Fix WarpRover when warping onto itself
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@ -146,6 +146,11 @@ func (w *World) WarpRover(id uuid.UUID, pos Vector) error {
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defer w.worldMutex.Unlock()
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if i, ok := w.Rovers[id]; ok {
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// Nothing to do if these positions match
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if i.Attributes.Pos == pos {
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return nil
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}
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// Update the world tile
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// TODO: Make this (and other things) transactional
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// TODO: Check this worldtile is free
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