Convert Atlas to infinite lazy growth
The atlas will now expand as needed for any query, but only initialise the chunk tile memory when requested While this may still be a pre-mature optimisation, it does simplify some code and ensures that our memory footprint stays small, for the most part
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2556c0d049
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6 changed files with 186 additions and 337 deletions
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@ -12,7 +12,6 @@ import (
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"github.com/google/uuid"
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"github.com/mdiluz/rove/pkg/atlas"
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"github.com/mdiluz/rove/pkg/bearing"
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"github.com/mdiluz/rove/pkg/maths"
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"github.com/mdiluz/rove/pkg/objects"
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"github.com/mdiluz/rove/pkg/vector"
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)
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@ -44,7 +43,7 @@ type World struct {
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var wordsFile = os.Getenv("WORDS_FILE")
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// NewWorld creates a new world object
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func NewWorld(size, chunkSize int) *World {
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func NewWorld(chunkSize int) *World {
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// Try and load the words file
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var lines []string
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@ -65,23 +64,11 @@ func NewWorld(size, chunkSize int) *World {
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Rovers: make(map[string]Rover),
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CommandQueue: make(map[string]CommandStream),
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Incoming: make(map[string]CommandStream),
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Atlas: atlas.NewAtlas(size, chunkSize),
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Atlas: atlas.NewAtlas(chunkSize),
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words: lines,
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}
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}
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// SpawnWorld spawns a border at the edge of the world atlas
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func (w *World) SpawnWorld(fillWorld bool) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if fillWorld {
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if err := w.Atlas.SpawnRocks(); err != nil {
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return err
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}
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}
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return w.Atlas.SpawnWalls()
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}
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// SpawnRover adds an rover to the game
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func (w *World) SpawnRover() (string, error) {
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w.worldMutex.Lock()
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@ -114,16 +101,14 @@ func (w *World) SpawnRover() (string, error) {
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// Seach until we error (run out of world)
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for {
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if tile, err := w.Atlas.GetTile(rover.Pos); err != nil {
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return "", err
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tile := w.Atlas.GetTile(rover.Pos)
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if !objects.IsBlocking(tile) {
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break
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} else {
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if !objects.IsBlocking(tile) {
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break
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} else {
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// Try and spawn to the east of the blockage
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rover.Pos.Add(vector.Vector{X: 1, Y: 0})
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}
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// Try and spawn to the east of the blockage
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rover.Pos.Add(vector.Vector{X: 1, Y: 0})
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}
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}
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log.Printf("Spawned rover at %+v\n", rover.Pos)
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@ -153,9 +138,7 @@ func (w *World) DestroyRover(rover string) error {
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if i, ok := w.Rovers[rover]; ok {
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// Clear the tile
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if err := w.Atlas.SetTile(i.Pos, objects.Empty); err != nil {
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return fmt.Errorf("coudln't clear old rover tile: %s", err)
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}
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w.Atlas.SetTile(i.Pos, objects.Empty)
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delete(w.Rovers, rover)
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} else {
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return fmt.Errorf("no rover matching id")
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@ -213,9 +196,8 @@ func (w *World) WarpRover(rover string, pos vector.Vector) error {
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}
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// Check the tile is not blocked
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if tile, err := w.Atlas.GetTile(pos); err != nil {
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return fmt.Errorf("coudln't get state of destination rover tile: %s", err)
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} else if objects.IsBlocking(tile) {
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tile := w.Atlas.GetTile(pos)
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if objects.IsBlocking(tile) {
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return fmt.Errorf("can't warp rover to occupied tile, check before warping")
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}
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@ -237,9 +219,8 @@ func (w *World) MoveRover(rover string, b bearing.Bearing) (vector.Vector, error
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newPos := i.Pos.Added(b.Vector())
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// Get the tile and verify it's empty
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if tile, err := w.Atlas.GetTile(newPos); err != nil {
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return vector.Vector{}, fmt.Errorf("couldn't get tile for new position: %s", err)
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} else if !objects.IsBlocking(tile) {
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tile := w.Atlas.GetTile(newPos)
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if !objects.IsBlocking(tile) {
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// Perform the move
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i.Pos = newPos
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w.Rovers[rover] = i
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@ -265,18 +246,12 @@ func (w *World) RoverStash(rover string) (byte, error) {
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defer w.worldMutex.Unlock()
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if r, ok := w.Rovers[rover]; ok {
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if tile, err := w.Atlas.GetTile(r.Pos); err != nil {
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return objects.Empty, err
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} else {
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if objects.IsStashable(tile) {
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r.Inventory = append(r.Inventory, tile)
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w.Rovers[rover] = r
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if err := w.Atlas.SetTile(r.Pos, objects.Empty); err != nil {
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return objects.Empty, err
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} else {
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return tile, nil
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}
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}
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tile := w.Atlas.GetTile(r.Pos)
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if objects.IsStashable(tile) {
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r.Inventory = append(r.Inventory, tile)
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w.Rovers[rover] = r
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w.Atlas.SetTile(r.Pos, objects.Empty)
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return tile, nil
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}
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} else {
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@ -306,32 +281,19 @@ func (w *World) RadarFromRover(rover string) ([]byte, error) {
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Y: roverPos.Y + r.Range,
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}
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// Make sure we only query within the actual world
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worldMin, worldMax := w.Atlas.GetWorldExtents()
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scanMin := vector.Vector{
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X: maths.Max(radarMin.X, worldMin.X),
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Y: maths.Max(radarMin.Y, worldMin.Y),
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}
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scanMax := vector.Vector{
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X: maths.Min(radarMax.X, worldMax.X),
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Y: maths.Min(radarMax.Y, worldMax.Y),
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}
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// Gather up all tiles within the range
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var radar = make([]byte, radarSpan*radarSpan)
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for j := scanMin.Y; j <= scanMax.Y; j++ {
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for i := scanMin.X; i <= scanMax.X; i++ {
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for j := radarMin.Y; j <= radarMax.Y; j++ {
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for i := radarMin.X; i <= radarMax.X; i++ {
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q := vector.Vector{X: i, Y: j}
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if tile, err := w.Atlas.GetTile(q); err != nil {
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return nil, fmt.Errorf("failed to query tile: %s", err)
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tile := w.Atlas.GetTile(q)
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// Get the position relative to the bottom left of the radar
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relative := q.Added(radarMin.Negated())
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index := relative.X + relative.Y*radarSpan
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radar[index] = tile
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} else {
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// Get the position relative to the bottom left of the radar
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relative := q.Added(radarMin.Negated())
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index := relative.X + relative.Y*radarSpan
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radar[index] = tile
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}
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}
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}
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