Convert Atlas to infinite lazy growth
The atlas will now expand as needed for any query, but only initialise the chunk tile memory when requested While this may still be a pre-mature optimisation, it does simplify some code and ensures that our memory footprint stays small, for the most part
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2556c0d049
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6 changed files with 186 additions and 337 deletions
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@ -3,60 +3,63 @@ package atlas
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import (
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"testing"
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"github.com/mdiluz/rove/pkg/objects"
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"github.com/mdiluz/rove/pkg/vector"
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"github.com/stretchr/testify/assert"
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)
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func TestAtlas_NewAtlas(t *testing.T) {
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a := NewAtlas(2, 1)
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a := NewAtlas(1)
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assert.NotNil(t, a)
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// Tiles should look like: 2 | 3
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// -----
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// 0 | 1
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assert.Equal(t, 4, len(a.Chunks))
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a = NewAtlas(4, 1)
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assert.NotNil(t, a)
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// Tiles should look like: 2 | 3
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// -----
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// 0 | 1
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assert.Equal(t, 16, len(a.Chunks))
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assert.Equal(t, 1, a.ChunkSize)
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assert.Equal(t, 0, len(a.Chunks)) // Should start empty
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}
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func TestAtlas_toChunk(t *testing.T) {
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a := NewAtlas(2, 1)
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a := NewAtlas(1)
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assert.NotNil(t, a)
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// Tiles should look like: 2 | 3
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// We start empty so we'll look like this
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chunkID := a.toChunk(vector.Vector{X: 0, Y: 0})
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assert.Equal(t, 0, chunkID)
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// Get a tile to spawn the chunks
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a.GetTile(vector.Vector{})
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// Chunks should look like:
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// 2 | 3
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// -----
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// 0 | 1
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tile := a.toChunk(vector.Vector{X: 0, Y: 0})
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assert.Equal(t, 3, tile)
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tile = a.toChunk(vector.Vector{X: 0, Y: -1})
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assert.Equal(t, 1, tile)
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tile = a.toChunk(vector.Vector{X: -1, Y: -1})
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assert.Equal(t, 0, tile)
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tile = a.toChunk(vector.Vector{X: -1, Y: 0})
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assert.Equal(t, 2, tile)
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chunkID = a.toChunk(vector.Vector{X: 0, Y: 0})
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assert.Equal(t, 3, chunkID)
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chunkID = a.toChunk(vector.Vector{X: 0, Y: -1})
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assert.Equal(t, 1, chunkID)
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chunkID = a.toChunk(vector.Vector{X: -1, Y: -1})
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assert.Equal(t, 0, chunkID)
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chunkID = a.toChunk(vector.Vector{X: -1, Y: 0})
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assert.Equal(t, 2, chunkID)
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a = NewAtlas(2, 2)
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a = NewAtlas(2)
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assert.NotNil(t, a)
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// Tiles should look like:
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// Get a tile to spawn the chunks
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a.GetTile(vector.Vector{})
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// Chunks should look like:
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// 2 | 3
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// -----
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// 0 | 1
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tile = a.toChunk(vector.Vector{X: 1, Y: 1})
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assert.Equal(t, 3, tile)
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tile = a.toChunk(vector.Vector{X: 1, Y: -2})
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assert.Equal(t, 1, tile)
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tile = a.toChunk(vector.Vector{X: -2, Y: -2})
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assert.Equal(t, 0, tile)
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tile = a.toChunk(vector.Vector{X: -2, Y: 1})
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assert.Equal(t, 2, tile)
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chunkID = a.toChunk(vector.Vector{X: 1, Y: 1})
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assert.Equal(t, 3, chunkID)
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chunkID = a.toChunk(vector.Vector{X: 1, Y: -2})
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assert.Equal(t, 1, chunkID)
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chunkID = a.toChunk(vector.Vector{X: -2, Y: -2})
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assert.Equal(t, 0, chunkID)
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chunkID = a.toChunk(vector.Vector{X: -2, Y: 1})
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assert.Equal(t, 2, chunkID)
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a = NewAtlas(4, 2)
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a = NewAtlas(2)
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assert.NotNil(t, a)
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// Tiles should look like:
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// Get a tile to spawn the chunks
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a.GetTile(vector.Vector{X: 0, Y: 3})
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// Chunks should look like:
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// 12| 13|| 14| 15
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// ----------------
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// 8 | 9 || 10| 11
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@ -64,107 +67,58 @@ func TestAtlas_toChunk(t *testing.T) {
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// 4 | 5 || 6 | 7
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// ----------------
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// 0 | 1 || 2 | 3
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tile = a.toChunk(vector.Vector{X: 1, Y: 3})
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assert.Equal(t, 14, tile)
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tile = a.toChunk(vector.Vector{X: 1, Y: -3})
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assert.Equal(t, 2, tile)
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tile = a.toChunk(vector.Vector{X: -1, Y: -1})
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assert.Equal(t, 5, tile)
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tile = a.toChunk(vector.Vector{X: -2, Y: 2})
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assert.Equal(t, 13, tile)
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chunkID = a.toChunk(vector.Vector{X: 1, Y: 3})
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assert.Equal(t, 14, chunkID)
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chunkID = a.toChunk(vector.Vector{X: 1, Y: -3})
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assert.Equal(t, 2, chunkID)
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chunkID = a.toChunk(vector.Vector{X: -1, Y: -1})
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assert.Equal(t, 5, chunkID)
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chunkID = a.toChunk(vector.Vector{X: -2, Y: 2})
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assert.Equal(t, 13, chunkID)
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}
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func TestAtlas_GetSetTile(t *testing.T) {
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a := NewAtlas(4, 10)
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a := NewAtlas(10)
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assert.NotNil(t, a)
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// Set the origin tile to 1 and test it
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assert.NoError(t, a.SetTile(vector.Vector{X: 0, Y: 0}, 1))
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tile, err := a.GetTile(vector.Vector{X: 0, Y: 0})
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assert.NoError(t, err)
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a.SetTile(vector.Vector{X: 0, Y: 0}, 1)
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tile := a.GetTile(vector.Vector{X: 0, Y: 0})
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assert.Equal(t, byte(1), tile)
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// Set another tile to 1 and test it
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assert.NoError(t, a.SetTile(vector.Vector{X: 5, Y: -2}, 2))
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tile, err = a.GetTile(vector.Vector{X: 5, Y: -2})
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assert.NoError(t, err)
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a.SetTile(vector.Vector{X: 5, Y: -2}, 2)
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tile = a.GetTile(vector.Vector{X: 5, Y: -2})
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assert.Equal(t, byte(2), tile)
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}
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func TestAtlas_Grown(t *testing.T) {
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// Start with a small example
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a := NewAtlas(2, 2)
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a := NewAtlas(2)
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assert.NotNil(t, a)
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assert.Equal(t, 4, len(a.Chunks))
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assert.Equal(t, 0, len(a.Chunks))
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// Set a few tiles to values
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assert.NoError(t, a.SetTile(vector.Vector{X: 0, Y: 0}, 1))
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assert.NoError(t, a.SetTile(vector.Vector{X: -1, Y: -1}, 2))
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assert.NoError(t, a.SetTile(vector.Vector{X: 1, Y: -2}, 3))
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a.SetTile(vector.Vector{X: 0, Y: 0}, 1)
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a.SetTile(vector.Vector{X: -1, Y: -1}, 2)
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a.SetTile(vector.Vector{X: 1, Y: -2}, 3)
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// Grow once to just double it
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err := a.Grow(4)
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assert.NoError(t, err)
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assert.Equal(t, 16, len(a.Chunks))
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tile, err := a.GetTile(vector.Vector{X: 0, Y: 0})
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assert.NoError(t, err)
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// Check tile values
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tile := a.GetTile(vector.Vector{X: 0, Y: 0})
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assert.Equal(t, byte(1), tile)
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tile, err = a.GetTile(vector.Vector{X: -1, Y: -1})
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assert.NoError(t, err)
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tile = a.GetTile(vector.Vector{X: -1, Y: -1})
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assert.Equal(t, byte(2), tile)
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tile, err = a.GetTile(vector.Vector{X: 1, Y: -2})
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assert.NoError(t, err)
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tile = a.GetTile(vector.Vector{X: 1, Y: -2})
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assert.Equal(t, byte(3), tile)
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// Grow it again even bigger
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err = a.Grow(10)
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assert.NoError(t, err)
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assert.Equal(t, 100, len(a.Chunks))
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tile, err = a.GetTile(vector.Vector{X: 0, Y: 0})
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assert.NoError(t, err)
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tile = a.GetTile(vector.Vector{X: 0, Y: 0})
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assert.Equal(t, byte(1), tile)
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tile, err = a.GetTile(vector.Vector{X: -1, Y: -1})
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assert.NoError(t, err)
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tile = a.GetTile(vector.Vector{X: -1, Y: -1})
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assert.Equal(t, byte(2), tile)
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tile, err = a.GetTile(vector.Vector{X: 1, Y: -2})
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assert.NoError(t, err)
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tile = a.GetTile(vector.Vector{X: 1, Y: -2})
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assert.Equal(t, byte(3), tile)
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}
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func TestAtlas_SpawnWorld(t *testing.T) {
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// Start with a small example
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a := NewAtlas(2, 4)
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assert.NotNil(t, a)
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assert.Equal(t, 4, len(a.Chunks))
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assert.NoError(t, a.SpawnWalls())
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for i := -4; i < 4; i++ {
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tile, err := a.GetTile(vector.Vector{X: i, Y: -4})
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assert.NoError(t, err)
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assert.Equal(t, objects.LargeRock, tile)
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}
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for i := -4; i < 4; i++ {
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tile, err := a.GetTile(vector.Vector{X: -4, Y: i})
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assert.NoError(t, err)
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assert.Equal(t, objects.LargeRock, tile)
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}
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for i := -4; i < 4; i++ {
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tile, err := a.GetTile(vector.Vector{X: 3, Y: i})
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assert.NoError(t, err)
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assert.Equal(t, objects.LargeRock, tile)
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}
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for i := -4; i < 4; i++ {
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tile, err := a.GetTile(vector.Vector{X: i, Y: 3})
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assert.NoError(t, err)
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assert.Equal(t, objects.LargeRock, tile)
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}
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}
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