.Equal(t, 1, len(a.Chunks))
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@ -233,7 +233,7 @@ func TestAtlas_GetSetCorrect(t *testing.T) {
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for x := -i * 2; x < i*2; x++ {
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for y := -i * 2; y < i*2; y++ {
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a := NewAtlas(i).(*ChunkBasedAtlas)
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a := NewChunkAtlas(i).(*ChunkBasedAtlas)
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assert.NotNil(t, a)
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assert.Equal(t, 1, len(a.Chunks))
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@ -251,7 +251,7 @@ func TestAtlas_GetSetCorrect(t *testing.T) {
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}
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func TestAtlas_WorldGen(t *testing.T) {
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a := NewAtlas(8)
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a := NewChunkAtlas(8)
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// Spawn a large world
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_, _ = a.QueryPosition(vector.Vector{X: 20, Y: 20})
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