Convert Atlas to infinite lazy growth

The atlas will now expand as needed for any query, but only initialise the chunk tile memory when requested

	While this may still be a pre-mature optimisation, it does simplify some code and ensures that our memory footprint stays small, for the most part
This commit is contained in:
Marc Di Luzio 2020-06-27 14:48:21 +01:00
parent 2556c0d049
commit b116cdf291
6 changed files with 186 additions and 337 deletions

View file

@ -3,60 +3,63 @@ package atlas
import (
"testing"
"github.com/mdiluz/rove/pkg/objects"
"github.com/mdiluz/rove/pkg/vector"
"github.com/stretchr/testify/assert"
)
func TestAtlas_NewAtlas(t *testing.T) {
a := NewAtlas(2, 1)
a := NewAtlas(1)
assert.NotNil(t, a)
// Tiles should look like: 2 | 3
// -----
// 0 | 1
assert.Equal(t, 4, len(a.Chunks))
a = NewAtlas(4, 1)
assert.NotNil(t, a)
// Tiles should look like: 2 | 3
// -----
// 0 | 1
assert.Equal(t, 16, len(a.Chunks))
assert.Equal(t, 1, a.ChunkSize)
assert.Equal(t, 0, len(a.Chunks)) // Should start empty
}
func TestAtlas_toChunk(t *testing.T) {
a := NewAtlas(2, 1)
a := NewAtlas(1)
assert.NotNil(t, a)
// Tiles should look like: 2 | 3
// We start empty so we'll look like this
chunkID := a.toChunk(vector.Vector{X: 0, Y: 0})
assert.Equal(t, 0, chunkID)
// Get a tile to spawn the chunks
a.GetTile(vector.Vector{})
// Chunks should look like:
// 2 | 3
// -----
// 0 | 1
tile := a.toChunk(vector.Vector{X: 0, Y: 0})
assert.Equal(t, 3, tile)
tile = a.toChunk(vector.Vector{X: 0, Y: -1})
assert.Equal(t, 1, tile)
tile = a.toChunk(vector.Vector{X: -1, Y: -1})
assert.Equal(t, 0, tile)
tile = a.toChunk(vector.Vector{X: -1, Y: 0})
assert.Equal(t, 2, tile)
chunkID = a.toChunk(vector.Vector{X: 0, Y: 0})
assert.Equal(t, 3, chunkID)
chunkID = a.toChunk(vector.Vector{X: 0, Y: -1})
assert.Equal(t, 1, chunkID)
chunkID = a.toChunk(vector.Vector{X: -1, Y: -1})
assert.Equal(t, 0, chunkID)
chunkID = a.toChunk(vector.Vector{X: -1, Y: 0})
assert.Equal(t, 2, chunkID)
a = NewAtlas(2, 2)
a = NewAtlas(2)
assert.NotNil(t, a)
// Tiles should look like:
// Get a tile to spawn the chunks
a.GetTile(vector.Vector{})
// Chunks should look like:
// 2 | 3
// -----
// 0 | 1
tile = a.toChunk(vector.Vector{X: 1, Y: 1})
assert.Equal(t, 3, tile)
tile = a.toChunk(vector.Vector{X: 1, Y: -2})
assert.Equal(t, 1, tile)
tile = a.toChunk(vector.Vector{X: -2, Y: -2})
assert.Equal(t, 0, tile)
tile = a.toChunk(vector.Vector{X: -2, Y: 1})
assert.Equal(t, 2, tile)
chunkID = a.toChunk(vector.Vector{X: 1, Y: 1})
assert.Equal(t, 3, chunkID)
chunkID = a.toChunk(vector.Vector{X: 1, Y: -2})
assert.Equal(t, 1, chunkID)
chunkID = a.toChunk(vector.Vector{X: -2, Y: -2})
assert.Equal(t, 0, chunkID)
chunkID = a.toChunk(vector.Vector{X: -2, Y: 1})
assert.Equal(t, 2, chunkID)
a = NewAtlas(4, 2)
a = NewAtlas(2)
assert.NotNil(t, a)
// Tiles should look like:
// Get a tile to spawn the chunks
a.GetTile(vector.Vector{X: 0, Y: 3})
// Chunks should look like:
// 12| 13|| 14| 15
// ----------------
// 8 | 9 || 10| 11
@ -64,107 +67,58 @@ func TestAtlas_toChunk(t *testing.T) {
// 4 | 5 || 6 | 7
// ----------------
// 0 | 1 || 2 | 3
tile = a.toChunk(vector.Vector{X: 1, Y: 3})
assert.Equal(t, 14, tile)
tile = a.toChunk(vector.Vector{X: 1, Y: -3})
assert.Equal(t, 2, tile)
tile = a.toChunk(vector.Vector{X: -1, Y: -1})
assert.Equal(t, 5, tile)
tile = a.toChunk(vector.Vector{X: -2, Y: 2})
assert.Equal(t, 13, tile)
chunkID = a.toChunk(vector.Vector{X: 1, Y: 3})
assert.Equal(t, 14, chunkID)
chunkID = a.toChunk(vector.Vector{X: 1, Y: -3})
assert.Equal(t, 2, chunkID)
chunkID = a.toChunk(vector.Vector{X: -1, Y: -1})
assert.Equal(t, 5, chunkID)
chunkID = a.toChunk(vector.Vector{X: -2, Y: 2})
assert.Equal(t, 13, chunkID)
}
func TestAtlas_GetSetTile(t *testing.T) {
a := NewAtlas(4, 10)
a := NewAtlas(10)
assert.NotNil(t, a)
// Set the origin tile to 1 and test it
assert.NoError(t, a.SetTile(vector.Vector{X: 0, Y: 0}, 1))
tile, err := a.GetTile(vector.Vector{X: 0, Y: 0})
assert.NoError(t, err)
a.SetTile(vector.Vector{X: 0, Y: 0}, 1)
tile := a.GetTile(vector.Vector{X: 0, Y: 0})
assert.Equal(t, byte(1), tile)
// Set another tile to 1 and test it
assert.NoError(t, a.SetTile(vector.Vector{X: 5, Y: -2}, 2))
tile, err = a.GetTile(vector.Vector{X: 5, Y: -2})
assert.NoError(t, err)
a.SetTile(vector.Vector{X: 5, Y: -2}, 2)
tile = a.GetTile(vector.Vector{X: 5, Y: -2})
assert.Equal(t, byte(2), tile)
}
func TestAtlas_Grown(t *testing.T) {
// Start with a small example
a := NewAtlas(2, 2)
a := NewAtlas(2)
assert.NotNil(t, a)
assert.Equal(t, 4, len(a.Chunks))
assert.Equal(t, 0, len(a.Chunks))
// Set a few tiles to values
assert.NoError(t, a.SetTile(vector.Vector{X: 0, Y: 0}, 1))
assert.NoError(t, a.SetTile(vector.Vector{X: -1, Y: -1}, 2))
assert.NoError(t, a.SetTile(vector.Vector{X: 1, Y: -2}, 3))
a.SetTile(vector.Vector{X: 0, Y: 0}, 1)
a.SetTile(vector.Vector{X: -1, Y: -1}, 2)
a.SetTile(vector.Vector{X: 1, Y: -2}, 3)
// Grow once to just double it
err := a.Grow(4)
assert.NoError(t, err)
assert.Equal(t, 16, len(a.Chunks))
tile, err := a.GetTile(vector.Vector{X: 0, Y: 0})
assert.NoError(t, err)
// Check tile values
tile := a.GetTile(vector.Vector{X: 0, Y: 0})
assert.Equal(t, byte(1), tile)
tile, err = a.GetTile(vector.Vector{X: -1, Y: -1})
assert.NoError(t, err)
tile = a.GetTile(vector.Vector{X: -1, Y: -1})
assert.Equal(t, byte(2), tile)
tile, err = a.GetTile(vector.Vector{X: 1, Y: -2})
assert.NoError(t, err)
tile = a.GetTile(vector.Vector{X: 1, Y: -2})
assert.Equal(t, byte(3), tile)
// Grow it again even bigger
err = a.Grow(10)
assert.NoError(t, err)
assert.Equal(t, 100, len(a.Chunks))
tile, err = a.GetTile(vector.Vector{X: 0, Y: 0})
assert.NoError(t, err)
tile = a.GetTile(vector.Vector{X: 0, Y: 0})
assert.Equal(t, byte(1), tile)
tile, err = a.GetTile(vector.Vector{X: -1, Y: -1})
assert.NoError(t, err)
tile = a.GetTile(vector.Vector{X: -1, Y: -1})
assert.Equal(t, byte(2), tile)
tile, err = a.GetTile(vector.Vector{X: 1, Y: -2})
assert.NoError(t, err)
tile = a.GetTile(vector.Vector{X: 1, Y: -2})
assert.Equal(t, byte(3), tile)
}
func TestAtlas_SpawnWorld(t *testing.T) {
// Start with a small example
a := NewAtlas(2, 4)
assert.NotNil(t, a)
assert.Equal(t, 4, len(a.Chunks))
assert.NoError(t, a.SpawnWalls())
for i := -4; i < 4; i++ {
tile, err := a.GetTile(vector.Vector{X: i, Y: -4})
assert.NoError(t, err)
assert.Equal(t, objects.LargeRock, tile)
}
for i := -4; i < 4; i++ {
tile, err := a.GetTile(vector.Vector{X: -4, Y: i})
assert.NoError(t, err)
assert.Equal(t, objects.LargeRock, tile)
}
for i := -4; i < 4; i++ {
tile, err := a.GetTile(vector.Vector{X: 3, Y: i})
assert.NoError(t, err)
assert.Equal(t, objects.LargeRock, tile)
}
for i := -4; i < 4; i++ {
tile, err := a.GetTile(vector.Vector{X: i, Y: 3})
assert.NoError(t, err)
assert.Equal(t, objects.LargeRock, tile)
}
}