Pull out chunk based atlas into new file
This commit is contained in:
parent
655e00b41f
commit
a0be8a463c
4 changed files with 281 additions and 275 deletions
|
@ -1,13 +1,8 @@
|
||||||
package atlas
|
package atlas
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"log"
|
|
||||||
"math/rand"
|
|
||||||
|
|
||||||
"github.com/mdiluz/rove/pkg/maths"
|
|
||||||
"github.com/mdiluz/rove/pkg/objects"
|
"github.com/mdiluz/rove/pkg/objects"
|
||||||
"github.com/mdiluz/rove/pkg/vector"
|
"github.com/mdiluz/rove/pkg/vector"
|
||||||
"github.com/ojrac/opensimplex-go"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
// Tile describes the type of terrain
|
// Tile describes the type of terrain
|
||||||
|
@ -38,258 +33,3 @@ type Atlas interface {
|
||||||
// QueryPosition queries a position on the atlas
|
// QueryPosition queries a position on the atlas
|
||||||
QueryPosition(v vector.Vector) (byte, objects.Object)
|
QueryPosition(v vector.Vector) (byte, objects.Object)
|
||||||
}
|
}
|
||||||
|
|
||||||
// chunk represents a fixed square grid of tiles
|
|
||||||
type chunk struct {
|
|
||||||
// Tiles represents the tiles within the chunk
|
|
||||||
Tiles []byte `json:"tiles"`
|
|
||||||
|
|
||||||
// Objects represents the objects within the chunk
|
|
||||||
// only one possible object per tile for now
|
|
||||||
Objects map[int]objects.Object `json:"objects"`
|
|
||||||
}
|
|
||||||
|
|
||||||
// ChunkBasedAtlas represents a grid of Chunks
|
|
||||||
type ChunkBasedAtlas struct {
|
|
||||||
// Chunks represents all chunks in the world
|
|
||||||
// This is intentionally not a 2D array so it can be expanded in all directions
|
|
||||||
Chunks []chunk `json:"chunks"`
|
|
||||||
|
|
||||||
// LowerBound is the origin of the bottom left corner of the current chunks in world space (current chunks cover >= this value)
|
|
||||||
LowerBound vector.Vector `json:"lowerBound"`
|
|
||||||
|
|
||||||
// UpperBound is the top left corner of the current chunks (curent chunks cover < this value)
|
|
||||||
UpperBound vector.Vector `json:"upperBound"`
|
|
||||||
|
|
||||||
// ChunkSize is the x/y dimensions of each square chunk
|
|
||||||
ChunkSize int `json:"chunksize"`
|
|
||||||
|
|
||||||
// terrainNoise describes the noise function for the terrain
|
|
||||||
terrainNoise opensimplex.Noise
|
|
||||||
|
|
||||||
// terrainNoise describes the noise function for the terrain
|
|
||||||
objectNoise opensimplex.Noise
|
|
||||||
}
|
|
||||||
|
|
||||||
const (
|
|
||||||
noiseSeed = 1024
|
|
||||||
terrainNoiseScale = 6
|
|
||||||
objectNoiseScale = 3
|
|
||||||
)
|
|
||||||
|
|
||||||
// NewAtlas creates a new empty atlas
|
|
||||||
func NewAtlas(chunkSize int) Atlas {
|
|
||||||
// Start up with one chunk
|
|
||||||
a := ChunkBasedAtlas{
|
|
||||||
ChunkSize: chunkSize,
|
|
||||||
Chunks: make([]chunk, 1),
|
|
||||||
LowerBound: vector.Vector{X: 0, Y: 0},
|
|
||||||
UpperBound: vector.Vector{X: chunkSize, Y: chunkSize},
|
|
||||||
terrainNoise: opensimplex.New(noiseSeed),
|
|
||||||
objectNoise: opensimplex.New(noiseSeed),
|
|
||||||
}
|
|
||||||
// Initialise the first chunk
|
|
||||||
a.populate(0)
|
|
||||||
return &a
|
|
||||||
}
|
|
||||||
|
|
||||||
// SetTile sets an individual tile's kind
|
|
||||||
func (a *ChunkBasedAtlas) SetTile(v vector.Vector, tile Tile) {
|
|
||||||
c := a.worldSpaceToChunkWithGrow(v)
|
|
||||||
local := a.worldSpaceToChunkLocal(v)
|
|
||||||
a.setTile(c, local, byte(tile))
|
|
||||||
}
|
|
||||||
|
|
||||||
// SetObject sets the object on a tile
|
|
||||||
func (a *ChunkBasedAtlas) SetObject(v vector.Vector, obj objects.Object) {
|
|
||||||
c := a.worldSpaceToChunkWithGrow(v)
|
|
||||||
local := a.worldSpaceToChunkLocal(v)
|
|
||||||
a.setObject(c, local, obj)
|
|
||||||
}
|
|
||||||
|
|
||||||
// QueryPosition will return information for a specific position
|
|
||||||
func (a *ChunkBasedAtlas) QueryPosition(v vector.Vector) (byte, objects.Object) {
|
|
||||||
c := a.worldSpaceToChunkWithGrow(v)
|
|
||||||
local := a.worldSpaceToChunkLocal(v)
|
|
||||||
a.populate(c)
|
|
||||||
chunk := a.Chunks[c]
|
|
||||||
i := a.chunkTileIndex(local)
|
|
||||||
return chunk.Tiles[i], chunk.Objects[i]
|
|
||||||
}
|
|
||||||
|
|
||||||
// chunkTileID returns the tile index within a chunk
|
|
||||||
func (a *ChunkBasedAtlas) chunkTileIndex(local vector.Vector) int {
|
|
||||||
return local.X + local.Y*a.ChunkSize
|
|
||||||
}
|
|
||||||
|
|
||||||
// populate will fill a chunk with data
|
|
||||||
func (a *ChunkBasedAtlas) populate(chunk int) {
|
|
||||||
c := a.Chunks[chunk]
|
|
||||||
if c.Tiles != nil {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
c.Tiles = make([]byte, a.ChunkSize*a.ChunkSize)
|
|
||||||
c.Objects = make(map[int]objects.Object)
|
|
||||||
|
|
||||||
origin := a.chunkOriginInWorldSpace(chunk)
|
|
||||||
for i := 0; i < a.ChunkSize; i++ {
|
|
||||||
for j := 0; j < a.ChunkSize; j++ {
|
|
||||||
|
|
||||||
// Get the terrain noise value for this location
|
|
||||||
t := a.terrainNoise.Eval2(float64(origin.X+i)/terrainNoiseScale, float64(origin.Y+j)/terrainNoiseScale)
|
|
||||||
var tile Tile
|
|
||||||
switch {
|
|
||||||
case t > 0.5:
|
|
||||||
tile = TileGravel
|
|
||||||
case t > 0.05:
|
|
||||||
tile = TileSand
|
|
||||||
default:
|
|
||||||
tile = TileRock
|
|
||||||
}
|
|
||||||
c.Tiles[j*a.ChunkSize+i] = byte(tile)
|
|
||||||
|
|
||||||
// Get the object noise value for this location
|
|
||||||
o := a.objectNoise.Eval2(float64(origin.X+i)/objectNoiseScale, float64(origin.Y+j)/objectNoiseScale)
|
|
||||||
var obj = objects.None
|
|
||||||
switch {
|
|
||||||
case o > 0.6:
|
|
||||||
obj = objects.LargeRock
|
|
||||||
case o > 0.5:
|
|
||||||
obj = objects.SmallRock
|
|
||||||
}
|
|
||||||
if obj != objects.None {
|
|
||||||
c.Objects[j*a.ChunkSize+i] = objects.Object{Type: obj}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set up any objects
|
|
||||||
for i := 0; i < len(c.Tiles); i++ {
|
|
||||||
if rand.Intn(16) == 0 {
|
|
||||||
c.Objects[i] = objects.Object{Type: objects.LargeRock}
|
|
||||||
} else if rand.Intn(32) == 0 {
|
|
||||||
c.Objects[i] = objects.Object{Type: objects.SmallRock}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
a.Chunks[chunk] = c
|
|
||||||
}
|
|
||||||
|
|
||||||
// setTile sets a tile in a specific chunk
|
|
||||||
func (a *ChunkBasedAtlas) setTile(chunk int, local vector.Vector, tile byte) {
|
|
||||||
a.populate(chunk)
|
|
||||||
c := a.Chunks[chunk]
|
|
||||||
c.Tiles[a.chunkTileIndex(local)] = tile
|
|
||||||
a.Chunks[chunk] = c
|
|
||||||
}
|
|
||||||
|
|
||||||
// setObject sets an object in a specific chunk
|
|
||||||
func (a *ChunkBasedAtlas) setObject(chunk int, local vector.Vector, object objects.Object) {
|
|
||||||
a.populate(chunk)
|
|
||||||
|
|
||||||
c := a.Chunks[chunk]
|
|
||||||
i := a.chunkTileIndex(local)
|
|
||||||
if object.Type != objects.None {
|
|
||||||
c.Objects[i] = object
|
|
||||||
} else {
|
|
||||||
delete(c.Objects, i)
|
|
||||||
}
|
|
||||||
a.Chunks[chunk] = c
|
|
||||||
}
|
|
||||||
|
|
||||||
// worldSpaceToChunkLocal gets a chunk local coordinate for a tile
|
|
||||||
func (a *ChunkBasedAtlas) worldSpaceToChunkLocal(v vector.Vector) vector.Vector {
|
|
||||||
return vector.Vector{X: maths.Pmod(v.X, a.ChunkSize), Y: maths.Pmod(v.Y, a.ChunkSize)}
|
|
||||||
}
|
|
||||||
|
|
||||||
// worldSpaceToChunkID gets the current chunk ID for a position in the world
|
|
||||||
func (a *ChunkBasedAtlas) worldSpaceToChunkIndex(v vector.Vector) int {
|
|
||||||
// Shift the vector by our current min
|
|
||||||
v = v.Added(a.LowerBound.Negated())
|
|
||||||
|
|
||||||
// Divide by the current size and floor, to get chunk-scaled vector from the lower bound
|
|
||||||
v = v.DividedFloor(a.ChunkSize)
|
|
||||||
|
|
||||||
// Calculate the width
|
|
||||||
width := a.UpperBound.X - a.LowerBound.X
|
|
||||||
widthInChunks := width / a.ChunkSize
|
|
||||||
|
|
||||||
// Along the corridor and up the stairs
|
|
||||||
return (v.Y * widthInChunks) + v.X
|
|
||||||
}
|
|
||||||
|
|
||||||
// chunkOriginInWorldSpace returns the origin of the chunk in world space
|
|
||||||
func (a *ChunkBasedAtlas) chunkOriginInWorldSpace(chunk int) vector.Vector {
|
|
||||||
// Calculate the width
|
|
||||||
width := a.UpperBound.X - a.LowerBound.X
|
|
||||||
widthInChunks := width / a.ChunkSize
|
|
||||||
|
|
||||||
// Reverse the along the corridor and up the stairs
|
|
||||||
v := vector.Vector{
|
|
||||||
X: chunk % widthInChunks,
|
|
||||||
Y: chunk / widthInChunks,
|
|
||||||
}
|
|
||||||
// Multiply up to world scale
|
|
||||||
v = v.Multiplied(a.ChunkSize)
|
|
||||||
// Shift by the lower bound
|
|
||||||
return v.Added(a.LowerBound)
|
|
||||||
}
|
|
||||||
|
|
||||||
// getNewBounds gets new lower and upper bounds for the world space given a vector
|
|
||||||
func (a *ChunkBasedAtlas) getNewBounds(v vector.Vector) (lower vector.Vector, upper vector.Vector) {
|
|
||||||
lower = vector.Min(v, a.LowerBound)
|
|
||||||
upper = vector.Max(v.Added(vector.Vector{X: 1, Y: 1}), a.UpperBound)
|
|
||||||
|
|
||||||
lower = vector.Vector{
|
|
||||||
X: maths.RoundDown(lower.X, a.ChunkSize),
|
|
||||||
Y: maths.RoundDown(lower.Y, a.ChunkSize),
|
|
||||||
}
|
|
||||||
upper = vector.Vector{
|
|
||||||
X: maths.RoundUp(upper.X, a.ChunkSize),
|
|
||||||
Y: maths.RoundUp(upper.Y, a.ChunkSize),
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// worldSpaceToTrunkWithGrow will expand the current atlas for a given world space position if needed
|
|
||||||
func (a *ChunkBasedAtlas) worldSpaceToChunkWithGrow(v vector.Vector) int {
|
|
||||||
// If we're within bounds, just return the current chunk
|
|
||||||
if v.X >= a.LowerBound.X && v.Y >= a.LowerBound.Y && v.X < a.UpperBound.X && v.Y < a.UpperBound.Y {
|
|
||||||
return a.worldSpaceToChunkIndex(v)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Calculate the new bounds
|
|
||||||
lower, upper := a.getNewBounds(v)
|
|
||||||
size := upper.Added(lower.Negated())
|
|
||||||
size = size.Divided(a.ChunkSize)
|
|
||||||
|
|
||||||
// Create the new empty atlas
|
|
||||||
newAtlas := ChunkBasedAtlas{
|
|
||||||
ChunkSize: a.ChunkSize,
|
|
||||||
LowerBound: lower,
|
|
||||||
UpperBound: upper,
|
|
||||||
Chunks: make([]chunk, size.X*size.Y),
|
|
||||||
terrainNoise: a.terrainNoise,
|
|
||||||
objectNoise: a.objectNoise,
|
|
||||||
}
|
|
||||||
|
|
||||||
// Log that we're resizing
|
|
||||||
log.Printf("Re-allocating world, old: %+v,%+v new: %+v,%+v\n", a.LowerBound, a.UpperBound, newAtlas.LowerBound, newAtlas.UpperBound)
|
|
||||||
|
|
||||||
// Copy all old chunks into the new atlas
|
|
||||||
for chunk, chunkData := range a.Chunks {
|
|
||||||
|
|
||||||
// Calculate the chunk ID in the new atlas
|
|
||||||
origin := a.chunkOriginInWorldSpace(chunk)
|
|
||||||
newChunk := newAtlas.worldSpaceToChunkIndex(origin)
|
|
||||||
|
|
||||||
// Copy over the old chunk to the new atlas
|
|
||||||
newAtlas.Chunks[newChunk] = chunkData
|
|
||||||
}
|
|
||||||
|
|
||||||
// Overwrite the old atlas with this one
|
|
||||||
*a = newAtlas
|
|
||||||
|
|
||||||
return a.worldSpaceToChunkIndex(v)
|
|
||||||
}
|
|
||||||
|
|
|
@ -10,14 +10,14 @@ import (
|
||||||
)
|
)
|
||||||
|
|
||||||
func TestAtlas_NewAtlas(t *testing.T) {
|
func TestAtlas_NewAtlas(t *testing.T) {
|
||||||
a := NewAtlas(1).(*ChunkBasedAtlas)
|
a := NewChunkAtlas(1).(*ChunkBasedAtlas)
|
||||||
assert.NotNil(t, a)
|
assert.NotNil(t, a)
|
||||||
assert.Equal(t, 1, a.ChunkSize)
|
assert.Equal(t, 1, a.ChunkSize)
|
||||||
assert.Equal(t, 1, len(a.Chunks)) // Should start empty
|
assert.Equal(t, 1, len(a.Chunks)) // Should start empty
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestAtlas_toChunk(t *testing.T) {
|
func TestAtlas_toChunk(t *testing.T) {
|
||||||
a := NewAtlas(1).(*ChunkBasedAtlas)
|
a := NewChunkAtlas(1).(*ChunkBasedAtlas)
|
||||||
assert.NotNil(t, a)
|
assert.NotNil(t, a)
|
||||||
|
|
||||||
// Get a tile to spawn the chunks
|
// Get a tile to spawn the chunks
|
||||||
|
@ -38,7 +38,7 @@ func TestAtlas_toChunk(t *testing.T) {
|
||||||
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -1, Y: 0})
|
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -1, Y: 0})
|
||||||
assert.Equal(t, 2, chunkID)
|
assert.Equal(t, 2, chunkID)
|
||||||
|
|
||||||
a = NewAtlas(2).(*ChunkBasedAtlas)
|
a = NewChunkAtlas(2).(*ChunkBasedAtlas)
|
||||||
assert.NotNil(t, a)
|
assert.NotNil(t, a)
|
||||||
// Get a tile to spawn the chunks
|
// Get a tile to spawn the chunks
|
||||||
a.QueryPosition(vector.Vector{X: -2, Y: -2})
|
a.QueryPosition(vector.Vector{X: -2, Y: -2})
|
||||||
|
@ -58,7 +58,7 @@ func TestAtlas_toChunk(t *testing.T) {
|
||||||
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -2, Y: 1})
|
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -2, Y: 1})
|
||||||
assert.Equal(t, 2, chunkID)
|
assert.Equal(t, 2, chunkID)
|
||||||
|
|
||||||
a = NewAtlas(2).(*ChunkBasedAtlas)
|
a = NewChunkAtlas(2).(*ChunkBasedAtlas)
|
||||||
assert.NotNil(t, a)
|
assert.NotNil(t, a)
|
||||||
// Get a tile to spawn a 4x4 grid of chunks
|
// Get a tile to spawn a 4x4 grid of chunks
|
||||||
a.QueryPosition(vector.Vector{X: 3, Y: 3})
|
a.QueryPosition(vector.Vector{X: 3, Y: 3})
|
||||||
|
@ -83,7 +83,7 @@ func TestAtlas_toChunk(t *testing.T) {
|
||||||
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -2, Y: 2})
|
chunkID = a.worldSpaceToChunkIndex(vector.Vector{X: -2, Y: 2})
|
||||||
assert.Equal(t, 13, chunkID)
|
assert.Equal(t, 13, chunkID)
|
||||||
|
|
||||||
a = NewAtlas(3).(*ChunkBasedAtlas)
|
a = NewChunkAtlas(3).(*ChunkBasedAtlas)
|
||||||
assert.NotNil(t, a)
|
assert.NotNil(t, a)
|
||||||
// Get a tile to spawn a 4x4 grid of chunks
|
// Get a tile to spawn a 4x4 grid of chunks
|
||||||
a.QueryPosition(vector.Vector{X: 3, Y: 3})
|
a.QueryPosition(vector.Vector{X: 3, Y: 3})
|
||||||
|
@ -105,7 +105,7 @@ func TestAtlas_toChunk(t *testing.T) {
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestAtlas_toWorld(t *testing.T) {
|
func TestAtlas_toWorld(t *testing.T) {
|
||||||
a := NewAtlas(1).(*ChunkBasedAtlas)
|
a := NewChunkAtlas(1).(*ChunkBasedAtlas)
|
||||||
assert.NotNil(t, a)
|
assert.NotNil(t, a)
|
||||||
|
|
||||||
// Get a tile to spawn some chunks
|
// Get a tile to spawn some chunks
|
||||||
|
@ -119,7 +119,7 @@ func TestAtlas_toWorld(t *testing.T) {
|
||||||
assert.Equal(t, vector.Vector{X: -1, Y: -1}, a.chunkOriginInWorldSpace(0))
|
assert.Equal(t, vector.Vector{X: -1, Y: -1}, a.chunkOriginInWorldSpace(0))
|
||||||
assert.Equal(t, vector.Vector{X: 0, Y: -1}, a.chunkOriginInWorldSpace(1))
|
assert.Equal(t, vector.Vector{X: 0, Y: -1}, a.chunkOriginInWorldSpace(1))
|
||||||
|
|
||||||
a = NewAtlas(2).(*ChunkBasedAtlas)
|
a = NewChunkAtlas(2).(*ChunkBasedAtlas)
|
||||||
assert.NotNil(t, a)
|
assert.NotNil(t, a)
|
||||||
// Get a tile to spawn the chunks
|
// Get a tile to spawn the chunks
|
||||||
a.QueryPosition(vector.Vector{X: -2, Y: -2})
|
a.QueryPosition(vector.Vector{X: -2, Y: -2})
|
||||||
|
@ -133,7 +133,7 @@ func TestAtlas_toWorld(t *testing.T) {
|
||||||
assert.Equal(t, vector.Vector{X: -2, Y: -2}, a.chunkOriginInWorldSpace(0))
|
assert.Equal(t, vector.Vector{X: -2, Y: -2}, a.chunkOriginInWorldSpace(0))
|
||||||
assert.Equal(t, vector.Vector{X: -2, Y: 0}, a.chunkOriginInWorldSpace(2))
|
assert.Equal(t, vector.Vector{X: -2, Y: 0}, a.chunkOriginInWorldSpace(2))
|
||||||
|
|
||||||
a = NewAtlas(2).(*ChunkBasedAtlas)
|
a = NewChunkAtlas(2).(*ChunkBasedAtlas)
|
||||||
assert.NotNil(t, a)
|
assert.NotNil(t, a)
|
||||||
// Get a tile to spawn a 4x4 grid of chunks
|
// Get a tile to spawn a 4x4 grid of chunks
|
||||||
a.QueryPosition(vector.Vector{X: 3, Y: 3})
|
a.QueryPosition(vector.Vector{X: 3, Y: 3})
|
||||||
|
@ -152,7 +152,7 @@ func TestAtlas_toWorld(t *testing.T) {
|
||||||
assert.Equal(t, vector.Vector{X: -4, Y: -4}, a.chunkOriginInWorldSpace(0))
|
assert.Equal(t, vector.Vector{X: -4, Y: -4}, a.chunkOriginInWorldSpace(0))
|
||||||
assert.Equal(t, vector.Vector{X: 2, Y: -2}, a.chunkOriginInWorldSpace(7))
|
assert.Equal(t, vector.Vector{X: 2, Y: -2}, a.chunkOriginInWorldSpace(7))
|
||||||
|
|
||||||
a = NewAtlas(3).(*ChunkBasedAtlas)
|
a = NewChunkAtlas(3).(*ChunkBasedAtlas)
|
||||||
assert.NotNil(t, a)
|
assert.NotNil(t, a)
|
||||||
// Get a tile to spawn a 4x4 grid of chunks
|
// Get a tile to spawn a 4x4 grid of chunks
|
||||||
a.QueryPosition(vector.Vector{X: 3, Y: 3})
|
a.QueryPosition(vector.Vector{X: 3, Y: 3})
|
||||||
|
@ -167,7 +167,7 @@ func TestAtlas_toWorld(t *testing.T) {
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestAtlas_GetSetTile(t *testing.T) {
|
func TestAtlas_GetSetTile(t *testing.T) {
|
||||||
a := NewAtlas(10)
|
a := NewChunkAtlas(10)
|
||||||
assert.NotNil(t, a)
|
assert.NotNil(t, a)
|
||||||
|
|
||||||
// Set the origin tile to 1 and test it
|
// Set the origin tile to 1 and test it
|
||||||
|
@ -182,7 +182,7 @@ func TestAtlas_GetSetTile(t *testing.T) {
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestAtlas_GetSetObject(t *testing.T) {
|
func TestAtlas_GetSetObject(t *testing.T) {
|
||||||
a := NewAtlas(10)
|
a := NewChunkAtlas(10)
|
||||||
assert.NotNil(t, a)
|
assert.NotNil(t, a)
|
||||||
|
|
||||||
// Set the origin tile to 1 and test it
|
// Set the origin tile to 1 and test it
|
||||||
|
@ -198,7 +198,7 @@ func TestAtlas_GetSetObject(t *testing.T) {
|
||||||
|
|
||||||
func TestAtlas_Grown(t *testing.T) {
|
func TestAtlas_Grown(t *testing.T) {
|
||||||
// Start with a small example
|
// Start with a small example
|
||||||
a := NewAtlas(2).(*ChunkBasedAtlas)
|
a := NewChunkAtlas(2).(*ChunkBasedAtlas)
|
||||||
assert.NotNil(t, a)
|
assert.NotNil(t, a)
|
||||||
assert.Equal(t, 1, len(a.Chunks))
|
assert.Equal(t, 1, len(a.Chunks))
|
||||||
|
|
||||||
|
@ -233,7 +233,7 @@ func TestAtlas_GetSetCorrect(t *testing.T) {
|
||||||
|
|
||||||
for x := -i * 2; x < i*2; x++ {
|
for x := -i * 2; x < i*2; x++ {
|
||||||
for y := -i * 2; y < i*2; y++ {
|
for y := -i * 2; y < i*2; y++ {
|
||||||
a := NewAtlas(i).(*ChunkBasedAtlas)
|
a := NewChunkAtlas(i).(*ChunkBasedAtlas)
|
||||||
assert.NotNil(t, a)
|
assert.NotNil(t, a)
|
||||||
assert.Equal(t, 1, len(a.Chunks))
|
assert.Equal(t, 1, len(a.Chunks))
|
||||||
|
|
||||||
|
@ -251,7 +251,7 @@ func TestAtlas_GetSetCorrect(t *testing.T) {
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestAtlas_WorldGen(t *testing.T) {
|
func TestAtlas_WorldGen(t *testing.T) {
|
||||||
a := NewAtlas(8)
|
a := NewChunkAtlas(8)
|
||||||
// Spawn a large world
|
// Spawn a large world
|
||||||
_, _ = a.QueryPosition(vector.Vector{X: 20, Y: 20})
|
_, _ = a.QueryPosition(vector.Vector{X: 20, Y: 20})
|
||||||
|
|
||||||
|
|
266
pkg/atlas/chunkAtlas.go
Normal file
266
pkg/atlas/chunkAtlas.go
Normal file
|
@ -0,0 +1,266 @@
|
||||||
|
package atlas
|
||||||
|
|
||||||
|
import (
|
||||||
|
"log"
|
||||||
|
"math/rand"
|
||||||
|
|
||||||
|
"github.com/mdiluz/rove/pkg/maths"
|
||||||
|
"github.com/mdiluz/rove/pkg/objects"
|
||||||
|
"github.com/mdiluz/rove/pkg/vector"
|
||||||
|
"github.com/ojrac/opensimplex-go"
|
||||||
|
)
|
||||||
|
|
||||||
|
// chunk represents a fixed square grid of tiles
|
||||||
|
type chunk struct {
|
||||||
|
// Tiles represents the tiles within the chunk
|
||||||
|
Tiles []byte `json:"tiles"`
|
||||||
|
|
||||||
|
// Objects represents the objects within the chunk
|
||||||
|
// only one possible object per tile for now
|
||||||
|
Objects map[int]objects.Object `json:"objects"`
|
||||||
|
}
|
||||||
|
|
||||||
|
// ChunkBasedAtlas represents a grid of Chunks
|
||||||
|
type ChunkBasedAtlas struct {
|
||||||
|
// Chunks represents all chunks in the world
|
||||||
|
// This is intentionally not a 2D array so it can be expanded in all directions
|
||||||
|
Chunks []chunk `json:"chunks"`
|
||||||
|
|
||||||
|
// LowerBound is the origin of the bottom left corner of the current chunks in world space (current chunks cover >= this value)
|
||||||
|
LowerBound vector.Vector `json:"lowerBound"`
|
||||||
|
|
||||||
|
// UpperBound is the top left corner of the current chunks (curent chunks cover < this value)
|
||||||
|
UpperBound vector.Vector `json:"upperBound"`
|
||||||
|
|
||||||
|
// ChunkSize is the x/y dimensions of each square chunk
|
||||||
|
ChunkSize int `json:"chunksize"`
|
||||||
|
|
||||||
|
// terrainNoise describes the noise function for the terrain
|
||||||
|
terrainNoise opensimplex.Noise
|
||||||
|
|
||||||
|
// terrainNoise describes the noise function for the terrain
|
||||||
|
objectNoise opensimplex.Noise
|
||||||
|
}
|
||||||
|
|
||||||
|
const (
|
||||||
|
noiseSeed = 1024
|
||||||
|
terrainNoiseScale = 6
|
||||||
|
objectNoiseScale = 3
|
||||||
|
)
|
||||||
|
|
||||||
|
// NewChunkAtlas creates a new empty atlas
|
||||||
|
func NewChunkAtlas(chunkSize int) Atlas {
|
||||||
|
// Start up with one chunk
|
||||||
|
a := ChunkBasedAtlas{
|
||||||
|
ChunkSize: chunkSize,
|
||||||
|
Chunks: make([]chunk, 1),
|
||||||
|
LowerBound: vector.Vector{X: 0, Y: 0},
|
||||||
|
UpperBound: vector.Vector{X: chunkSize, Y: chunkSize},
|
||||||
|
terrainNoise: opensimplex.New(noiseSeed),
|
||||||
|
objectNoise: opensimplex.New(noiseSeed),
|
||||||
|
}
|
||||||
|
// Initialise the first chunk
|
||||||
|
a.populate(0)
|
||||||
|
return &a
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetTile sets an individual tile's kind
|
||||||
|
func (a *ChunkBasedAtlas) SetTile(v vector.Vector, tile Tile) {
|
||||||
|
c := a.worldSpaceToChunkWithGrow(v)
|
||||||
|
local := a.worldSpaceToChunkLocal(v)
|
||||||
|
a.setTile(c, local, byte(tile))
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetObject sets the object on a tile
|
||||||
|
func (a *ChunkBasedAtlas) SetObject(v vector.Vector, obj objects.Object) {
|
||||||
|
c := a.worldSpaceToChunkWithGrow(v)
|
||||||
|
local := a.worldSpaceToChunkLocal(v)
|
||||||
|
a.setObject(c, local, obj)
|
||||||
|
}
|
||||||
|
|
||||||
|
// QueryPosition will return information for a specific position
|
||||||
|
func (a *ChunkBasedAtlas) QueryPosition(v vector.Vector) (byte, objects.Object) {
|
||||||
|
c := a.worldSpaceToChunkWithGrow(v)
|
||||||
|
local := a.worldSpaceToChunkLocal(v)
|
||||||
|
a.populate(c)
|
||||||
|
chunk := a.Chunks[c]
|
||||||
|
i := a.chunkTileIndex(local)
|
||||||
|
return chunk.Tiles[i], chunk.Objects[i]
|
||||||
|
}
|
||||||
|
|
||||||
|
// chunkTileID returns the tile index within a chunk
|
||||||
|
func (a *ChunkBasedAtlas) chunkTileIndex(local vector.Vector) int {
|
||||||
|
return local.X + local.Y*a.ChunkSize
|
||||||
|
}
|
||||||
|
|
||||||
|
// populate will fill a chunk with data
|
||||||
|
func (a *ChunkBasedAtlas) populate(chunk int) {
|
||||||
|
c := a.Chunks[chunk]
|
||||||
|
if c.Tiles != nil {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
c.Tiles = make([]byte, a.ChunkSize*a.ChunkSize)
|
||||||
|
c.Objects = make(map[int]objects.Object)
|
||||||
|
|
||||||
|
origin := a.chunkOriginInWorldSpace(chunk)
|
||||||
|
for i := 0; i < a.ChunkSize; i++ {
|
||||||
|
for j := 0; j < a.ChunkSize; j++ {
|
||||||
|
|
||||||
|
// Get the terrain noise value for this location
|
||||||
|
t := a.terrainNoise.Eval2(float64(origin.X+i)/terrainNoiseScale, float64(origin.Y+j)/terrainNoiseScale)
|
||||||
|
var tile Tile
|
||||||
|
switch {
|
||||||
|
case t > 0.5:
|
||||||
|
tile = TileGravel
|
||||||
|
case t > 0.05:
|
||||||
|
tile = TileSand
|
||||||
|
default:
|
||||||
|
tile = TileRock
|
||||||
|
}
|
||||||
|
c.Tiles[j*a.ChunkSize+i] = byte(tile)
|
||||||
|
|
||||||
|
// Get the object noise value for this location
|
||||||
|
o := a.objectNoise.Eval2(float64(origin.X+i)/objectNoiseScale, float64(origin.Y+j)/objectNoiseScale)
|
||||||
|
var obj = objects.None
|
||||||
|
switch {
|
||||||
|
case o > 0.6:
|
||||||
|
obj = objects.LargeRock
|
||||||
|
case o > 0.5:
|
||||||
|
obj = objects.SmallRock
|
||||||
|
}
|
||||||
|
if obj != objects.None {
|
||||||
|
c.Objects[j*a.ChunkSize+i] = objects.Object{Type: obj}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set up any objects
|
||||||
|
for i := 0; i < len(c.Tiles); i++ {
|
||||||
|
if rand.Intn(16) == 0 {
|
||||||
|
c.Objects[i] = objects.Object{Type: objects.LargeRock}
|
||||||
|
} else if rand.Intn(32) == 0 {
|
||||||
|
c.Objects[i] = objects.Object{Type: objects.SmallRock}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
a.Chunks[chunk] = c
|
||||||
|
}
|
||||||
|
|
||||||
|
// setTile sets a tile in a specific chunk
|
||||||
|
func (a *ChunkBasedAtlas) setTile(chunk int, local vector.Vector, tile byte) {
|
||||||
|
a.populate(chunk)
|
||||||
|
c := a.Chunks[chunk]
|
||||||
|
c.Tiles[a.chunkTileIndex(local)] = tile
|
||||||
|
a.Chunks[chunk] = c
|
||||||
|
}
|
||||||
|
|
||||||
|
// setObject sets an object in a specific chunk
|
||||||
|
func (a *ChunkBasedAtlas) setObject(chunk int, local vector.Vector, object objects.Object) {
|
||||||
|
a.populate(chunk)
|
||||||
|
|
||||||
|
c := a.Chunks[chunk]
|
||||||
|
i := a.chunkTileIndex(local)
|
||||||
|
if object.Type != objects.None {
|
||||||
|
c.Objects[i] = object
|
||||||
|
} else {
|
||||||
|
delete(c.Objects, i)
|
||||||
|
}
|
||||||
|
a.Chunks[chunk] = c
|
||||||
|
}
|
||||||
|
|
||||||
|
// worldSpaceToChunkLocal gets a chunk local coordinate for a tile
|
||||||
|
func (a *ChunkBasedAtlas) worldSpaceToChunkLocal(v vector.Vector) vector.Vector {
|
||||||
|
return vector.Vector{X: maths.Pmod(v.X, a.ChunkSize), Y: maths.Pmod(v.Y, a.ChunkSize)}
|
||||||
|
}
|
||||||
|
|
||||||
|
// worldSpaceToChunkID gets the current chunk ID for a position in the world
|
||||||
|
func (a *ChunkBasedAtlas) worldSpaceToChunkIndex(v vector.Vector) int {
|
||||||
|
// Shift the vector by our current min
|
||||||
|
v = v.Added(a.LowerBound.Negated())
|
||||||
|
|
||||||
|
// Divide by the current size and floor, to get chunk-scaled vector from the lower bound
|
||||||
|
v = v.DividedFloor(a.ChunkSize)
|
||||||
|
|
||||||
|
// Calculate the width
|
||||||
|
width := a.UpperBound.X - a.LowerBound.X
|
||||||
|
widthInChunks := width / a.ChunkSize
|
||||||
|
|
||||||
|
// Along the corridor and up the stairs
|
||||||
|
return (v.Y * widthInChunks) + v.X
|
||||||
|
}
|
||||||
|
|
||||||
|
// chunkOriginInWorldSpace returns the origin of the chunk in world space
|
||||||
|
func (a *ChunkBasedAtlas) chunkOriginInWorldSpace(chunk int) vector.Vector {
|
||||||
|
// Calculate the width
|
||||||
|
width := a.UpperBound.X - a.LowerBound.X
|
||||||
|
widthInChunks := width / a.ChunkSize
|
||||||
|
|
||||||
|
// Reverse the along the corridor and up the stairs
|
||||||
|
v := vector.Vector{
|
||||||
|
X: chunk % widthInChunks,
|
||||||
|
Y: chunk / widthInChunks,
|
||||||
|
}
|
||||||
|
// Multiply up to world scale
|
||||||
|
v = v.Multiplied(a.ChunkSize)
|
||||||
|
// Shift by the lower bound
|
||||||
|
return v.Added(a.LowerBound)
|
||||||
|
}
|
||||||
|
|
||||||
|
// getNewBounds gets new lower and upper bounds for the world space given a vector
|
||||||
|
func (a *ChunkBasedAtlas) getNewBounds(v vector.Vector) (lower vector.Vector, upper vector.Vector) {
|
||||||
|
lower = vector.Min(v, a.LowerBound)
|
||||||
|
upper = vector.Max(v.Added(vector.Vector{X: 1, Y: 1}), a.UpperBound)
|
||||||
|
|
||||||
|
lower = vector.Vector{
|
||||||
|
X: maths.RoundDown(lower.X, a.ChunkSize),
|
||||||
|
Y: maths.RoundDown(lower.Y, a.ChunkSize),
|
||||||
|
}
|
||||||
|
upper = vector.Vector{
|
||||||
|
X: maths.RoundUp(upper.X, a.ChunkSize),
|
||||||
|
Y: maths.RoundUp(upper.Y, a.ChunkSize),
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// worldSpaceToTrunkWithGrow will expand the current atlas for a given world space position if needed
|
||||||
|
func (a *ChunkBasedAtlas) worldSpaceToChunkWithGrow(v vector.Vector) int {
|
||||||
|
// If we're within bounds, just return the current chunk
|
||||||
|
if v.X >= a.LowerBound.X && v.Y >= a.LowerBound.Y && v.X < a.UpperBound.X && v.Y < a.UpperBound.Y {
|
||||||
|
return a.worldSpaceToChunkIndex(v)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate the new bounds
|
||||||
|
lower, upper := a.getNewBounds(v)
|
||||||
|
size := upper.Added(lower.Negated())
|
||||||
|
size = size.Divided(a.ChunkSize)
|
||||||
|
|
||||||
|
// Create the new empty atlas
|
||||||
|
newAtlas := ChunkBasedAtlas{
|
||||||
|
ChunkSize: a.ChunkSize,
|
||||||
|
LowerBound: lower,
|
||||||
|
UpperBound: upper,
|
||||||
|
Chunks: make([]chunk, size.X*size.Y),
|
||||||
|
terrainNoise: a.terrainNoise,
|
||||||
|
objectNoise: a.objectNoise,
|
||||||
|
}
|
||||||
|
|
||||||
|
// Log that we're resizing
|
||||||
|
log.Printf("Re-allocating world, old: %+v,%+v new: %+v,%+v\n", a.LowerBound, a.UpperBound, newAtlas.LowerBound, newAtlas.UpperBound)
|
||||||
|
|
||||||
|
// Copy all old chunks into the new atlas
|
||||||
|
for chunk, chunkData := range a.Chunks {
|
||||||
|
|
||||||
|
// Calculate the chunk ID in the new atlas
|
||||||
|
origin := a.chunkOriginInWorldSpace(chunk)
|
||||||
|
newChunk := newAtlas.worldSpaceToChunkIndex(origin)
|
||||||
|
|
||||||
|
// Copy over the old chunk to the new atlas
|
||||||
|
newAtlas.Chunks[newChunk] = chunkData
|
||||||
|
}
|
||||||
|
|
||||||
|
// Overwrite the old atlas with this one
|
||||||
|
*a = newAtlas
|
||||||
|
|
||||||
|
return a.worldSpaceToChunkIndex(v)
|
||||||
|
}
|
|
@ -70,7 +70,7 @@ func NewWorld(chunkSize int) *World {
|
||||||
Rovers: make(map[string]Rover),
|
Rovers: make(map[string]Rover),
|
||||||
CommandQueue: make(map[string]CommandStream),
|
CommandQueue: make(map[string]CommandStream),
|
||||||
CommandIncoming: make(map[string]CommandStream),
|
CommandIncoming: make(map[string]CommandStream),
|
||||||
Atlas: atlas.NewAtlas(chunkSize),
|
Atlas: atlas.NewChunkAtlas(chunkSize),
|
||||||
words: lines,
|
words: lines,
|
||||||
TicksPerDay: 24,
|
TicksPerDay: 24,
|
||||||
CurrentTicks: 0,
|
CurrentTicks: 0,
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue