Placed dormant world rovers randomly have better base stats
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1 changed files with 7 additions and 0 deletions
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@ -3,6 +3,7 @@ package rove
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import (
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import (
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"encoding/json"
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"encoding/json"
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"log"
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"log"
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"math/rand"
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"github.com/mdiluz/rove/pkg/maths"
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"github.com/mdiluz/rove/pkg/maths"
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"github.com/mdiluz/rove/proto/roveapi"
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"github.com/mdiluz/rove/proto/roveapi"
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@ -76,6 +77,12 @@ func (g *NoiseWorldGen) GetObject(v maths.Vector) (obj Object) {
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// Set the rover variables
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// Set the rover variables
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r.Pos = v
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r.Pos = v
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// Upgrade this rover randomly
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r.MaximumCharge += rand.Int() % 3
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r.MaximumIntegrity += rand.Int() % 3
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r.Capacity += rand.Int() % 3
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r.Range += rand.Int() % 3
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// For now, mark the log as corrupted
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// For now, mark the log as corrupted
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r.AddLogEntryf("log corrupted")
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r.AddLogEntryf("log corrupted")
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