Refactor radar to return a full set of the tiles within rover range

This commit is contained in:
Marc Di Luzio 2020-06-08 18:14:24 +01:00
parent 4e6bf385ad
commit b0e076ac1a
7 changed files with 74 additions and 77 deletions

View file

@ -107,7 +107,8 @@ type RadarResponse struct {
Error string `json:"error,omitempty"`
// The set of positions for nearby non-empty tiles
Blips []game.RadarBlip `json:"blips"`
Range int `json:"range"`
Tiles []game.Tile `json:"tiles"`
}
// ================