Convert Atlas to infinite lazy growth
The atlas will now expand as needed for any query, but only initialise the chunk tile memory when requested While this may still be a pre-mature optimisation, it does simplify some code and ensures that our memory footprint stays small, for the most part
This commit is contained in:
parent
2556c0d049
commit
b116cdf291
6 changed files with 186 additions and 337 deletions
|
@ -83,6 +83,7 @@ func NewServer(opts ...ServerOption) *Server {
|
|||
address: "",
|
||||
persistence: EphemeralData,
|
||||
schedule: cron.New(),
|
||||
world: game.NewWorld(16),
|
||||
}
|
||||
|
||||
// Apply all options
|
||||
|
@ -90,9 +91,6 @@ func NewServer(opts ...ServerOption) *Server {
|
|||
o(s)
|
||||
}
|
||||
|
||||
// Start small, we can grow the world later
|
||||
s.world = game.NewWorld(4, 8)
|
||||
|
||||
return s
|
||||
}
|
||||
|
||||
|
@ -114,11 +112,6 @@ func (s *Server) Initialise(fillWorld bool) (err error) {
|
|||
}
|
||||
s.accountant = accounts.NewAccountantClient(s.clientConn)
|
||||
|
||||
// Spawn a border on the default world
|
||||
if err := s.world.SpawnWorld(fillWorld); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Load the world file
|
||||
if err := s.LoadWorld(); err != nil {
|
||||
return err
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue