Remove /spawn POST endpoint

This was increasing complexity for no added benefit

	/register now performs the spawn in 4 lines of code
This commit is contained in:
Marc Di Luzio 2020-06-10 18:48:56 +01:00
parent 6fb7ee598d
commit b3b369f608
6 changed files with 4 additions and 147 deletions

View file

@ -33,11 +33,6 @@ var Routes = []Route{
method: http.MethodPost,
handler: HandleRegister,
},
{
path: "/{account}/spawn",
method: http.MethodPost,
handler: HandleSpawn,
},
{
path: "/{account}/command",
method: http.MethodPost,
@ -92,8 +87,11 @@ func HandleRegister(s *Server, vars map[string]string, b io.ReadCloser, w io.Wri
} else if acc, err := s.accountant.RegisterAccount(data.Name); err != nil {
response.Error = err.Error()
} else if _, _, err := s.SpawnRoverForAccount(acc.Id); err != nil {
response.Error = err.Error()
} else if err := s.SaveAll(); err != nil {
response.Error = fmt.Sprintf("Internal server error when saving accounts: %s", err)
response.Error = fmt.Sprintf("Internal server error when saving: %s", err)
} else {
// Save out the new accounts
@ -105,41 +103,6 @@ func HandleRegister(s *Server, vars map[string]string, b io.ReadCloser, w io.Wri
return response, nil
}
// HandleSpawn will spawn the player entity for the associated account
func HandleSpawn(s *Server, vars map[string]string, b io.ReadCloser, w io.Writer) (interface{}, error) {
var response = rove.SpawnResponse{
Success: false,
}
id := vars["account"]
// Decode the spawn info, verify it and spawn the rover for this account
var data rove.SpawnData
if err := json.NewDecoder(b).Decode(&data); err != nil {
fmt.Printf("Failed to decode json: %s\n", err)
response.Error = err.Error()
} else if len(id) == 0 {
response.Error = "No account ID provided"
} else if id, err := uuid.Parse(id); err != nil {
response.Error = "Provided account ID was invalid"
} else if attribs, _, err := s.SpawnRoverForAccount(id); err != nil {
response.Error = err.Error()
} else if err := s.SaveWorld(); err != nil {
response.Error = fmt.Sprintf("Internal server error when saving world: %s", err)
} else {
response.Success = true
response.Attributes = attribs
}
fmt.Printf("spawn response \taccount:%s\tresponse:%+v\n", id, response)
return response, nil
}
// HandleSpawn will spawn the player entity for the associated account
func HandleCommand(s *Server, vars map[string]string, b io.ReadCloser, w io.Writer) (interface{}, error) {
var response = rove.CommandResponse{